PDA

View Full Version : How hard to port to other genres



Puuka
04-12-2008, 16:47
Just looking at rules and I like them.
I had been toying with the idea of trying them with the 25/28mm Starwars minis, but am also wondering how they would work for Superheros (Heroclix) or even Fantasy (D&D minis, Horrorclix)

It has the story flavor to it that these genres ask for, you can do it with small teams (warbands)

Has anyone else tried it?

neXus6
04-12-2008, 17:00
I've not tried it but I think it would work very well, as long as everyone agreed on any statline changes for weapons or characters I can't see it being a problem at all.

precinctomega
04-12-2008, 17:00
If you look at the "Darth Vader" thread, you'll see some of my early brainstorming ideas on introducing a "Force" and "Jedi" system for Star Wars games using the INQ rules.

Generally, they're quite portable. The Core Rules are simple and elegant and translate well to alternative universes. The problem lies in the Armoury, which is quite distinct to the 40kverse, and the Psychic powers system (likewise). If you're prepared to put in the time to write a new Armoury section and either dump the Psychic powers system or write a new one then more strength to you!

R.

Puuka
04-12-2008, 17:48
For the weapons, I think players would just need to agree on who's powers would be equivalent to what weapons or psychic powers, or how would Superman's Invulnerability be portrayed as what type of armor.

I'm on the HCRealms (http://www.hcrealms.com/forum/showthread.php?p=4006330#post4006330) forums seeing if anyone there would be willing to work on this as a conversion project as well

kaled
04-12-2008, 18:15
Have you looked at the Witch Hunter rules? It's a Warhammer Fantasy conversion of Inquisitor.

http://uk.geocities.com/npdowdell/

Puuka
04-12-2008, 19:27
Thanks, took a look and they are a nice place to start.