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Benigno (WE)
08-09-2008, 11:26
2000 Pts - Wood Elves Army

1 Noble @ 181 Pts
Spear; Longbow; Light Armour; Shield
Helm of the Hunt [20]
Hail of Doom Arrow [30]

1 Great Eagle @ [50] Pts

1 Noble @ 127 Pts
General; Longbow; Light Armour
Biting Blade [10]
Enchanted Shield [10]
Stone of the Crystal Mere [30]

1 Spellsinger @ 175 Pts
Magic Level 2; Lore of Athel Loren; Longbow
Dispel Scroll [25]
Dispel Scroll [25]

1 Branchwraith @ 140 Pts
Magic Level 1
Cluster of Radiants [25]

8 Dryads @ 96 Pts

8 Dryads @ 96 Pts

10 Glade Guard @ 126 Pts
Longbow; Musician

10 Glade Guard @ 120 Pts
Longbow

5 Glade Riders @ 129 Pts
Spear; Longbow; Musician

5 Wild Riders @ 148 Pts
Spear; Light Armour; Standard; Musician

4 Warhawk Riders @ 160 Pts
Spear; Longbow

13 Eternal Guard @ 198 Pts
Standard; Musician
1 Guardian @ [12] Pts

7 Wardancers @ 133 Pts
Wardancer Weapons; Musician

5 Waywatchers @ 120 Pts
2ndWeapon; Longbow

1 Great Eagle @ 50 Pts

Casting Pool: 5

Dispel Pool: 5

Models in Army: 82


Total Army Cost: 1999

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Need tactical advice with this army.

Lord Malorne
08-09-2008, 11:30
Is this all the Wood elf models you own? what else could you field?

Benigno (WE)
08-09-2008, 11:41
I can field anything in the army book.

Makarion
08-09-2008, 15:41
What is the tactical idea you want to implement with this army? it seems a bit disjointed.

Now, however you plan things, I'd either drop the standard off the wild riders, or give them the warbanner.

I'd drop the Eternal Guard altogether. Assuming you plan to put the general in the unit and field them 7*2 (or put a spellsinger in it as well and field them 5*3), they are too small a unit to be an anvil, and the wood elf list has far superior flanking units.

My proposed changes, trying to keep your list intact as much as possible, would be to drop the Eternal Guard, drop the musician off the Glade Guard, change the Eagle noble to a Lord with Bow of Loren / Arcane Bodkins, and the general to an altar noble with the HotH / HoDA and a great weapon, and add a second unit of Glade Riders or Wardancers.

Alternatively, drop the waywatchers and boost up the EG to at least 24 models including characters.

Benigno (WE)
08-09-2008, 21:26
Mmm, if I drop the Ethernal Guard I will not have any anvil unit. I think WE need at least a unit of EG or a treeman.

Do the EG really need to have so many models? The list has 14 EG (13 + champion) and the general, in a 5x3 formation. They don't need to be more than one turn engaged with the enemy, otherwise they will die for sure (doesn't mind if they are 15 or 20). I am thinking in droping the magic sword of the general, so he can benefit from the parry bonus. Droping the GG musician can give enough points for a steed for the spellsinger, so he can move into the woods easily.

Makarion
08-09-2008, 22:57
Let's put it this way.. if you don't make the EG able to stand up to a charge of a unit of heavy cav or a dragon, you need either much more magic (Lord with lore of beasts) or a lot more marchblocking - and probably both. A Highborn with Rhymer's Harp in a unit of 20 might work if you're so inclined, but I'd really not go smaller, unless you also have a treeman.

Benigno (WE)
09-09-2008, 06:19
Mmm, I see. Anyway in a 2250 points battle I would use 20 of them, but at 2000 I will try the 15, and will give feedback :)

Thanks for the advices.