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achtungbaby92
21-12-2008, 13:34
Hi everyone, my first WoC army under the new rules. Please let me know if you can see any problems or better equipment/unit choices. thanks.

Hero

Chaos Sorcerer - 210 Pts
General
Mark of Tzeentch
Hand Weapon
Chaos Armour
Golden Eye of Tzeentch
Power Familiar
Wizard Level 2
Disc of Tzeentch

Chaos Sorcerer - 190
MoT
Hand Weap.
Chaos Arm.
2 Dispell Scrolls
Wizard Lvl. 2

Exalted Hero - 181
MoT
Hand Weap.
Chaos Arm.
Shield
Sword of Might
Favour of the Gods
Talisman of Protection
Barded Chaos Steed

Core

20 Chaos Marauders - 140
Hand Weap.
Light Arm.
Shield
Full Command

5 Chaos Warhounds - 30

5 Chaos Warhounds - 30

12 Chaos Warriors - 242
MoT
Hand Weap.
Chaos Arm.
Shield
Full Command

5 Marauder Horsemen - 91
Flails
Throwing Javelins
Light Arm.
Musician
Warhorse

Special

5 Chaos Knights - 310
MoT
Hand Weap.
Ensorcelled Weap.
Chaos Arm.
Shield
Full Command
Blasted Standard
Barded Chaos Steed

Rare

Chaos Spawn (Firewyrm of Tzeentch) - 65
MoT

TOTAL: 1489

any suggestions on how to expand/improve the force would be most helpful. thanks :)

P.S. was thinking of subbing the chaos warriors' hand weapons and shields with halberds and shields. also was going to give the MoT to the marauders instead of Light armour, as 6+ ward save is better than 6+ armour save, and around the same cost.

Elazar The Glorified
21-12-2008, 15:54
I'd swap the light armour for the mark on the Marauders. With a unit of 20 it's the same points cost for a better save. It might only be a 1 in 6 chance to survive an attack but you will always have that chance (and it's quite amusing when some unarmoured Marauders don't go down to a cannon ball etc). You'll still have a 5+ armour save in close combat as well.