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Vostroyan
14-01-2009, 23:08
This my army is based off a startegy and it could complete on any field with great skill.
HQ
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Black Orc Big Boss-141 points
General
heavy armor-4 points
shield-2 points
Basha's Blood Axe-50 points
He always stays close to the black orcs
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Goblin Shaman-135 points
level two wizard-35 points
Nibbla's 'Itty Ring-20 points
Magic Mushrooms x3-30 points
basicly his job is to take down stronger units so i can swarm with my goblins
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Goblin Big Boss- 80 points
Luckys Dirk-5 points
Bigged's Kickin' Boots-30 points
Guzzla's Battle Brew-15 points
just to basicly add on to a unit
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Hq total-356 points
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Core Units
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20 Night Goblins-100 points
spears and shields-20 points
musician-4 points
goblin standard bearer-8 points
goblin boss-8 points
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20 Night Goblins-100 points
spears and shields-20 points
musician-4 points
goblin standard bearer-8 points
goblin boss-8 points
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20 Night Goblins Archers-100 points
short bows- 30 points
musician-4 points
goblin standard bearer-8 points
goblin boss-8 points
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10 Spider Riders-160 points
musician-6 points
standerd bearer-12 points
Spider rider boss-12 points
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Core Unit Total- 460 points
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Special Units
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10 Black Orcs-230 points
shields-10 points
musician-6 points
standard bear-12 points
Gorks's Waaagh Banner-25 points
black orc boss-20 points
They use two handed weapons
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Special Unit Total-203 points
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Pretty explaned on upgrades by my staragey is for my infiltry to move up while the archers and shaman do some killing at range (trust me they will) while my gobbos and orcs go up for the combat kill. However I am keeping my Black orc Big Boss a indepent character who handles himself near the black orcs. But all my guys are going indepent.
So i hope you guys help me

Malorian
15-01-2009, 15:38
Ok here are some thoughts:

-A general that can't join units is a bad thing and is just looking to take a cannon to the face.
-I like the shaman but just one won't be able to get the job done.
-The goblin hero is a good amount of points for not much.
-You would do well to have a BSB and if you gave him the spirit totem then you could drop the mage and be quite protected against magic.
-The night goblin units are pretty small and the boss upgrade is too expensive to be worth it. Consider making them two units of 30 spears. (and actually it would be better to drop the spears too)
-No reason for any upgrades on the archers.
-Since fast cav can't get ranks there is no reason to have 5 spider riders. Break them into units of 5 and just give them a musician.
-For the same cost of those 10 black orcs you could get over 35 regular orcs with shields. For orcs, remember that numbers are your friend.

So a lot to think about, but don't get discouraged.

Felworth
15-01-2009, 22:39
while the archers and shaman do some killing at range (trust me they will)


No, they won't.

Shooting phase superiority is not based on a handful of strength 3, range 16 arrow fire that can't be relied upon to stand still or squabble when you need them too.

Plus, your wizard seems to be relying on suicide mushrooms when he should have enough PD to cast without them.




As for everything else, follow Malorian's advice. Despite the baby avatar the man knows his greenskins.