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precinctomega
15-01-2009, 10:03
At the York Garrison Wargaming Club last night, my Club Secretary responded to a challenge I put to him last week and brought along a big sheet of artist's mounting card, a pile of printed-out Space Hulk tiles, a big pot of PVA glue, some knives and a cutting board.

An hour and a half later, we had a goodly collection of tiles, threw them together on a spare table and started brainstorming rules as we played a game (my Terminators versus my opponent's Sternguard).

It was all very random, but we had a great time and decided to start putting together a proper set of rules for the game we player (and to incorporate it into the campaign we've just started). But I'm conscious that this is far from an original idea.

Could anyone direct me to existing 40k/Space Hulk conversions online so I can compare and contrast our rules with ones that are already out there?

Regards,

R.

EldarWolf
15-01-2009, 10:24
Don't think anyone has ever done any, unless you count the 2 page article in the back of the Anphelion project. There are a few odd mentions online that folks have cobbled together rules, but they never put them down where we can see them!

Some of us were thinking of doing this using a much simplified version of the 40K rules, but we haven't worked the details out yet.

IJW
15-01-2009, 10:38
Why not start with the Space Hulk rules? If you can get hold of the SH Bible (or the relevant White Dwarf) it includes Marines in Powered Armour, not just Terminators.

Chem-Dog
15-01-2009, 10:44
The only 40K/SH crossover I can think of was the Kill-Team adaptation they did.

I still think it's a game that could so easily make it as a boxed set, especially as there are snap-fit Terminators and Genestealers on GW's books at the moment...

Sholto
15-01-2009, 10:58
What a coincidence - my gaming group is just doing exactly the same thing!

There is an article here (http://www.dakkadakka.com/wiki/en/Space%20Hulks%20and%20Boarding%20Actions) which attempts a rules set, although I think it needs some work.

As EldarWolf mentioned, there is also the IA4 Anphelion Base rules.

I think Kill Team would work, although we haven't tried it yet. You would need multiple routes through the Hulk, and some custom rules for Blips to represent the brute squads (not essential, but makes it more like Space Hulk).

Sholto

EVIL INC
15-01-2009, 15:44
You dont really need to come up with many new rules.
I have done this before and it worked great. Just treat the sides of the tiles as walls that cannot be moved, shot or seen through. Plop scenery onto the tiles for looks and allow the sides of the tiles to be used as cover (shooting around corners for example).
True, this will make some units shine more so then others but thats part of the strategy.
Mix this with large areas of open space like underground hangers or having the tiles represent a smaller underground network use in addition to a reguler board adds in a whole new level of strategy and tactics.

Killmaimburn
15-01-2009, 16:31
The only 40K/SH crossover I can think of was the Kill-Team adaptation they did.. That was nice.. A GW official lets have fun page.. with the tiles (available to print and duplicate) increased in size to take into account the larger/newer terminator base sizes..Shame they seem to have scrapped it with the new web design:rolleyes:
Some of the original games rules are up somewhere on boardgamegeek.com along with a bunch of homebrew bits and bobs where they expanded it.they might have expanded it to 40k :) (I tried space crusade cluedo once.. that left me just plain confused)

precinctomega
15-01-2009, 19:09
You dont really need to come up with many new rules.

Not many, no. I've just dashed off the first draft in 5 pages, including illustrations. But the new scenarios might take up a few more.

The game I've designed ignores squad coherency after deployment and allows models to go where they please. Shooting targets individuals and squares are used instead of inches for measurements. You can also use Rapid Fire weapons as Assault weapons when at point-blank range, which I thought was fun.

Movement and Combat is handled through a simple process of Movement Points that allow you to do things like open and close and lock and unlock doors, as well as attack, turn and suchlike. Working out how to make Blast weapons scatter was a bit of fun, but I've got a funky little system that makes Blast weapons dangerous but not necessarily suicidal to use.

Anyway, I'm going to work on the rules for a few weeks in parallel with building our own Space Hulk modules. I'll let you guys know how it gets on and, as we're in the process of setting up our own website, we'll add it as a free download at some point.

If anyone fancies helping with the playtesting, PM me.

R.

bugbait_nz
17-01-2009, 05:42
How about some inspiration here? -> Return to Spacehulk (http://oz.games-workshop.com/games/40k/gaming/spacehulk/default.htm)

Bugbait out

Bregalad
17-01-2009, 08:52
Right, these are the official updated Space Hulk rules from GW that once before the website renewal were also featured on the GW UK website. These rules are just slightly adapted from the kill team rules in the 4th edition rule book, so this is as official and tested as you can want.

My advice for better tiles: Buy the game Doom ( http://new.fantasyflightgames.com/edge_minisite_sec.asp?eidm=34&esem=2 )
http://upload.wikimedia.org/wikipedia/commons/e/ea/Doom_Boardgame.jpg
More printout terrain: http://www.worldworksgames.com/store/index.php?main_page=index&cPath=5

There are also other really expensive 3D-alternatives. Just tell me if you want to know.

StormClaw
17-01-2009, 09:27
http://www.necronhulk.co.uk/downloads.php

From what i remember they are the first edition rule-set, i think they changed the dice in the second edition.

precinctomega
25-01-2009, 12:19
Just for information, I thought I'd let you guys know that our club's rules-set is at v1.2, with some really good, solid rules coming out. The conversion of the basic rules is more or less done (with some residual editing/formatting to sort out) and we're moving onto specific codex conversions.

PM me if you fancy joining us in our playtesting. We're in the process of designing our club's website and, when it's done, we'll put the rules up as a PDF.

Thanks, BTW, for all the links that have been really helpful. From playtesting, and examining all the options, it looks like we'll be building our own 3D Space Hulk board for Games Day this year out of mounting board, foamcard and CoD pieces. The commerical options were all great for human-sized models but just didn't work when it came to orientating a gesticulating Warboss!

I'll probably start a thread on the Terrain Plogs section when we get going.

Regards,

R.

Gwedd
25-01-2009, 12:25
Considering the size of many of the hulks you might encounter, I'd also take a bit of time and browse through the "Cityfight" and "Cities of Death" Codicii.

Space Hulks are just building in space, after all :)

blackcherry
25-01-2009, 13:23
I saw at the UK games day last year a very simple conversion from 40K to space hulk rules.

It involved several kill teams or the option to just put about 150pts on the table as one squad. You were then given an allocation of two action to do per turn or which you could choose to either move, shoot (running included in this action), assault or overwatch (this took up both actions so that was all you could do ala old overwatch).

For the short time I could watch and participate (I was helping run another board and madly dashing round trying to look at everything in my spare time) it seemed to work well.

mattjgilbert
25-01-2009, 13:27
It might be an idea to build your 3D board with modular sections (18" or 24" square for example). I built a 3D board for the original Space Hulk back in the day but it was a fixed board and I always wished I'd made it modular. You can add some variety by making bulkheads to block off corridors and change the layout but a static board will always be just that.

I'll PM you about playtesting :)

MrBigMr
25-01-2009, 14:54
My advice for better tiles: Buy the game Doom ( http://new.fantasyflightgames.com/edge_minisite_sec.asp?eidm=34&esem=2 )
http://upload.wikimedia.org/wikipedia/commons/e/ea/Doom_Boardgame.jpg
More printout terrain: http://www.worldworksgames.com/store/index.php?main_page=index&cPath=5
Oh, I do agree. I have the game and I've tested it out a big on 40K models and works fine. Only problem is that the squares are enough for a 25mm base, but the terminator's 40 goes a little over the sides. But if you can get some older terminators, they should work wonders.