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TheEndIsHere
02-02-2009, 21:12
Hey guys,

I was at our GW, playing 40k (don't boo me yet) and a redshirt tells me there will be a warhammer "mega battle campaign". And asks me (and my buddy) if we would like to join. We both say sure (since we can use store models).

This is basicly it:

Make a 250 pt squad with 1 champion (no more, no less and no characters) and no magic items (you gain those with EXP and gold). The champion represents you. I decided to be unique and be the ONLY shooty thing on the table (a red shirt told me to use sea guard). Long story short, being used to 6" charges in 40k, I got attacked by some lizardmen riding cold ones with a 20(!)" charge range. I also failed miserably, and was rolling really low (I shot, 5 shots, 4 ones and 1 6 then a 1 to wound and next turn hit with 3 shots, woulded with 1 and he passed his armour save(-.-). Then I got Lizacharged, lost a few guys, ran away and DIDN'T get run down, got charged again, lost all but 2 models, got run down, never inflicting a wound(he never even had to roll for his armour saves).

My buddy did worse, his khorne chaos warriors got run down by iron breakers on the first close combat on turn 2. (I loled but he Loled right backa t me, at least he killed 1, I only ever forced 1 armour save (which he passed).

I know a bit of fantasy, I would qualify myself below average but I would like to know what to take enxt mega battle (Instead of gaining EXP and money, I get to use a new squad since my guys got massacred.)

This is where I leech a bit of your "proness" (not porness "PRO"ness):P.

I'd like to know what would you guys suggest to me for the next megabattle?

Thanks

D-End

EDIT: Also, 20 models, max and only 1 squad.

Arguleon-veq
02-02-2009, 21:18
Well if you want to stick to High Elves;

14 White Lions - Standard, Musician, Champ. 2x7[ 2 ranks of 7 ]

Stubborn, so you wont run easily, fast, can move through woods easily, great save against shooting, strike first with S6 WS5.

Malorian
02-02-2009, 21:29
How about 3 cairn wraiths being led by a banshee :)

Neknoh
02-02-2009, 21:34
I think Arquelon won

Oter options include

Bretonnian Knight unit, heck, six Grail knights would be nothing but awesome and you've even got points for a Musician, every Grail Knight is a champion mind, so not sure this'd fly well with the organisers.

4 Blood Knights with a Castellan, comes to 240 points and hits like a tonne of bricks.

5 Chaos Knights, Mark of Khorne/Nurgle and a Champion, 250 points, hits about as hard as the Blood Knights

OR, for the more special shooty cases


30 Bretonnian Bowmen
- Skirmish, Brazier, Full Command... 235 points, that's 30 Longbow shots each turn, you are BOUND to kill something.

Alternatively

28 Empire Handgunners
- Marksman, Hochland Longrifle... 247 points


String them out and voila. If packed together, find a hill

phoenixlaw
02-02-2009, 21:56
Flamers would be the best if your sticking to the shooting theme. Best shooting unit in the game !

If you wanted something more fun/interesting then how about Dark Elf Shades.

w3rm
02-02-2009, 21:56
120 Slaves- Clawleader= 250 pts!

TheEndIsHere
02-02-2009, 21:58
I don't particularely wanan stay high elf, they seem unlucky for me. I think bretonnians would be ok, if one member is a bit "more championny". One guy used dwarf slayers, if theya re a bit alike or no not at all?

Someone used blood nights (killed the squad of iron breakers in 1 flank charge:P

I think I'd like close combat, and I thinmka big charger range is good too.

D-End

Godfiend
02-02-2009, 22:14
I'd vote for either Chaos Knights or Chosen, both would be 5 strong; the chosen would get a free EotG roll (limited to only good options, too) to boost their killyness, while the knights are simply stupid-strong and maneuverable to boot.

It sounds like a lot of fun though! Good luck, tell us how it goes!

Solasun
02-02-2009, 22:28
If you want to have fun, have some awesome close combat-yness and some shooty-ness, look into a unit of Ogre Maneaters with Brace of Handguns.

You'll either win or lose big but have fun either way.

TheEndIsHere
02-02-2009, 22:49
I was thinknig of ogres:P

They were my first idea, but I asked if bull were good, then a red shirt told me that lead bleachers were beat cause they could shoot, which gave me the idea of shooting.

Also, I forgot something, 20 models max.

So what is really good at CC?

Chosen or chaos knights? kk

Thanks,

D-Œnd

Gazak Blacktoof
02-02-2009, 23:04
How about a more tactical option instead of something that's just good in combat?

I don't know what you're trying to accomplish but if you get points for assisting in the destruction of units then a unit of dark riders might be useful. They can shoot, they're fast cavalry and have hatred combined with spears so they pack a reasonable punch on the charge.

Dark Riders are unlikley to destroy units by themselves but combined with another friendly unit they'll add a lot of combat resolution and can march block giving your team an edge in manoeuvrability.

EDIT: you could take a unit of 9 with full command, spears and repeater crossbows for less than 250. That's probably a silly unit in any normal game when you can do almost the same job for less points, but a unit that big will outnumber most other units after the charge when the enemy are forced to take 20 or fewer models.

