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BigBossOgryn
05-01-2009, 19:38
The original thread is lost to the ether, so I will post my finalised build here. Let me know what you think:

Daemon Prince: Mark of Tzeentch, Level 4 Wizard: 475
Exhalted Hero: MoK, Juggernaut, Berserker Sword: 225
15 Warriors: halberds, shields, full command: 285
15 Warriors: halberds, shields, full command: 285
16 Marauders: MoK, flails, full command: 130
16 Marauders: MoK, flails, full command: 130
5 Marauder Horsemen: MoS: 75
5 Warhounds: 30
5 Warhounds: 30
5 Chaos Knights: full command: 250
2 Chaos Spawn: 110
Giant: 225

2250 on the money!

Eta
05-01-2009, 19:46
If I remember correctly, the Berserker Sword is for models on foot only. I'd drop the champions from the warriors, marauders and knights units and give the warriors some marks and give the horsemen throwing axes / javelins / flails for some added punch.

Greetings
Eta

BigBossOgryn
05-01-2009, 23:47
Oops, I actually meant the rune sword instead of the Berserker sword ;)

Daemon Prince: Mark of Tzeentch, Level 4 Wizard: 475
Exhalted Hero: MoK, Juggernaut, Chaos Runesword: 225
15 Warriors: halberds, shields, musician, standard: 273
15 Warriors: halberds, shields, musician, standard: 273
16 Marauders: MoK, flails, musician, standard: 122
16 Marauders: MoK, flails, musician, standard: 122
5 Marauder Horsemen: MoS, shields, light armour: 85
5 Warhounds: 30
5 Warhounds: 30
5 Chaos Knights: musician, standard: 230
2 Chaos Spawn: 110
Giant: 225

Jesus H Christ! 70 points for 5 attacks!? Doesn't really add up at all really.

To be honest, I am not relying on the Horsemen to do anything more than screen the Knights so maybe kitting them up to take more damage would do the trick (the MoS is to stop them running off). That leaves 50 points...

Any suggestions?