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electricwolf
21-10-2008, 16:19
I was just curious how Drop pods are retreived after a battle?

Are they even retreived?

Aegius
21-10-2008, 16:24
Thunderhawk transporters would go down to the planets surface to retrieve them. They would use winches.

Jackmojo
21-10-2008, 17:25
I'd assume they're semi-expendable, i.e. easily replaced if destroyed or lost behind enemy lines, but retreived if possible, one would assume they'd want to salvage the machine spirit and weapons if not the hull plating.

Rather like any military matieriel really.

Jack

Archangel_Ruined
21-10-2008, 21:23
They don't have a proper machine spirit, that's what was wrong with dreadclaws, they developed a habit of killing everyone on board. Very tiresome, that sort of thing. But yes, they'd collect whatever they could with transporters but it isn't the most terrible outcome if they're destroyed or damaged beyond salvage. I imagine they're not best pleased when that happens though, and irritated marines on your planet can be a very bad thing.

devik
21-10-2008, 21:58
Space Marines will generally fight their way through to retrieve downed equipment or fallen brothers. The amount by which they'll do this generally varies on the value of the equipment and the risk of the area. If a rhino is knocked out and the area is literally swarming with enemies, they will probably let it sit there for a while. I imagine a drop pod would be much the same. If they can retrieve it, great. If it's lost... salvage what you can. If it can't be salvaged... oh well.

Now, if it's a dreadnought, though, they'd fight passionately to retrieve it, no matter the situation.

Archangel_Ruined
21-10-2008, 22:11
If you're stupid enough to knock out a marine dread save yourself some trouble and shoot yourself with your next bullet, things will not go well for you...

It's up there with making necklaces out of soul stones, there are just some things it's not wise to do in the 40k universe.

spacemonkey
21-10-2008, 22:23
Presumeably if you're in the position to have to knock out a Dreadnaught, you've already done something unwise. You know like worshipping Chaos, being a xenos, waking up a Necron tomb world... :p

chromedog
21-10-2008, 22:24
Imperial armour says that "specially modified Thunderhawk transporters" retrieve them.

If only to pick up the pieces. I'd imagine any whose retros have failed to ignite would be left in-situ (like ODST in Halo) - convenient, that - what with their own coffin and all.

Lord Malorne
21-10-2008, 22:27
Or perhaps in some cases the Ministorum is tasked with retrievel (no reference at all so don't ask :p).

ANG-Tanker
21-10-2008, 22:29
Dose it say how many they carry at once?

Lord Malorne
21-10-2008, 22:30
Presumably just two.

Firstborn
21-10-2008, 22:33
Which makes that not a viable option. Marines throw down hundreds everytime there is a drop, it would take too long to retrieve them.

I think it would be interesting to experiment with a large Battle Barge that can teleport pods back into it's hold.

Lord Malorne
21-10-2008, 22:36
:eyebrows: hundreds!?

How many times do several hundred space marines take to the field? thats exaggeration, ony a dozen or so in most circumstances and between the thunderhawks and whatever other specialist flyers there is it would not take to long.

If ony teleportation was good enough ;).

spacemonkey
21-10-2008, 22:39
Well, hundreds would be a bit of an exaggeration considering each Drop Pod is supposed to carry ten marines or a Dreadnaught, so you could presumely drop a whole CHAPTER of space marines in just over a hundred Drop Pods.

Firstborn
21-10-2008, 22:44
For every pod containing Marines they will presumably send down dozens unmanned or with weapons and supplies in them. There is no other way of ensuring (more or less) that they hit the floor.

devik
21-10-2008, 22:49
For every pod containing Marines they will presumably send down dozens unmanned or with weapons and supplies in them. There is no other way of ensuring (more or less) that they hit the floor.

Reminds me of the way Mobile Infantry pod in, in Starship Troopers (the book). Shot out one at a time in individual pods, other pods that contain equipment, and each pod sheds its skin and blows out a bunch of chaff to fill the sky with all sorts of garbage, making it hard for radar and gunners to track.

PotatoLegs
21-10-2008, 22:52
Would they do? Drop pods are for precise rapid insertion of the marines themselves, all other equipment and back up supplies would be supplied by thunderhawks or other ships

Lord Malorne
21-10-2008, 22:54
Agreed, drop pods are for the heat of battle...not the place for supplies to be...unless you want to distract orks :p.

Firstborn
21-10-2008, 22:58
Think about it for a moment. In a world of high powered laser weaponry, which hits it's target at the speed of light (meaning, I don't give a damn how fast the pod is moving, if I can see it, I can blow it up), moving really fast is no protection.

PotatoLegs
21-10-2008, 23:03
Well, unless you count the response time of the gunner of said laser weapon. Drop pods are meant to hit faster than a gunenr can react to.

But yeah, if its a complex automated system those marines are screwed.

Lord Malorne
21-10-2008, 23:04
You think about it.

