PDA

View Full Version : Boc Khorne/Tzeentch 2k



Aurellis
29-09-2008, 16:27
Hi, this is a re-write of my last list I posted on here. Comments & Criticisms are welcome :D

Lord & Hero
Great Bray Shaman (General) - Undivided, Level 4, Staff of Darkoth, HW, Lore of Beasts - 246
Wargor - MoT, GW, Sh, HA - 174
Wargor - MoK, SoB, Enchanted Shield, HA - 134

Core
Beast Herd - 12 Gors, 8 Ungors, HW, Full Command - 151
Beast Herd - 12 Gors, 8 Ungors, HW, Full Command - 151
Tuskgor Chariot - MoT - 105
Tuskgor Chariot - MoT - 105
Tuskgor Chariot - MoT - 105
12 Khorngors - Full Command, MoK, Warbanner - 244

Special
3 Minotaurs - MoT, GW, LA, Champ - 187

Rare
3 Dragon Ogres - LA, GW - 237
2 Firewyrms of Tzeentch - 150

1989 Points
12 Power Dice
7 Dispel Dice

Thanks in advance,
Aurellis

WhiteKnight
29-09-2008, 22:33
Alright, first off, minotaurs can't have mark of tzeentch. If you read the fine-print on the marks of chaos upgrades on minotaurs, it states that they can only have the Mark of Chaos God of their GENERAL. Since the Shaman is the general, then minotaurs must have Chaos Undivided.

Overall its a good list. I like a good Tzeentch/khorne army no matter what chaos army its in. Write up some battle reports with this list after a couple games.

Harwammer
29-09-2008, 22:44
You've added up the points of your GBS wrong unless you intend on giving him a mundane braystaff in addition to a SoD :).

Limenix
29-09-2008, 23:19
I play BoC too so here is what i have to say.

Loose the khorngors.12 are to few to do anything serious.
Waste of points.
You need hounds ... many of them .... 3x5 is my minimum
in order to have cheep charge re-directors , screens or mage hunting.
Don't leave home without them.

Tzeench spawns suck!!!
Make them slaanesh for 3D6 movement and cause some havoc.

WhiteKnight
30-09-2008, 04:30
Tzeench spawns suck!!!
Make them slaanesh for 3D6 movement and cause some havoc.

Tzeentch spawns are actually better than you think. They can get close to an enemy, march block, then flame them up.