View Full Version : Halving xd6 movement characteristic?

Daredevil

08-02-2009, 21:49

Goodday,

How would I go about halving a movement characteristic such as 1d6, 2d6 and 3d6?

The reason I ask is that Wrath & Ruin casted by the Anvil of Doom (Dwarves) halves someones movement characteristic (not plain movement).

Thanks for any insight!

// Daredevil

Dokushin

08-02-2009, 21:51

Eh, this is without looking in the BRB as I'm pretty sure it's not covered, but I would any time the characteristic is tested or used just go ahead and roll it, and then after the roll halve the result.

i.e. Wrath and Ruin hits -> ah, bugger -> movement is 2d6 or whatever -> roll 2d6 and get 10 -> result is 5.

I can only say: indeed. Half of the final result.

stripsteak

09-02-2009, 04:18

How would I go about halving a movement characteristic such as 1d6, 2d6 and 3d6?

1d3, 2d3, 3d3...at leasts thats what i would do.

But what if you have to move 1D3 already?

But I don't think it actually matters (statistically) to do either 1D3 or half the final result.

Griefbringer

09-02-2009, 09:18

Actually, D3 gives you on average longer distance than D6/2 (2 versus 1.75).

Asmodiseus

09-02-2009, 10:13

Actually, D3 gives you on average longer distance than D6/2 (2 versus 1.75).

As grief said there is a difference.

The average move for 2d6/2 is 3.5" (The average roll for 2d6 is seven, divide it by 2 and you get 3.5)

Whereas the average move for 2d3 is 4 (2 being the average roll of a d3 multiplied by 2 and you get 4)

So statistically you are better off rolling the d3's than rolling the d6's and dividing by however much.

edit: acidently typed 6 instead of 4

As grief said there is a difference.

The average move for 2d6/2 is 3.5" (The average roll for 2d6 is seven, divide it by 2 and you get 3.5)

Whereas the average move for 2d3 is 6 (2 being the average roll of a d3 multiplied by 2 and you get 4)

So statistically you are better off rolling the d3's than rolling the d6's and dividing by however much.

...What?

I think you have a typo in your calculations for 2D3.

But anyway, yeah, it's D6/2. Or 2D6/2, or whatever you're going for.

True. Didn't think hard enough about it, I guess.

Well, this explains why I have to a re-exam in maths very soon...

Do whichever keeps the game moving smooth and fast.

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