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Gramolarian
08-02-2009, 17:29
Slann Mage-Priest 370
Divine Plaque of Protection
Transcendent Healing
Unfathomable Presence
Plaque of Tepok

Skink Chief 360
Stegadon, LA, Sh
Stegadon Warspear
Blowpipe

Skink Shaman 150
2nd level
Diadem of power
dispel scroll

Core

12 Skinks 121
Kroxigor
musician

12 Skinks 121
Kroxigor
musician

16 Skinks 212
2 Kroxigors
Full Command

16 Skinks 212
2 Kroxigors
Full Command

Special

5 terradon 150

Rare

2 Salamanders 150
6 skink herders

2 Salamanders 150
6 skink herders

1996 points in total

Comments are welcome.
Can you do ANYTHING with the list like this

Lotl Botl
08-02-2009, 19:58
drop terradon unit to 4, rember they are pretty big bases so trying to hide the whole unit in cover will b easier with a samller unit, also why 12 skinks when 11 give 5x3
also in genral if this is how you want to do it no issues, but if you dont't have a [reference the army would probably worsk better if it was more like old edition liz armies, skink skirmishers and krox units seperate, even if you can t charge through any more it still makes more sense and your units become mobile

Keetoowah
08-02-2009, 20:52
I think you are in need of some skirmishers with blowpipes. Mine have dropped dragons, giants, and a hydra. And I'm a very unlucky dice roller.

therisnosaurus
08-02-2009, 20:59
I would be buying a BSB for your slaan. using skinks for line units, you'll probably need this. I'd probably also drop the sally units down to 1 apiece and put another thirty skinks in there- perhaps another 11 skinks in each of the big units to give you effective 35 man units, and then another 4 in each unit of 12 to give you 20 man units. With the casualties skinks are likely to sustain, you really need the meat buffer to remain effective