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(DJ) vostroya
21-09-2008, 05:49
hi please post any and every thing on orks

like ork pirates

ork clans

ork warlords and warboss

your own ork army

Koryphaus
21-09-2008, 06:07
Orks Orks Orks Orks Orks Orks Orks..

You do realise that this request is huge don't you?

Iceheart2112
21-09-2008, 06:12
They're fungus. Really.

Khaine's Messenger
21-09-2008, 07:09
Your best "friends" in this regard--if you're really, really interested--are likely to be the GorkaMorka corebooks and supplements. It's a game near-totally about 40k Orks. As far as their warmaking powers go, the various codices cover it sufficiently. I'd also suggest tracking down a few Ork fansites. Or possibly the Anargo Sector Project, if it's still going. I believe CELS had a rather extensive piece on the Orks that draws from as many sources as possible.

Koryphaus
21-09-2008, 07:16
The BFG section of the Specialist Games website also has plenty of Ork Pirate fluff.

Herman the Heathen
21-09-2008, 07:41
Here's the thread for us ork-lovers on warseer.

http://warseer.com/forums/showthread.php?t=33080&highlight=who+loves

It'll keep you occupied for a while:D

DantesInferno
21-09-2008, 07:48
At the risk of stating the bleeding obvious, you should probably check out the Ork Codices (for 4th, 3rd and 2nd editions) and the 40k rulebooks (5th, 4th, and 2nd ed Codex Imperialis) as an introduction.

And the Gorkamorka rulebook and its supplement which Khaine's Messenger mentioned earlier are available to freely download (legally, too) <here> (http://www.specialist-games.com/veriants.asp).

imperial_scholar
21-09-2008, 14:52
hi please post any and every thing on orks

like ork pirates
Read BFG Stuff (Also available for download (http://www.specialist-games.com/battlefleetgothic/assets/lrb/C_BFGOrks&Eldar.pdf))


ork clans
The codex covers this pretty good. The codex hasn't ever gotten into more specifics.



ork warlords and warboss
Wow.. theres a lot of them
Warlord is greater than a warboss (I think)


your own ork army
Ork blood axes tricked into buying orange. Working on it ;)
So far I'm still developing it.

silence
21-09-2008, 23:02
Ever heard of the Stormboyz that worshipped Khorne. Kid you not, they had some fluff and rules. Mainly they seemed to be the ones unable to stop polishing there boots as they got older.

Seriously though, there are some great sources already listed, and for the real old and often odd atuff snap up a copy of freebooterz

orangeman5150
22-09-2008, 00:38
Well in addition to ALLLLL the obvious things, just google some variations of "orks" "40k, orks" "orks, warhammer" and see what you get...

Ddraiglais
22-09-2008, 12:18
sweet thanks for the info

wtf stromboyz that worship khorne

In 2nd ed Orks and Chaos could ally. IIRC, one of the klans could take Imperial equipment as allies. I'm not sure who else the Orks could ally with (maybe genestealer cults?)

Back then there wasn't a FoC. You built your army on percentages (up to x percent on characters, at least x percent on troops, up to x percent on equipement and allies). Having allies was less restricting back then.

Brother Siccarius
22-09-2008, 15:22
History:
The orks, or some distant ancestor or approximation of them, were created near the end of the War in Heaven (the way of C'tan vs Old ones) by the old ones. Since that time the ork history is too varied and vast to tell, though there are significant events in there.
Examples:
During the Great Crusade, the Emperor destroyed a vast Ork Empire, after much fighting and bloodshed. The Warlord (as he's much more than a simple warboss) was even able to nearly choke the emperor to death before Horus killed it.
The Second and Third wars for Armageddon, which are better summed up by the Armageddon codex and those who annotated it on Wikipedia.
The Orks fought on the side of Chaos during the 13th Black Crusade, being bribed into the position with all sorts of nasty weaponry (Which they properly planned on turning on the chaos boyz after words). Their success can be seen on the star map in the codex around the Eye.
There are a number of other events, though they are better summed up in the Ork Codex. Especially the delightful War of Dakka (which is the real reason Commander Farsight lost contact with the Tau Empire).

Language:
Orks don't necessarily have their own language, as they borrow a lot of terms from other races (particularly humans). Though, because of the difficulty in speaking through tusks, it usually comes out slurred and mangled. Though they are quite capable of learning some of the easier languages of other races (like low gothic).

