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The Red Scourge
22-10-2008, 18:59
The Red Flames

Firemaster Propan Flambeau 425
Lord Sorcerer Lvl 4, Mark of Tzeentch
Golden Eye of Tzeentch, Power Familiar, Rod of Torment
Conjoined Homonculous
Disc of Tzeentch

The Mouth of the Flame 226
Chaos Sorcerer Lvl 2, Mark of Tzeentch
The Black Tongue
Stream of Corruption
Chaos Steed

The Eye of the Flame 231
Chaos Sorcerer Lvl 2, Mark of Tzeentch
Skull of Katam
Third Eye of Tzeentcb
Chaos Steed

The Voice of the Flame 211
Chaos Sorcerer Lvl 2, Mark of Tzeentch
Infernal Puppet
Bloodcurdling Roar
Chaos Steed

Command 1093


4 x 5 Mounted Axemen Mus, LA, TA @ 86 344

20 Warhounds 120

1 x 5 Nurgle Knights Banner of Rage 285

1 x 5 Khorne Knights 230

1 x 3 Dragon Ogres Great Weapons 221

Hellcannon 205

Troops 1405


Total 2498


The thought is for the sorcerers to stay close to enjoy the benefits of the skull. They'll be placed into three units of warhounds, and will jump on to horsemen, if they run out of dogs.

The horsemen will be standard flee-bait fast cav, and should do their best to screen for the knights and dragon ogres, while lopping axes at potentially dangerous units, and hunting warmachines.

blackjack
22-10-2008, 19:40
sub 60 models in a 2500pt list, with almost all the models being very squishy, (dragon ogres and knights excepted).

I think it will get rolled.

The Red Scourge
23-10-2008, 05:51
Sure?

It will be a game of screens and sacrifices, and my hammers need no anvils – the knights have 25 attacks per unit – and the squishy parts are highly mobile and at only 464 points they can be sacrificed – they're just there to redirect and protect the flanks and die.