PDA

View Full Version : codex squig



warbossgoblinman
12-11-2008, 12:55
this codex i posted on 40k online couple of weeks ago and was popular please rate it and give me feed back

HQ

chompa da mighty 200 points

WS:6 BS:0 S:5 T:5 W:4 I:4 A:5 LD:9 SV:6+

unit size: 1 (unique)
unit type: infantry
special rules
independent character
furies charge
ah run or i eat ya: if a squig unit in the army rolls low on a run you may reroll the roll once by inflicting a woond on the squad
ah its da big squigs turn: if you are running chompa da mighty in this army then you may take up to 2 elites choices as troop choices

squig boss 60 points

WS:5 BS:0 S:5 T:5 W:3 I:4 A:4 LD:9 SV:6+

unit size: 1 boss squig
unit type: infantry
special rules
independent character
furies charge

werid squig 45 points

WS:4 BS:2 S:3 T:3 W:1 I:3 A:1 LD:5 SV:-

unit size: 1 boss squig
unit type: infantry
special rules
independent character
furies charge
psyker
werid squig psychich powers
when a squig is effected by the warp you dont no what would happen because they are as prdectable as a ork. when you use your psychik power roll to see what you get

1: da sucking squig vortex: the warp is a powerful thing for a squig and they can be sucked into a vortex sometimes. put the blast template over the werid squig then remove from the game any model under the blast template

2: small mouth bolt: the warp sends a lighting bolt from the squigs mouth frying a enamy to smithereens. mouth bolt has the following profile
range:24 str:6 AP:3 type: blast, pinning

3: big mouth bolt: this bolt comes out double the size of the small mouth bolt. mouth bolt has the following profile

4: squigs true warp power: the werid squig is given stronger power of the warp then channels it through the other squigs. all squigs get +1 A and +1 S until your next turn

5: telewarp: the werid squig gets the power of time and sends a squig unit through time. remove any squig unit on the bord then deep strike them next turn. his done by the deep strike rule

6:might of the squig god: a squig god is mighty over all squigs and sits by gork and mork as a pet. the squig god can sometimes have the power to make a pack of sqigs move faster. in this one turn if a squig unit is to run role 2 d6 instead of 1.

elite

spiky squigs 30 points per model

squig: WS:4 BS:0 S:4 T:3 W:2 I:4 A:2 LD:6 SV:3+

unit size: 5-15 squigs
unit type: infantry
special rules
furies charge
squig horn

horned squigs 25 points per model

squig: WS:4 BS:0 S:4 T:3 W:2 I:4 A:2 LD:6 SV:-

unit size: 10-20 squigs
unit type: infantry
special rules
furies charge
squig horn: squig horns are tough and can rip through any thing. whenever a horned squig is in close combat it attacks as if it had a power weapon

face eaters 14 points per model

face eater: WS:4 BS:0 S:4 T:3 W:2 I:4 A:2 LD:6 SV:-

unit size: 10-20 squigs
unit type: infantry
special rules
furies charge
eat your face: if you role a 6 for woonding an infantry enemy in close combat then they dont get a armour save

big squig pack 9 points per model

big squig: WS:4 BS:0 S:4 T:3 W:2 I:4 A:2 LD:6 SV:-

unit size: 10-20 squigs
unit type: infantry
special rules
furies charge

Exploding Squig pack 10 points each model

WS:4 BS:0 S:3 T:3 W:1 I:3 A:1 LD:5 SV:-

unit size: 5-15 squigs
unit type: infantry
special rules
we go boom now: you may in the shooting phase once per turn. move a Exploding squig model away from the pack six inches then put the small blast template under it. any model under the template is hit. the blast has the following profile
range:- str:8 AP:2 type: heavy, blast
furies charge

troops

fire breathing squigs pack 7 points per model

squig: WS:4 BS:2 S:3 T:3 W:1 I:3 A:1 LD:5 SV:-
big squig: WS:4 BS:2 S:4 T:3 W:2 I:4 A:2 LD:6 SV:-

unit size: 10-20 squigs
unit type: infantry
character: one squig may be upgraded to a big squig for the cost of 9+ pionts.
special rules
furies charge
flamming breth: a fire breathing squig luvs its hot food and has grown a ability to breath fire at the enamys. the flaming breth has the following profile
range:template str:4 AP:5 type: assault 1

squig pack 4 points per model

squig: WS:4 BS:0 S:3 T:3 W:1 I:3 A:1 LD:5 SV:-
big squig: WS:4 BS:0 S:4 T:3 W:2 I:4 A:2 LD:6 SV:-

unit size: 10-20 squigs
unit type: infantry
character: one squig may be upgraded to a big squig for the cost of 9+ pionts.
special rules
furies charge

squigling pack 2 points per model

squigling: WS:2 BS:0 S:2 T:2 W:1 I:2 A:1 LD:5 SV:-
spitlings: WS:2 BS:3 S:3 T:2 W:2 I:3 A:2 LD:5 SV:-
big squigling: WS:2 BS:0 S:2 T:2 W:1 I:2 A:1 LD:5 SV:-

unit size: 10-30 squiglings
unit type: infantry
options: any squigling may be upgraded to a spitling for the cost of 2 points per model
character: one squigling may be upgraded to a big squigling for the cost of +9 pionts.
special rules
furies charge
acid spit: a squidling at an yong age is given a unique ability to spit short distences. spitlings acid spit has the following profile
range:12 str:4 AP:6 type: assault 1

fast attack

squig hound pack 7 points per model

WS:3 BS:0 S:3 T:3 W:1 I:2 A:1 LD:5 SV:6+

unit size: 10-20 squigs
unit type: cavualry
special rules
furies charge

Squigeon pack 8 points per model

squig: WS:4 BS:0 S:3 T:3 W:1 I:3 A:1 LD:5 SV:-
big squig: WS:4 BS:0 S:4 T:3 W:2 I:4 A:2 LD:6 SV:-

unit size: 10-20 squigs
unit type: jump infantry
character: one squig may be upgraded to a big squig for the cost of +9 pionts.
special rules
furies charge

heavy support

sqiggoth

small squigoth: pnts:120 WS:2 BS:0 S:6 T:5 W:3 I:1 A:3 LD:7 SV:6+
big squigoth: pnts:150 WS:2 BS:0 S:7 T:6 W:4 I:1 A:3 LD:7 SV:5+
massive squiggoth: pnts:180 WS:2 BS:0 S:7 T:7 W:5 I:1 A:4 LD:7 SV:4+

unit size: 1-3 squiggoths(must all be the same size)
unit type: monstrous creature
special rules
furies charge