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View Full Version : Herohammer - Quick and fun Lustrian expeditions?



Lab Monkey
28-04-2005, 10:55
Both me and my friend have nor the time nor the money to paint entire armies anymore. We do, however, want to join the Conquest of the New World. After reading WD305, with the Folly of Prince Rodnik Battle Report in it, in which seven knights take on an entire army, I got an idea. Why not battle 1000 points of tooled up characters against 1000 other characters? This would create a tiny army of 7-8 converted characters in a small but exciting skirmishing game. Expecially using the Lustria special rules, this would really emphasize the feeling of a small expedition in the jungle.

I'm thinking about making a 7-8 model Empire list with four fighter heroes one or two wizards and maybe one or two engineers with guns. My friend is thinking of playing Dark Elves.

What do you guys think? Would this be fun? Exciting? Balanced? Any ideas on scenarios? A few folks at GW.com were saying I had to have a 1 lvl. 1 magician limit, to prevent magic to getting to much dominated. What do you think?

The Phoenix
28-04-2005, 11:12
Both me and my friend have nor the time nor the money to paint entire armies anymore. We do, however, want to join the Conquest of the New World. After reading WD305, with the Folly of Prince Rodnik Battle Report in it, in which seven knights take on an entire army, I got an idea. Why not battle 1000 points of tooled up characters against 1000 other characters? This would create a tiny army of 7-8 converted characters in a small but exciting skirmishing game. Expecially using the Lustria special rules, this would really emphasize the feeling of a small expedition in the jungle.

I'm thinking about making a 7-8 model Empire list with four fighter heroes one or two wizards and maybe one or two engineers with guns. My friend is thinking of playing Dark Elves.

What do you guys think? Would this be fun? Exciting? Balanced? Any ideas on scenarios? A few folks at GW.com were saying I had to have a 1 lvl. 1 magician limit, to prevent magic to getting to much dominated. What do you think?Magic could get out of hand, but if it's just you and your buddy, I'm sure you can come to some sort of agreement. If you want to write general rules, then you'll have to come up with some sort of magic restrictions.

Otherwise, I think it'd be quite fun, but might be dominated by whoever has the higher move value. Oh, I'd recoment ignoring the -1 to hit a single model with ranged weapons penalty, otherwise your guys with guns won't be doing much. Whenever I play skirmish we ignor the -1 to hit single models and it seems to work fine.

I've never played characters vs. characters, but I have played the scenario in the rulebook where one army takes all characters and the other takes a normal army. It's actually quite fun and an interesting change of pace. I don't see why all characters wouldn't work.

-Phoenix

EDIT:

Upon further though, without units to hide characters in, you're going to need to tone the magic spells themselves down, rather than limiting them. 2D6 S4 hits will kill pretty much any independent hero level character who isn't tooled to the teeth in magic armor and saves. The spells are meant to be cast on units. Against characters I'd recomend changing D6 hits to D3 hits, or something, and so on. Does that make sense? You'll have to look at the lores individually, but you only have to make rules for whichever ones you're using...

It'll also be easier for mages to do hit and runs with everybody skirmishing, so prehaps make some sort of move and cast penalty. -1 to cast after moving, -2 if moving more than their normal move value. Or no penalty for moving up to the regular move value, but not allowing spells if they go more than that?

-Phoenix

Captain Morgan
28-04-2005, 11:16
What do you think?

Me thinks that ye might want to give Mordheim a try mate.

Snoozer
28-04-2005, 11:24
Me thinks that ye might want to give Mordheim a try mate.

I was thinking the same thing, why create a new warband game when there is one already, and its free. and fun for that matter. :D

here's the rules if you want them:
http://www.specialist-games.com/mordheim/livingrule.asp

:D

Three Headed Monkey
28-04-2005, 11:39
Well, The Seven Knights scenario in the Warhammer rulebook should give you some ideas as to army restrictions. I think its something like 'treat the character slots available as twice the amount of points you are playing', not entirely sure, check out the rule book. A lord slot may even be available at 1000 points for this scenario.

I have played this scenario before, which is intended as an entire army of heroes vs a normally select warhammer army. It was great fun, with some unusual tactics being developed. Pretty much, dont get overrun.

The best thing about this scenario is that you can play against people who do own a completel normal army; if they want to have a go fighting against a large number of tooled characters, that is :D.

Or, you could play mordheim :)

This scermish game is much fun and addictive. Not too mention the models are all very nice and the rules are also rather snazzy, with much more going on, such as parrying, injuries and some roleplaying elements. Although be prepared to either make or buy lots of ruined middle age city terrain. Still, I recomend you go for it!

TheeForsakenOne
28-04-2005, 12:07
If you get hold of the Mordheim rulebook and download the Lustria pdfs you'll have a skirmish game based in Lustria.

Lab Monkey
28-04-2005, 18:14
But besiiiides doing that... what can I do? (i don't have nor time nor aditude to learn all new rules..)

adreal
29-04-2005, 12:27
i'de go for it, maybe without magic but hey maybe it'll work for you

Lab Monkey
29-04-2005, 18:03
We tried it out today. We hadn't enough models to play 1k, so I had 4 elector counts and a battle wizard. He had 4 Highborns and 1 Dark Elf mage. We set up a gigantic jungle terrain with many places to hide and started. I was much fun and magic didn't dominate that much, mainly because of us shooting at eachother's wizards and killing them the second turn. We're planning on expanding our little expeditions to 1000 points and expanding the jungle terrain to a lizardmen temple-maze. Gonna be a hell lot of fun. :D

(BTW I'm planning on writing down the rules soon too)

Three Headed Monkey
02-05-2005, 13:54
Well, if you find something that works, go for it. We would be very happy to hear how you do, and how you do it ;) Keep us updated. Rules would be great.

Crazy Harborc
03-05-2005, 01:47
Welcome aboard. I am glad you and your opponent had a good game. Whatever is fun and seems fair AND works for you and your opponent is a good way to play. Don't forget you guys paid your money for the stuff you use. If you want to use "house rules" so be it. You own it, as long as it's legal(law wise) you can do it.

Omen
03-05-2005, 02:35
Try playing mordhiem with the lustria rules, its far better suited for small number of guys and as an above person pointed out you can download all the rulebook from the official site for free and also the lustria rules. Then you wont have to worry about magic being over powered or anything.