They have a system of glyphs for writing. Though, at least in one case, they've been shown to be able to write in other languages.

Culture:
- Money: the Ork economy is based on barter and "teef". Much like sharks, orks shed and regrow teeth constantly, which then decay in an orderly rate, making them perfect for use as money (no inflation rate). Orks even have bankers, merchants, scavengers, and other non-war jobs to keep the economy going. Though, as soon as war starts they pick up a choppa just like everyone else.
-Clans: Every warboss will have his own minor outlook on what is "proppa", which leads to every clan, even within the same clan systems, being different.

-The Major Clans are:
Badmoons: believe that what's shiny is propper. They grow teeth faster than other orks, though this isn't seen as a disadvantage by the other orks, as they can simply smack the badmoon around for some teeth. It should be noted that they tend to make up the majority of freebooters. They like the fanciest, loudest guns, and the shineyest, most gaudy armor.

Snakebites: the back to nature orks. Believe that a proper ork should fight with what they already have, supplemented with a few sturdy rocks. They shy away from the more advanced ork technology. This shouldn't be confused in thinking they they are completely backwater, as they've been shown to create things like steam powered gargants and other items. Like the Deathskulls, they have a good number of grots in their ranks.

Deathskulls (Deffskulls): What's yours is mine, what's mine is mine because I booby trapped it. They are the looters and scavengers of the orkoid races, and they tend to think it's only natural. They will steal from everyone, even eachother, and defend that it was theirs all along to the death (usually due to being bludgeoned by the previous owner). Everything from tanks, to titans, to starships, if it exists, a Deathskull loota can loot it.

Goths (Goffs): What's propper is a big ork, with a pistol and choppa, and lots of them. They're the swarmers of the ork clans, they like a lot of infantry and not a lot of tricks. They shy away from shooting at range, and tend to try to get to grips as soon as possible. Most notable due to Ghazghkull being among their number (though he's somewhat of an odd duck among the group and orks in general).

-Lesser Major Clans (and Kults)
Kult of Speed (Speed Freaks): Filled with orks who's desire for speed is ever increasing. Many of these Speed Freaks never even leave their vehicles if they can avoid it, sleeping on their bikes and trukks. These also make up the pilots of the ork race.

Rebel Grots: For whatever reason, a group of grots is less than enthused with their current life and rebels against the orks. They generally make shoddy equipment, lacking the doks and meks of the orks.

Feral Orks: Even more backwater than the snakebites. Guns are rare among them, and those that they have are usually found, not made. They breed Squiggoths and other "squiggly beasts". Some are even so far from technology, that being exposed to it makes them go insane (Madboyz)

(More to come)

malika
23-09-2008, 06:28
Your best "friends" in this regard--if you're really, really interested--are likely to be the GorkaMorka corebooks and supplements. It's a game near-totally about 40k Orks. As far as their warmaking powers go, the various codices cover it sufficiently. I'd also suggest tracking down a few Ork fansites. Or possibly the Anargo Sector Project, if it's still going. I believe CELS had a rather extensive piece on the Orks that draws from as many sources as possible.

Oh the ASP is still very much alive. We've started to work on our Explore site which you can view here (http://anargo-sector.net/explore).

As for CELS' Ork article, I haven't been able to find it, only a small fragment of it here (http://anargo-sector.net/newforum/viewtopic.php?t=59). Perhaps you could ask him to put the article up somewhere.

We've got some discussions about Orks on our forum which you might find useful when learning more about Orks:
-Orks in Warspike (http://anargo-sector.net/community/index.php/topic,99.0.html)
-Ork language (http://anargo-sector.net/community/index.php/topic,234.0.html)
-Orkoid biology (http://anargo-sector.net/community/index.php/topic,101.0.html)

LittleLeadMen
23-09-2008, 11:50
Beyond the previous game codices already mentioned, there is ONE key book for the Ork background, and that is Waaargh The Orks!

All of the key background information released in the codices (especially the current one) is heavily lifted from that original book. It's a cool book- over 100 pages long and filled with nothing but Ork background material, no rules at all. Just background.

(DJ) vostroya
25-09-2008, 09:45
kool


waaaaaaaaaaaaaaaaaggggggggghhhh