Warhammer 40,000 is run by the law of 'rule of cool' so it all makes sense, in regards to marines whatever GW say goes no matter how much it is retconned (and thats a lot) so pods don't care about them laser thingies you are on about.

Firstborn
21-10-2008, 23:11
"Rule of Cool" is just a poor excuse used by people who don't want to face the fact that these things just don't work.

Lord Malorne
21-10-2008, 23:24
:eek: just don't work?!

Your in the wrong hobby my friend.

;)

Firstborn
21-10-2008, 23:27
Nah, I play Imperial Guard (amongst other things). We just need a rifle, a bayonette, and a target. None of your fancy pods that drop.

kaimarion
22-10-2008, 00:09
So has anyone got an idea why they don't use dread-claws anymore cause they seem to be a hell of a lot better.

PotatoLegs
22-10-2008, 00:21
What someone said before: they had a habit of being particularly temperamental and often ended up killing their passengers. Chaos still use them but after the heresy I beleieve they got phased out for the more sedate Drop pod

Gutlord Grom
22-10-2008, 02:03
Ssshhhh!!!! This is the far future(where there is only war) and no one can program a VCR without praying for several months.

devik
22-10-2008, 02:08
Ssshhhh!!!! This is the far future(where there is only war) and no one can program a VCR without praying for several months.

We raise our praise to the great omnissiah and ask his grace and countenance that he may aid in the setting of this VCR clock. All hail mighty omnissiah. Blessed be the machine spirit.

kaimarion
22-10-2008, 02:17
they had a habit of being particularly temperamental

Ok this bit I don't get :confused:.

Gutlord Grom
22-10-2008, 02:53
Ok this bit I don't get :confused:.
Simple, if the machine spirits don't receive their proper fuel loads or correct maintenance procedures before launch, they inexplicably fail, which has sent the technological communities into uproar. Already there are several forge worlds working appease the machine spirits through prayer and remembering to gas the engines up.

Znail
22-10-2008, 04:40
Reminds me of the way Mobile Infantry pod in, in Starship Troopers (the book). Shot out one at a time in individual pods, other pods that contain equipment, and each pod sheds its skin and blows out a bunch of chaff to fill the sky with all sorts of garbage, making it hard for radar and gunners to track.

I believe the book got the credit for being the first to introduce Power Armor as well so its not exactly farfetched to think that there are some inspiration for 40k there.

cailus
22-10-2008, 04:58
Simple, if the machine spirits don't receive their proper fuel loads or correct maintenance procedures before launch, they inexplicably fail, which has sent the technological communities into uproar. Already there are several forge worlds working appease the machine spirits through prayer and remembering to gas the engines up.


Sounds more like faulty program coding like the European Ariane rocket.

Given that the AdMech don't like to tamper with sacred technology too much and that they probably don't understand the programming in the first place, it seems that Dreadclaws had a problem with the online computer systems that caused them to have suffered catastrophic malfunctions.

As for Drop Pod operations, I remember an old bit of fluff somewhere that talked about the first wave of drop pods containing weapon systems to supress the enemy followed by drop pods containing Marines. So even though a company of drop podding Marines might only have 10 Drop Pods, others might be deployed to shock and awe the enemy.

Also fluff states that most Marine chapters do not deploy the entire Chapter into a single battle/capmaign lest they suffer irrecoverable casualties.

As for ground based air defences, these are portrayed as really archaic compared to 21st century systems. Most air defence seems based on a old fashioned anti-aircraft guns such as a Hydras. Late 20th century warfare has proven the horde of anti-aircraft guns as useless against modern high speed high altitude targets.

At lower levels, it would be difficult to aim those guns quick enough to deal with a rapidly descending drop pod, especially manually aimed ones. Given the small size of the drop pod I doubt it has much of a radar profile anyway.

Hence any Marine drop pods would probably be able to land without the chance of being hit, unless the enemy is packing an elaborate and modern SAM based air defence network.

Eddtheman
22-10-2008, 06:03
Drop pods land in different waves. the first wave is unmanned dps with deathwind launchers, ass cannons, etc.
the second wave, landing about 15 seconds later, carries the marines,
third wave carries heavy equipment, such as ammo, medic supplies, vox links to the ship

Eddtheman
22-10-2008, 06:05
also, the DP shed their auter skin, which gives the appearance of meteors

with a strike cruiser sitting in orbit over a planet, the last thing that orbital defense is worring about is drop pods

Archangel_Ruined
22-10-2008, 21:54
A couple of things. The dreadclaws didn't have 'problems' with the machine spirit as in malfuntions, they actively tried (and often succeeded) to kill their occupants. It was something to do with their construction geometries being particularly succeptable to chaos, odd but there you go. As for the orbital defences, they're target one when a marine ship moves into orbit, there aren't major planetside installations within seconds of a ship detecting them.