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Shibboleth
27-09-2008, 19:56
Would it be fluffily possible at all for an Ork to go it on his own, and end up lending his services to the highest bidder for money/teef/weapons, etc?
Say, a Bloodaxe who mimics human ways but doesn't get along with his fellow orks, so goes off on his own looking for fights/jobs or wotnot... like some kind of character you'd find in an Inquisitor game, or a Rogue Trader's outfit or something?
Maybe with a human partner or something, like Chewbacca and Han Solo...:D

Hideous Loon
27-09-2008, 20:00
Blood Axes or Bad Moons (to a lesser extent) would be the best klan for this. I think it's a sound plan though, since Orks are always looking for a good scrap and mercenary-ing seems like a good way to achieve this goal.

I bet some radical Alien Hunter would be headoverheels concerning this. Imagine! Your own personal Ork bodyguard! Also, it'd be an interesting character to roleplay.

AfroCelt
27-09-2008, 20:02
It would be tough...in fluff terms orks ALWAYS seek out their own, and rely on only others of gree skin for support. Maybe a Bad Moon ork ejected from his own tribe, but I'd have a tough time of it.

Shibboleth
27-09-2008, 20:08
Bad Moon over Blood Axe? Do you mean in terms of the profit-making side of things?

Iuris
27-09-2008, 20:46
I remember some fluff accompanying some rules in which a doc got himself kicked out of his clan. Might be a venue to explore: kicked out for some reason.

starlight
27-09-2008, 21:31
There is ample support for Bad Docs/Painboys/Meks/Lootas/etc getting run out of their warband and hiring out as mercenaries/Freebooters...:)

TheRoadWarrior
27-09-2008, 21:31
maybe the ork was a flamer ork and lit too many things on fire?

Supremearchmarshal
27-09-2008, 22:36
Nothing to stop an Ork working alone. An ordinary ork's strength is in numbers, but an oddboy such as starlight suggests (i.e. an Ork whose profession is not directly related to combat) would be quite used to working alone.
Ork warriors wouldn't feel comfortable working alone, but then again there are orks known as Madboyz. ;)

Cartographer
27-09-2008, 22:41
an Ork whose profession is not directly related to combat

For some reason, reading this caused an image of an Ork Psychiatrist to pop into my head, complete with Freud's accent and a clip board. Wierd...

ThunderShrike.
27-09-2008, 22:42
Would it be fluffily possible at all for an Ork to go it on his own, and end up lending his services to the highest bidder for money/teef/weapons, etc?
Say, a Bloodaxe who mimics human ways but doesn't get along with his fellow orks, so goes off on his own looking for fights/jobs or wotnot... like some kind of character you'd find in an Inquisitor game, or a Rogue Trader's outfit or something?
Maybe with a human partner or something, like Chewbacca and Han Solo...:D


Ork Kommandos are close.


Say "Shibboleth".

Famder
27-09-2008, 23:39
Orkz usually break off to do mercenary work in groups. Orkz are one of the most social creatures in the galaxy. A Bloodaxe might be a loner, but only because no other Ork will work with him. You'd also have to deal with the problem of constantly infesting any planet he had a job on. Not everyone will look kindly on such things. Everywhere he goes he's dropping spores.

ThunderShrike.
27-09-2008, 23:41
The spores a ork drops, who grows up to be other orks, would they be the ork's sons then?

Clockwork-Knight
28-09-2008, 01:22
More like clones, as they don't reproduce sexually. And then there's grots and squigs and snotlings. Oh my.

Brother Siccarius
28-09-2008, 01:47
Would it be fluffily possible at all for an Ork to go it on his own, and end up lending his services to the highest bidder for money/teef/weapons, etc?
Say, a Bloodaxe who mimics human ways but doesn't get along with his fellow orks, so goes off on his own looking for fights/jobs or wotnot... like some kind of character you'd find in an Inquisitor game, or a Rogue Trader's outfit or something?
Maybe with a human partner or something, like Chewbacca and Han Solo...:D

Freebooters, Bloodaxes, BadMoons, and Mad orks.

