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Draxas
22-12-2008, 12:08
I've been looking around at various armies to get into, and after talking with the clerk at my local game store apparently there are more 40k players that frequent it than FB ones, by a large margin, though that is not to say that there are no FB players either and a game is usually available. Since Daemons can use the same models for 40k and FB (and because they are awesome) I am going to get the army and utilize it for both, using square bases. I figure this way I will get a variety of gaming experiences in with them and for half the cost of buying both a 40K and FB army separately (aside from getting Soul Grinders for 40k anyway, but they look incredible so I don't mind).

It's clear that Daemons can be pretty over the top as far as level of power goes in FB, so I'm trying to remain friendly enough to not frustrate my fellow gamers while still appealing to the min/maxer within myself. I'm going for a Tzeentch and Slaanesh only list, using elements that synergize between the two.

Keeper of Secrets, level 4 wizard, Torment Blade, Allure of Slaanesh, Soul Hunger: 625
Masque of Slaanesh: 90
Herald of Tzeentch, BSB w/ Icon of Despair, Master of Sorcery, Spell Breaker: 265

25 Horrors, SB w/ Icon of Sorcery, Musician, Changeling: 393
10 Horrors, Musician: 126
10 Horrors, Musician: 126
6 Flamers: 210
3 Fiends of Slaanesh: 165

2000 points exactly. Once a month there are 2150 point tournaments at my local store, so for those I will just tack on 5 Screamers of Tzeentch which brings it up to that amount.

In most games my Herald will be taking Death Magic using his Mastery of Sorcery ability, for synergy with the Slaanesh magic getting tossed around by the Keeper. Many of the Keeper's daemonic gifts and Slaanesh spells work off of forcing a Leadership roll on enemies to do things, or to inflict damage on them, and I set up combos for it by having the Herald cast Doom & Darkness, the Masque use her Dance of Dreams, and then proximity to the Icon of Despair to give a targetted unit a penalty of 6-8 to their Leadership! This will reduce many units' Leadership to 1, and even Leadership 10 units will have 2-4 left. I can then cast Slicing Shards of Slaanesh on that unit, and in most cases they will be obliterated completely unless they get lucky and roll double 1's for Leadership to end the damage. Pavane of Slaanesh could also be used to assassinate enemy characters or monsters from a distance. Phantasmagoria might be a bit overboard but I could always use it if the Doom & Darkness fails to go off for whatever reason; the other two Leadership reducing effects cannot be dispelled/resisted so they are pretty reliable.

The Keeper deploys along one flank with the Masque behind it for cover from shooting even from enemies on hills, and the Fiends next to both of them. These form a Movement 10 devastatingly hard hitting flanking force that will mow through anything in their way. Any foes that flee (quite likely given their reduced Leadership) will almost certainly be run down from the high pursue dice and Soporific Musk effect.

In the meantime the Flamers deploy on the opposite flank and do what they do best. They are pretty self-sufficient even against heavy cavalry with how many shots they can put out, not to mention Stand & Shoot is crazy on them, plus a good statline to follow up with it. I feel comfortable fielding them without additional support on that flank.

Big block of Horrors goes in the middle with the two smaller ones on its flanks. Pretty self explanatory, blast things with Flickering Fire as they approach and then beat their diminished numbers with static CR when they get to melee. The Changeling is insurance against fighty enemy characters, it will turn them into kittens while it hits back with their stolen stats; pretty much a bargain price for what it does. I will also move them up some if the enemy does not come to me, to get them in reach of the Icon of Despair to synergize with the Keeper. If something comes their way that they can't handle, I could send the Keeper or Masque over to hit them in the rear or flank.

Theoretically this army should roll things over pretty hard, I'm actually worried that it's too much for a game at the local store. To make it a bit more friendly I might change the two blocks of 10 Horrors to Daemonettes instead (love their models) and send them to deal with light infantry, I could also use a different lore than Death on the Herald as well or just take a different gift on him, I'll see how it goes based on feedback.

As far as weaknesses of the army goes, it obviously has a very low unit count, lots of points shacked up into the Keeper and the big block of Horrors in particular, there's a lot of eggs in that basket. Pretty *********** resilient eggs though, they should be able to handle things that come their way. Also if the dice go against me in the Magic phase it will mess up my plan a bit, but the army is versatile enough in all phases to recover. If all else fails the Keeper can always beat faces in along with his escorts (no Slaanesh pun intended), and the majority of the Leadership deprevation is not dependent on the Magic phase.

