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Rufus_Shinra
24-11-2008, 23:11
Hello, fellow Warmasters! I'm starting an Empire army, got a lot of models, need to paint them)

I want to ask veterans on Empire tactics - what an army is that? Units? Strenghts? Weaknesses?

As soon as I paint something I'll post it here.

Cpt. Drill
25-11-2008, 12:26
Empire are very cool and their strength is they do everything well but dont really specialise in anything....

You can do some nice tricks with them though.

Cannons can allow you to play defensively and just take pot shots at your opponent to force them to come to you!

Steam tank should be used like some kind of missile point it at the enemy lines and charge it is tough and hard to deal with!

A Griffon is a horrible unit to have... if you can flank an enemy brigade with some knights/pistoliers and then get your hero with a griffon to join them your opponent will have -2 to their attacks and it is a sure fire way to crush whatever you are fighting. It can also be quite unexpected where this is going to happen as the griffon has a powerful 100cm move so you can really get him to the best possible position!

Rufus_Shinra
25-11-2008, 20:31
Sadly i don't have a Griffon)
I have Halberds, Pistoliers, Flaggelants, Knights, XbowMen, Hndgunners, heroes, a tank.
How about Flaggies and Pistoliers. What do they do in Warmaster?

Rufus_Shinra
01-12-2008, 03:27
Yesterday I palyed against chaos and lost.
Due to the god-forsaken Knights. They, woth 4 hits and 4 attacks and the Banner of Shielding(3+ save) are unstoppable!) I managed to flank them from both sides with massive infantry(halberdiers and such) and only that drove them away a bit.

Hoe to deal with them?))

Cpt. Drill
02-12-2008, 02:42
Knights with a griffon in the flank!

They would get -1 for the flank and -1 for terror!
Flagellants can be good to suicide in.... I really rate these tiny fanatics as they are good line breakers or just knock a few stands off a unit!


I mainly play chaos at the moment and knights are horrible... I wouldnt like to be on the other end of them as much.

azraelezekiel
02-12-2008, 08:31
Another way to whack chaos knights is to use anything that ignores army saves like cannons/rock lobber/skull chukka.
There are also some spells that do the same.

Just make sure you concentrate all your fire on the knights.

There are other spells that can stop them from charging (don't know if empire have them off the top of my head) this is good for holding them off then masacaring them with cannons.

Rufus_Shinra
02-12-2008, 15:36
Good ideas about the knights.
I found the cannons cool to stop enemy's brigades there with massive fire)))

But there is another gimmick - my xbowmen are almost useless. Some even don't get a chance to fire - what's the use for them?

azraelezekiel
02-12-2008, 18:12
use them to protect your cannons flanks

Rufus_Shinra
02-12-2008, 20:14
What's the point in protecting cannons from 80cm Harpies?....stooooop.....You mean the same brigade???

Cpt. Drill
03-12-2008, 01:35
Eugh... Thats very true.... I played a game against my old foes Empire where there cannon was ordered four times so it could get a shot at my flank. Combined with hangunners who were being brave they managed to kill two stands of knights a turn and cripple my brigade!

azraelezekiel
03-12-2008, 08:36
What's the point in protecting cannons with 80cm Harpies?....stooooop.....You mean the same brigade???

Do you mean 'protecting cannons FROM 80 cm Harpies'?
Then yes
Nothing worse than them dropping behind you and charging next turn into your unprotected ****!
Flyers are well known as artillery killers.

Cpt. Drill
03-12-2008, 10:45
Having a few units of hangunners/crossbowmen near by means you can try to order the whole brigade to turn and fire... enough shots will hopefully drive the flyers off the board!

If your going to be charged in the **** better try and make it as difficult as possible!

Rufus_Shinra
03-12-2008, 12:20
But can they be used any other way exept together with artillery? I mean, if putting them in infantry brigades, then what's the point?(The "tougher" halberdiers are in teh back row)

azraelezekiel
03-12-2008, 14:24
Yes as a firing unit or protection using s&s.
That and they are compulsory.
Or stick them in woods/defended and then they come into their own.