Freebooters:
Well known as the mercenary orks, they pal around the universe, drinking and killing, and getting loot when and where they can get it. More than capable and known to join anyone who will hire them, ork or not.

Bloodaxes:
Long history of joining with humans who will hire them, though they do need a good payment to do so.

Badmoons:
Much less likely to join a non-ork, but if the price is good enough they might just fight who the oomie wants them to.

"Mad" Orks:
An ork of a particular professions that gets a little too carried away with it is kicked out of their clans when they become too much of a nuisance, hence Mad Meks and Mad Doks (Mad Dok Grotsnik is one of the last remaining given examples of this, though there's no evidence that the practice is any less used). For a non, ork, hiring one of these will be extreemly bad for your health.

Note that "Price" for orks doesn't usually include gold or precious metals, unless those precious metals are worked into some functioning, gun-like shape that gives off an appreciably big bang.

You're less likely to find a single ork working with any one non-ork as a partner, as orks just don't have a concept for that kind of "friendship". To orks, everyone around them is simply one more eventual hurdle to the top of the dogpile hierarchy. A number of orks might be more likely to be hired to someone, though I don't think "constant companion", and "ork" go too well together.

Shibboleth
28-09-2008, 08:18
Thanks guys, this is all good.
Maybe this is going a bit far, but how about something like an Ork 'Tracker', as in the old days when a colonial power would hire a native scout to help them hunt down an enemy or a hard to detect trail.
Maybe for an Inquisitor's retinue, or a Marine Scout Captain who pays a local Ork (Snakebite?) to track a rival's spore trail or something (I don't know if spores work that way though)?

Are Freebooters like they're own clan, or are they just rebels from wherever?

Brother Siccarius
28-09-2008, 08:49
Thanks guys, this is all good.
Maybe this is going a bit far, but how about something like an Ork 'Tracker', as in the old days when a colonial power would hire a native scout to help them hunt down an enemy or a hard to detect trail.
Maybe for an Inquisitor's retinue, or a Marine Scout Captain who pays a local Ork (Snakebite?) to track a rival's spore trail or something (I don't know if spores work that way though)?

Are Freebooters like they're own clan, or are they just rebels from wherever?

Rebels to the point of being their own clan, they're an ork culture all their own just like any other clan, so are usually included in there as one.

As to the ork trackers, possibly, but you'd have to have a good reason for the ork to be alone (as they tend to gravitate to those like themselves), and a reason for him not to kill the soft pink oomie (No matter how big he is, he's still a soft pink oomie to an ork).
It's possible that the ork is a captive of the inquisitor, kept somewhat in check via implants and shock collars.

Ork spores could possibly be recognized by other orks, though an ork would be able to find it's way to other orks innately without needing to track. Their ability to pick out individuals from any range would be unlikely, however. Generally, though, when someone mentions "spore" in conjunction with "tracking" they mean any leavings, usually poo.

He Who Laughs
28-09-2008, 08:56
I believe there's enough variability within the fluff to allow for an loner Ork (citing everyone comments so far) - and I think it's a rather creative idea, but the thing you have to be wary of who he'd be associated with.

Radical Inquisitor or Rogue Trader - fine and fits well (from the human stand-point)

Marine Scout Captain - or loyal Imperial Marine of an designation - big no-no. He'd shoot the Ork on sight. I don't believe even a radical (but still loyal) Chapter would ever use the services of an Ork.

Good concept of the Ork loner though, I hope you make something of this.

EDIT: True, Freebooterz aren't a clan, they're groups of flamboyant rebels (well, they were back in 2nd ed, not sure how they're depicted now)

EDIT #2: Reason for the ork to be alone... perhaps this Ork is a little smarter than you're average greenskin, and IS trying to find his way back to his mates, but for (*insert reason*) he's been seperated - and the only way of doing such a thing is offering his services (*whichever you choose to be - tracker/mad mek/mad dok/kommando/etc*) to this rogue trader/inquisitor (who has a big shiny ship/transport doncha know) and will happily tag along until the time is right jump ship... after leaving a choppa in his human masters back of course.... hmmm, smells like Blood Axe to me....

