View Full Version : The Republic Grand Army

General Samuel of the 101
04-12-2005, 21:12
during the waning Days of the republic, Clone troopers were enlisted to defeat the separatist

Heavily Modified Blaster=12" Str 5 Ap 5 Assault 2
Lighsaber=Force weapon Add +2 to Str
Blaster=24" Str 3 Ap 5 Rapid fire
Blaster Pistol=12" Str 3 Ap 5 Pist.
Power Field=+4 Invulnerable save
Turbolaser= 46" 10 Str Ap 2 Blast
Heavy Blaster=24" 4 Str 5 Ap Assault 3
Heavy Blaster Cannon=46" Str 6 Ap 4 Heavy 3
Rocket Launcher=Launch 2 Kinds of Missile
Tibanna 46" Str 5 Ap 4 Heavy 1 Blast
Penetration= 46" Str 7 Ap 3 Heavy 1
Flamer=Template Str 4 Ap 5
Power Weapon=No armour saves at Close Combat


Clone Commander
Captain 30 4 5 3 4 4 2 2 9 +3
Commander 60 5 5 4 4 5 3 3 10 +3

Equipment=Blaster or Cc. and Blaster Pistol,may carry a Force Field for +25 pts,Power Weapon at 10 Pts
Armor=Officer Issue Clone Trooper Armour
Spec. Rules:
Leadirship:Troops over 12" may use commander LD
Clones of Jango=The Clone Troopers may never fail a morale check,and can only Fall Back voluntarely

so what do you think?,will post the rest of the list soon

General Samuel of the 101
05-12-2005, 20:05
Now Onto Troops


Clone Troopers
WS BS Str T I A W Ld Sv.
Clone 10 3 4 3 4 4 1 1 8 +4
Veteran Sergeant 17 4 4 3 4 4 2 1 9 +4
A Clone troopers unit is made of 4-9 Troopers and a Veteran Sergeant

Armor=Clone Trooper Armour
Equipment=Blasters,Sergeants may carry a blaster OR Blaster pistol and CC. weapon,2 Troopers may carry a Blaster Cannon at 7 pts or a Flamer at 6 Pts
Clones of Jango=The Clone Troopers may never fail a morale check,and can only Fall Back voluntarely

Weapon Battery
6 Clone troopers making 3 Heavy Weapons Teams
Equipment=Blasters,Each team must have a Turbolaser at 30 pts,Heavy Blaster Cannon at 15 or Rocket Launcher at 15

so what do you think?

06-12-2005, 14:20
I love the idea of star wars modded to 40k.

problems i have:

Jedi with pistols? There's no mention of them taking them, and obi wan makes quite clear that he thinks they are uncivilised when he has to kill grievous with one.

To be honest, I think jedi would be best off left out all together. Instead being present as special characters of some of the more famous ones. They just seem a little too overpowering

Lots of things to put in yet though, such as:
the AT-AP (http://en.wikipedia.org/wiki/AT-AP)
the AT-RT (http://en.wikipedia.org/wiki/AT-RT)
the SPHA-T (http://en.wikipedia.org/wiki/SPHA-T)
HAVw A5/A6 Juggernaut (http://en.wikipedia.org/wiki/A5_Juggernaut)
Swamp Speeder (http://en.wikipedia.org/wiki/Republic_Swamp_Speeder)
UT-AT (http://en.wikipedia.org/wiki/UT-AT)
all of which are shown in the film.

Of course, the vast bulk of the forces are clone troopers, but even these are seperated into differnet 'types'. There are elite units, recon units, intelligence units, units accustoemd to fighting on different types of land. I would put in stuff such as veterans, etc.

ARC troopers (http://en.wikipedia.org/wiki/Advanced_Recon_Commando)
Shocktroopers (http://en.wikipedia.org/wiki/Clone_Shocktroopers)

Personally, I would use codex:IG + VDR to represent most of the stuff. But keep at it.

General Samuel of the 101
06-12-2005, 20:25
the heavy weapons team will become a Heavy support Choice
will delete the jedi and put a Special character(Anakin Skywalker that will have a Ligh and Dark side!)
yes i know about the ARC troopers (will be elites)
the vehicles that will be including will be
AT-RT(Fast Attack)
SPHAT-T(Heavy Support)
AT-TE(Heavy Support)

06-12-2005, 23:17
Might want to lookhere (http://en.wikipedia.org/wiki/Grand_Army_of_the_Republic_%28Star_Wars%29#Organiz ation) for details of organisation.

About the SPHA-T and AT-TE, they would most definatley need to be superheavies, especially the SPHA-T, which is huge, with 12 anti personnel weapons, and a crew of something like 40. I'd recommend including the AT-RT, the AT-PT, the Swamp Speeder, and possibly the AT-TE.

The SPHA-T seems to me much too large a thing to be part of a standard army, iits almost comparable to an Ordinatus in terms on 40k equivalents. I mean, it has rooms inside it..

I'd have the following:

Jedi (special characters)

ARC troopers
perhaps the Galactic Marines

Clone Trooper platoons (I think it's important they have the platoon format)

Fast Attack:
Swamp Speeders
BARC troopers
AT-RT squads

Heavy Support:

General Samuel of the 101
06-12-2005, 23:29
well good


Clone Commandos
Cost WS BS Str T I W A LD Sv
25 4 5 3 4 4 1 1 8 +3/+6 Invulnerable
A clone commandos unit is made of 2-4 Commandos and a Sergeant
Armor=Non Standard Issue Clone Trooper Armour
Equipment=All of them carry Heavily Modified Blasters,Targeters,Energy fields(+6 Invulnerable) and power weapons,2 may carry a Heavy blaster Cannon at 15 or Sniper Rifle at 10 pts
Clones of Jango=The Clone Troopers may never fail a morale check,and can only Fall Back voluntarely
Masters Infiltrators=may always Infiltrate OR Deep strike,the player select the method of Deploying

ARC troopers
Cost WS BS Str T I W A LD Sv
14 4 4 3 4 4 1 1 8 +4
A Unit is made of 4-9 Troopers and a Sergeant
Armor=Clone Trooper Armour
Equipment=Blaster pistol and close combat weapon,two may carry a Flamer at 6 pts or Blaster Cannon at 8 pts
Clones of Jango=The Clone Troopers may never fail a morale check,and can only Fall Back voluntarely
Infiltrate=as in Main rulebook