Pugwash
09-12-2008, 23:45
Do you mean 'protecting cannons FROM 80 cm Harpies'?
Then yes
Nothing worse than them dropping behind you and charging next turn into your unprotected ****!
Flyers are well known as artillery killers.
__________________

Hi azraelezekiel

How does this work? Surely he drops the harpies behind the shooters, and can't make a subsequent order that turn 'cos of the 20cm flyer order restriction, and then in your turn, you either charge them with reserve units, or just turn one of the shooting units and drive 'em off the table (or at least outside the 20cm initiative charge zone)?

With a 6+ save, only 2 attacks and based like infantry, even if you don't manage to drive them beyonfd the 20cm, the harpies will get torn to pieces by the panic fire of your shooters when they charge...

(pardon my ignorance - my experience of armies other than High Elves is limited)

azraelezekiel
10-12-2008, 07:43
You have reserve troops facing your own table edge ;)
The trick to protecting cannons is to ensure that all sides are covered, but this can be a large portion of your force so some players often leave the rear undefended.
If I land my flyers behind and within 20cm that requires a command to turn to fire on a -1.
I normally wait until my opponent has moved his artillery, set them up ready to wipe my sacrificial forces off the table and has moved his commanders elsewhere so it makes it all the more diificult(or even impossible) to command them :)
I always view flyers as sacrificial as long as they destroy the enemies artillery.

Don't forget that all things being even flying monsters should at least win one round of combat forcing the cannons back and thereby destroying them.

If all else fails send in a commander with them to ensure they can be ordered in next turn.
Hope this clarifies the matter.

Cpt. Drill
10-12-2008, 13:18
Do not underestimate flyers too much! I have been trying the idea of Harpies with a hero on dragon... these guys are absolute killers! Their main bait is dark riders or cold one knights.

In the flank your opponent will only get 1 attack due to the toerror and flank penalties! Also on the charge they are getting 4 attacks per stand!


Although this isnt really very on topic as empire doesnt have flyers... But the tactic works even better with knights and a griffon!

azraelezekiel
10-12-2008, 15:25
The original question was what to do with crossbowmen.
That is what prompted my response.

Pugwash
10-12-2008, 22:51
Do not underestimate flyers too much! I have been trying the idea of Harpies with a hero on dragon... these guys are absolute killers! Their main bait is dark riders or cold one knights.

I thought that Harpies could not be joined by characters?


The original question was what to do with crossbowmen.
That is what prompted my response.

Right you are skipper! I guess I hadn't factored in the necessity of having an Empire hero with artillery, and then having to give an order with the proximity penalty in order to turn the war machines (need a 7?)

On crossbowmen, yeah I'm looking at how many I need to take to field an empire wondering what I'm going to do with them all. I guess I'd view them as vulnerable units who should be protected to keep my army from breaking and try and get them into cover and look for a defended bonus, particularly a forest so that cav and warmachines can not follow up - and shoot at anything that comes close. Shooting units, with a defended bonus can be a real problem to move, especially if they have supporting stands.

Cpt. Drill
11-12-2008, 00:41
I thought that Harpies could not be joined by characters?


DIS

You are completely right!

I am cheating like a dog fresh from the sea... Yeah I must apologise to my friend who I have used it on... Luckily I havent used a dragon for a while so it isnt to bad but still, I am a filthy cheat!

I think I just assumed as I had seen High elf dragons flying alongside eagles...


Maybe stick to cavelry with the terror flank plan.

azraelezekiel
11-12-2008, 07:22
I thought that Harpies could not be joined by characters?

Well there you go!
I would have let you get away with it.
But just checked the rules and you are correct :)

Cpt. Drill
11-12-2008, 15:48
I really like the idea of a hero on a dragon swooping forth surrounded by a swarm of harpies adding airial protection!


I am pretty sure I have seen artwork along those lines!

Rufus_Shinra
11-12-2008, 19:25
Speaking of the original question, is it cool to take Handgunners????? I've seen some good shooting done in my army by Cannoneers, and literally nothing by Xbowmen but would Handgunners do any good? Or, due to problems of positioning they will be as useless?(Well, for me at the moment)

Cpt. Drill
11-12-2008, 22:04
Well... Hangunners can be used for everything that crossbowmen are used for but they are ever so slightly better as they can annoy people with armour! This makes a big difference if you have alot of them... but you will rarely see one unit of Hangunners mixed into your crossbow men ever really shine!


It might be best to have an elite unit that moves around and hunts armour specifically! maybe two units in a brige that are like a reserve that you can bring in next to your main brigade to add covering fire and support!