Does that have potential? Any fluff-holes in that one?

Simon Sez
28-09-2008, 10:17
Would a "surrogate parent" approach work?

One Ork, the only spore to reach that level of growth, convinced by a Radical Inquisitor that he is part of the "Ink-we-si-shun" Klan? Then use the understanding of technology encoded in the Orks genes to supply him with arms?

TheRoadWarrior
28-09-2008, 12:52
damn, this just gave me a idea.

Clockwork-Knight
28-09-2008, 21:09
"Surrogate parent" approach seems very unlikely. There is that Stormboyz-Ork (forgot his name, can't find my copy of the Ork codex 2007 - that ork guy with talon claws instead of feets, and a commisar hat, he also shoots any ork down who retreats) who was born out from the ground in a human city, and the very first thing he did was kill humans and escape from there. At best, gretchins might accept humans, but orks seem fare too violent to accept anything that isn't green (might be because it's encoded in their genes, after all).

TheRoadWarrior
28-09-2008, 21:11
what if they paint themselves green? do the orks just think that theres "somfting wrong with tat one"?

Famder
28-09-2008, 21:14
Would a "surrogate parent" approach work?

One Ork, the only spore to reach that level of growth, convinced by a Radical Inquisitor that he is part of the "Ink-we-si-shun" Klan? Then use the understanding of technology encoded in the Orks genes to supply him with arms?

As clever as that might be, I personally wouldn't buy it. Orks don't have a sense of paternity, and they innately know what isn't an Ork.

Clockwork-Knight
28-09-2008, 21:17
what if they paint themselves green? do the orks just think that theres "somfting wrong with tat one"?He would think that yes, indeed, there is something wrong with them, and also recognize that they're not orks, the same as the surviving humans on the planet Angelis/Gorkamorka aren't recognized as orks (they're even below gretchins, and that's very harsh).

Burnthem
28-09-2008, 21:45
What about an Ork servitor? They are incredibley resistant to invasive surgery so would easily be modified, and being naturally tough and strong would mean a more effective servitor than an augmented human.

TheRoadWarrior
28-09-2008, 21:55
He would think that yes, indeed, there is something wrong with them, and also recognize that they're not orks, the same as the surviving humans on the planet Angelis/Gorkamorka aren't recognized as orks (they're even below gretchins, and that's very harsh).

thats just wrong.

i could problay punt a gretchin.

Clockwork-Knight
28-09-2008, 22:18
You wouldn't do anything to a gretchin, because you would be beaten up by an ork first. :p

Joke asides, I'm talking about hierarchy. Orks put humans below gretchins, because they're soft and pink (or black, yellow, you know it). Gretchins know their place and do all nice things to orks, like giving them fresh squig-juice, licking their boots, serving as emergency rations, and actually being capable to speak orkish. For all their loyalty, gretchins are allowed to mistreat whatever unfortunate human slave there is.

As for the ork servitor, most are modified to do their job in a specialised manner. It wouldn't matter if you took an eldar, an ork, a tau, a modified human like an Astartes or an ordinary low-life like a human, because combat servitors have metal plats bolted on them, heavy fire weapons, and all that stuff. Whatever fleshy parts remain is not necessarily needed to do their job. Also, as most others have already noticed, there is that problem about ork spores, and the last thing you want are squigs and gretchins destroying your ships by nibbling and tearing important cables, or ork infestation on whatever planet they happen to be.

Gdolkin
28-09-2008, 22:40
That's something i was thinking about recently- The whole Ork sporing thing means that taking any part of an Ork as a trophy back to your base or whatever is a really bad idea. Maybe you'd be ok with the teeth, but stick an Ork head on your banner pole and you'll be ****-deep in squigs by next week. Hey, maybe whoever hires your rogue Ork doesn't know about the spores..

