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Inquisitor175
13-11-2008, 02:57
here's my INQ band, i'm new, so plz comment



Inquisitor Halvidius

WS BS ST TG IN WP SG NV LD SP
91 82 143 61 83 92 89 89 93 5

Inquisitor Halvidius is right handed

Equipment: Carapace armour on all locations except head, power sword, Bolt pistol with 2 reloads, psychic hood, conversion field, advanced bionic right arm +80str, adavanced bionic right eye

Special abilities: leader, telepathy, choke, blood boil, enforce will


if your saying he's overpowered then don't, i know he's overpowered, that's the point, i'm thinking of just using him as a npc and mentor char most times with my acolyte at the fore (see below, (im asuming he's too busy drinking coffee and eating doughnuts while reading the paper to care), he says it dire inquisitoral bussiness



Interregator Zepher


WS BS ST TG IN WP SG NV LD SP
82 52 78 76 68 69 70 79 72 4


Equipment: Bastard Sword, 4pts of armour on all locations except head, 3Throwing knives in bloodfire, 2 javelins, Metal Shield 4 armour pts,

BigRob
13-11-2008, 08:37
Is your interrogater from a feral/medievil world? He has alot of primitive equipment to be lugging round and no firearm at all which might give him some problems depending on what your group is doing. His WS is high enough to match some of the best combat specialists in the Imperium

Its good that you consider your INQ overpowered. He has the best weapons in the game, some of the best psycic powers, amazing stats AND great armour.

Askil the Undecided
13-11-2008, 11:28
Bionics don't grant extra strength they replace the strength of the relevant arm.

A S80 character loses his right arm and effectively becomes S40 when you add a bionic right arm with a S of 80 the total strength of the character becomes 120, his left arm is still S40.

Also his Strength is impossible. Your current stats show him with a strength of 63 +80 but the maximum is half the highest possible strength that being 50. If you assume 63 was the original strength of the character then the strength is in fact 32 +80 making a total of 112.

Your Acolyte is too good he's not finished his training and he's among the top 25% of all humanity in weapon skill, bravery, leadership ability, strength & toughness

The truly worrying thing however is that you don't seem to believe in stats of less than 52.

precinctomega
13-11-2008, 12:13
As Kaled has pointed out at length, the stats of a character should reflect the style of play favoured by your circle, not a generic universal standard.

There's no background offered but, given the interrogator's choice of armaments, one could reasonably conclude that he's from a warrior culture, which would explain his high WS, S and T.

Speaking as a very experienced GM, I'd say that the stats are about what I'd expect from a principle PC with a strong combat orientation. That said, an interrogator armed only with primitive weapons does look... well, a bit silly. Two javelins? A big sword? A shield? And throwing knives? Can this guy not bend his prodigious Sagacity to comprehend how to use a laspistol?

Not that there's anything wrong with this concept as a character - a feral warrior has a place in an inquisitor's company. But as his senior Acolyte (which is what an interrogator basically is)? I think not.

At first, I wondered whether you had a 54mm Hoplite model for this character until I saw the 4 points of armour on all locations. Have you calculated this guys encumbrance? I think he might struggle!

R.

Inquisitor175
13-11-2008, 15:42
sorry i forgot there for a sec

Inquisitor175
13-11-2008, 15:51
As Kaled has pointed out at length, the stats of a character should reflect the style of play favoured by your circle, not a generic universal standard.

There's no background offered but, given the interrogator's choice of armaments, one could reasonably conclude that he's from a warrior culture, which would explain his high WS, S and T.

Speaking as a very experienced GM, I'd say that the stats are about what I'd expect from a principle PC with a strong combat orientation. That said, an interrogator armed only with primitive weapons does look... well, a bit silly. Two javelins? A big sword? A shield? And throwing knives? Can this guy not bend his prodigious Sagacity to comprehend how to use a laspistol?

Not that there's anything wrong with this concept as a character - a feral warrior has a place in an inquisitor's company. But as his senior Acolyte (which is what an interrogator basically is)? I think not.

At first, I wondered whether you had a 54mm Hoplite model for this character until I saw the 4 points of armour on all locations. Have you calculated this guys encumbrance? I think he might struggle!

R.out of the background in my head for him he does actually come from a medieval world and i was thinking of his background. maybe mercenary
or something

Inquisitor175
13-11-2008, 16:03
Bionics don't grant extra strength they replace the strength of the relevant arm.

A S80 character loses his right arm and effectively becomes S40 when you add a bionic right arm with a S of 80 the total strength of the character becomes 120, his left arm is still S40.

Also his Strength is impossible. Your current stats show him with a strength of 63 +80 but the maximum is half the highest possible strength that being 50. If you assume 63 was the original strength of the character then the strength is in fact 32 +80 making a total of 112.

Your Acolyte is too good he's not finished his training and he's among the top 25% of all humanity in weapon skill, bravery, leadership ability, strength & toughness

The truly worrying thing however is that you don't seem to believe in stats of less than 52.
well i do belive in stats less than 52 but the reason why most of his stats are more over 60 reason 1. his str and tg are supposed to be that because he's bigger than a normal human 2. then i couldn't use his bastard sword two handed 3. his ws is so high is because he spends almost his whole nautural day swinging a sword around (think of him as someone like gatsu from berserk) and i sacd his ranged ability and his mental stats
also i admit a screwed the inq's bionic which i'll fix asap.

Inquisitor175
13-11-2008, 23:39
this is my two redone




Inquisitor Halvidius

WS BS ST TG IN WP SG NV Ld SP
84 79 112 61 83 86 87 89 93 5

Inquisitor Halvidius is right handed

Equipment: Carapace armour on chest and arms,flak armour on all other locations except head, power sword, stubber with 2 reloads, refractor field, advanced bionic right arm +80str, adavanced bionic right eye

Special abilities: leader, telepathy, choke,


he's still a bit over powered but not by much



Interregator Zealos


WS BS ST TG IN WP SG NV Ld SP
81 59 66 63 68 67 69 79 69 4


Equipment: Zepher, 4pts of armour on all locations except head, 3Throwing knives in bloodfire, short sword, knife,

kaled
14-11-2008, 08:14
he's still a bit over powered but not by muchI'm curious, why do you want an overpowered character? And who is he overpowered compared to?

You say he's not going to play much part in the games - but if you're going to go to the effort of making a model to represent him (and I assume you are as otherwise it's a bit pointless making stats for him), wouldn't it be worth making him so he isn't overpowered so you can use him more often?

Im not saying1
14-11-2008, 10:44
Nothing to do with changing the character itself. But I think, to make things easier and to save any possible confusion, you should list his special abilities and psychic powers seperately.