TheEndIsHere
02-02-2009, 23:14
Umm I don't know what that does, but from what I've seen, shooting in Fantasy I useless, I had 5 arrows agaistn guys i wound on 5s hit on 3s and have a 2+ armour save. -.-

I think CC would work but maybe not They do sound different.

D-End

o0-NattyMcFatty-0o
02-02-2009, 23:15
go for khornate chaos knights, they can really hurt, 3 attacks each at WS6 and strength 5! and their horse have 2 strength 4 attacks each never mind the 1+ armou save you get.

TheEndIsHere
02-02-2009, 23:18
go for khornate chaos knights, they can really hurt, 3 attacks each at WS6 and strength 5! and their horse have 2 strength 4 attacks each never mind the 1+ armou save you get.

Sounds amazing!

Is that legal? for 250 points?

Wow

Amazing!

D-End

Kaihlik
02-02-2009, 23:21
EDIT: you could take a unit of 9 with full command, spears and repeater crossbows for less than 250. That's probably a silly unit in any normal game when you can do almost the same job for less points, but a unit that big will outnumber most other units after the charge when the enemy are forced to take 20 or fewer models.You can fit 2 units of 5 in there with crossbows and musicians and I think you have enough left over for a champion with 2pts to spare. More flexible and imo more deadly as you can maneuver to flank and bait and shoot them with a ton of shots.

EDIT - Sorry misread the rules. 24 repeater crossbowmen w/champ? Thats 48 shots a turn. Cant fight in combat for crap but should destroy whatever it is shooting.

TheEndIsHere
02-02-2009, 23:23
You can only bring one squad.

o0-NattyMcFatty-0o
02-02-2009, 23:24
Yep:) 5 knights = 200pts
champ = 20
MoK = 30 250

Or go for 4 vampire blood knights with a champion, they have the same ammount of attacks as khone one, including horses, their horses are just as good as each other, but blood knights never runaway, being undead, and, although they have a slightly worse armour save (2+) and one less Ws ( ws 5, still very good ) They are strength 7 on the charge, that meand anything ith a 3+ armour save or worse won't get it! that'd cost 240 poits. It's your choice, eithjer way, go for one of those.

Solasun
02-02-2009, 23:27
Maneaters are just Ogres than can shoot three turns out of six (and can't move if they want to shoot again(and have some other meh aspects))

Maneaters are the way to go, though you'll only have like three maybe four.

Gazak Blacktoof
02-02-2009, 23:37
Maneaters can shoot every turn (that they're not kicking heads in combat).

Its leadbelchers that need a turn to reload.

TheEndIsHere
02-02-2009, 23:42
One guy already took blood knights, so I don't think I can. What is statisticly better? And not running? I don't think I'd lose combat-.- :P

Thanks

D-End

CaliforniaGamer
02-02-2009, 23:43
If you can only bring 1 unit that doesnt have to be a core choice, I doubt there will be much other than flamers that will stop the ethereal wraiths+banshee.

TheEndIsHere
02-02-2009, 23:47
No one used Daemons, and I doubt I will see any shooty unit.

CC only basicly.

But whats that?

Better than khorne riders?:p

D-End

Solasun
02-02-2009, 23:50
Brainfart on Maneaters/Leadbelchers there D:

I even looked up Maneaters in my army book to check something when I posted that >_<

gunners
03-02-2009, 19:48
Etherals can only be killed by magic weapons... but i think blood knights have magic weapons, BG do. how about chaos knights with marks? might also have, but even though wraith+banshee would be killing all other units.
Might be a decent way to go, although some might feel a bit cheated:cries:

the turny is a pretty good idea, gonna try something similiar myself. Could be fun, even more fun with a empire aspect.

best of luck:)

w3rm
04-02-2009, 15:25
20 Flagellants plus Prophet of doom= 210. With Frenzy, Flails, and Martyrs will pretty much smash everything except heavy cavalry on the charge!

Neknoh
04-02-2009, 17:38
Chaos Knights have magical attacks unless armed with lances
Blood Knights I do not know about, don't think so though

TheEndIsHere
04-02-2009, 19:49
So the thing is between some ethereal creatures, Blood knights (some one is using), and Chaos Knights(maybe, I like).

What u guys think?

D-End

nasty_little_hobbit
04-02-2009, 19:57
If you still want to go for the shooty option how about this:
10 waywatchers inc sentinel= 248
It sounds like youll be up against a fair amount of heavily armoured troops so what better way to kill them than with killing blow =]
Alternatively you could go for a monster aspect; 4 minotaurs inc bloodkine with light armour, great weapons and mark of nurgle= 241

Pucko
05-02-2009, 08:48
the waywatchers option sounds good. you can hide in the forests and easily flee the charges of those heavy cavs. really a good choice if you still want to stick to the shooty-way.

zak
05-02-2009, 13:55
A couple of High Elf swordmaster/whitelion units would be good. Even if charged they will hurt a unit of cavalry as they will be striking first with one or two s5/s6 attacks. It seems to be one of those rock/paper/scissors scenarios as these units (especially swordmasters would struggle against the Brettonian bowmen or Empire handguns.

scolex
06-02-2009, 03:11
40 Night Goblins with FC, Nets, 3x Fanatics. Maybe with bows? Couldn't touch the ethereals, but it would be hilarious to see the Fanatics ruin the small units of specials, cav, etc.