Brother Siccarius
28-09-2008, 23:11
"Surrogate parent" approach seems very unlikely. There is that Stormboyz-Ork (forgot his name, can't find my copy of the Ork codex 2007 - that ork guy with talon claws instead of feets, and a commisar hat, he also shoots any ork down who retreats) who was born out from the ground in a human city, and the very first thing he did was kill humans and escape from there. At best, gretchins might accept humans, but orks seem fare too violent to accept anything that isn't green (might be because it's encoded in their genes, after all).
Zagstruck. And yeah, it's part of the ork's whole collective-unconcious-thing, they can usually recognize other orks without needing to be told they're there.

He would think that yes, indeed, there is something wrong with them, and also recognize that they're not orks, the same as the surviving humans on the planet Angelis/Gorkamorka aren't recognized as orks (they're even below gretchins, and that's very harsh).
At most they'd think it's a somewhat tall gretchin, krump it over the head once, and realize that this tall gretchin isn't as tough as a normal sized one.

What about an Ork servitor? They are incredibley resistant to invasive surgery so would easily be modified, and being naturally tough and strong would mean a more effective servitor than an augmented human.
As I mentioned before, it's probably the closest you'll get. A lobotimized ork, brought below dog-like intelligence, could be used pretty well to find other orks still.

thats just wrong.

i could problay punt a gretchin.
Considering that they're close to the size of a human (about a head and shoulders shorter or so), I'd find it difficult. Which just goes to show how massive an ork is that they can do just that.

Clockwork-Knight
28-09-2008, 23:43
It depends how much of their brain has psychic parts to contact the Ork consciousness called the Waaagh. I doubt that a lobotomized ork might still be able to find his peers. After all, lobotomized orks (cyborks) need to be guided by meks, doks and gretchins to the battlefield, and the Tech-Adepts of the Mechanicus aren't that proficient in alien surgery (well, they are masters of dissecting, but not necessarily understanding and patching).

TheRoadWarrior
29-09-2008, 00:51
Considering that they're close to the size of a human (about a head and shoulders shorter or so), I'd find it difficult. Which just goes to show how massive an ork is that they can do just that.

well, maybe a dead gretchin..

:p

daa6
29-09-2008, 02:32
i thought that Ork spores were only released when the Ork is killed/dies! Which is why once an Ork Waaagh starts the only way to truly win is through exterminatus.... "probably spelt wrong" :D

Brother Siccarius
29-09-2008, 02:45
i thought that Ork spores were only released when the Ork is killed/dies! Which is why once an Ork Waaagh starts the only way to truly win is through exterminatus.... "probably spelt wrong" :D

Not quite, though that seems to be a mix of the old and newer fluff. Orks continue to shed spores through their entire life, though death does mean a good amount of spores are going to be released. In the older fluff orks used to only mate near the end of their lives, though that was changed when how orks bred changed, along with their entire culture aside from a few tidbits.

daa6
29-09-2008, 03:07
I have been thinking of something similar, for my eldar, from a crone world, or lost craftworld.... in that originally they were on the same side and would have worked together "in some way" (eldar the brains and the Orks the Muscle". and so thought the the Farseer could have a bodygaurd of orks/Nobz kept in check by "Will and or psychic projection/control" or just a squad for their well known muscle....

"rules were thinkin of were:

1) stay within 18"of farseer or do nothing/attack nearest target! "not the farseer!!
2) Role d6 each turn, par Anamosity...Farseer like boss pole if within 6"
3) If farseer in cc, they gain fleet to "proctect him/her"

Could include Boss, BUT would increase the d6 test to 2/3 would need to test first.... same could be done for Inquisitor "radical" as in psychic control, but i would say JUST one Nob!

(unknown Psychic ability....!, marine v ork, bolter empty.... drops bolter they fight, ork falls, picks up bolter shoots marine... marine dead, MORAL of the STORY, Ork thinks it works... It DOES!!)

just my thoughts tho, and like the Nob models and wanted to paint them :D