12 PD, 6 DD if I'm not mistaken, plus a dispel scroll gives pretty solid magic phase and defense, not to mention the more active magic defense of assassinating enemy wizards outright by using Pavane or just blowing their unit apart outright with the combo, or even just the Flamers. A Keeper's giant demonic sword to the face usually does the trick too. Speaking of which, the Torment Blade includes the phrase "Hand Weapon" in its description, I take this to mean that it effectively lets the Keeper use it as an additional hand weapon for +1 attack. The Axe of Khorne description for example, does not have the Hand Weapon wording in it so it's clear that it doesn't do this, but it seems to be the case with Torment Blade, which is a real bargain. Correct me if I'm wrong though.

Any suggestions? Also any suggestions on how to tone it down for friendly play while retaining the theme are welcome.

==Me==
22-12-2008, 14:21
Keeper of Secrets, level 4 wizard, Torment Blade, Allure of Slaanesh, Soul Hunger: 625

I would swap out Soul Hunger for Siren Song. Most enemies aren't going to want to charge your Keeper, but you can always make them do it. Works an absolute treat against armies like Bretonnians and Warriors where you can force their big unit of knights out turn 1 and slaughter them with ASF.


Masque of Slaanesh: 90

Excellent for Ld destruction.


Herald of Tzeentch, BSB w/ Icon of Despair, Master of Sorcery, Spell Breaker: 265

I'd give him Daemonic Flight instead. That way he can follow your Keeper around providing a nice bubble of reduced Ld:evilgrin:


25 Horrors, SB w/ Icon of Sorcery, Musician, Changeling: 393

Good block.


10 Horrors, Musician: 126
10 Horrors, Musician: 126

To fit your theme better I would recommend a unit or two of Daemonettes. 12 or so with the Banner of Ecstasy makes an excellent anvil unit. Enemy units can charge and since you test on stubborn you won't have to worry about losing your unit. Then you can send something nasty to their flank and break another big unit.


6 Flamers: 210

Good


3 Fiends of Slaanesh: 165

3 Fiends have a big frontage, just be careful with maneuvers. 2 would work fine.

You've got the Ld abuse army down it looks like. This army will have problems against ITP armies like Vampires, Tomb Kings, and Daemons. Daemonettes will help a lot here, they can shred the light infantry of those armies and with the Banner of Ecstasy they can do a good job running anvil. I'd suggest a unit or 2 of 12 'nettes with 1 Banner of Ecstasy instead of those min/max Horrors that people hate so much.

If you wanted to go even more fighty, a Slaaneshi Herald with an Etherblade is great in a unit of Daemonettes. ASF and ignoring armor is a nasty combo in a unit that typically has trouble handling armored units.

Draxas
22-12-2008, 23:00
If I dropped one of the fiends I could change one of the small Horror blocks to a unit of 12 daemonettes, swap their musician for a standard bearer and give the Herald of Tzeentch a disc, which would bring the total to 1995. Not sure how commonly accepted it is to go a point over the limit, if I could then I could fit the musician back in there for 2001 points. Would be hard to fit a Herald in there without sacrificing some of the Horrors.

One way to go with this would be dropping 5 Horrors, 1 Flamer and 1 Fiend off the original list, giving me 150 points to mess around with. Replace one of the small Horror blocks with 12 Daemonettes with a Standard Bearer and Musician, led by a Herald with Torment Blade, and deploy them opposite to light infantry. I'd also give the Herald of Tzeentch a Disc and replace his Spell Breaker with Flames of Tzeentch.

This setup drops my magic defense a bit but gives me a more balanced fighting force. The loss of the flamer is replaced by the Herald on the disc who essentially can shoot like a Flamer himself and now flies, placing the Keeper between himself and enemy missile units so he doesn't get shot up. This gives the Keeper a tag-along buddy of LD reduction that also throws out good ranged damage. Enemy wizards will be target number one and should die very quickly, and the Herald being so mobile and close to the action should let him get Soul Stealer off easily. This setup bumps the cost back up to 2001, if need be I could drop it to 1995 by losing the musician on the remaining small Horror unit. What do you think?

==Me==
23-12-2008, 05:58
That sounds like a good plan :)