View Full Version : what is this all about??!!??

12-02-2009, 06:24
i love the Inq models but i aint too sure what the game itself is all about.
i was wondering if somone could just run me through the basic idea of it.
thanks guys

12-02-2009, 11:37
Hopefully this guide/FAQ should answer some of your questions;

If after reading that (and perhaps some of the material it links to) you have some more specific questions, feel free to ask.

- Dave

13-02-2009, 06:08
wow that was really useful!! :) thanks
im really interested in trying a game now

14-02-2009, 14:28
Hey, Dave. That's a great FAQ. Am I imagining it, or did I write some of it?


14-02-2009, 14:32
Hey, Dave. That's a great FAQ. Am I imagining it, or did I write some of it?None of it was taken word for word from anything you wrote - but there's certainly some of your (and other people's) ideas in there, I just collected them all together in one place to try and tempt a few more people into playing the game.

15-02-2009, 16:18
well it worked :P haha
youll be pleased to know it worked so well that i got the rule book and have sprayed my first model haha
i got an eisenhorn model.
just got to figure out who to put with him and how to play the damn game!! the rules are confusing haha
im sure il get em eventually


15-02-2009, 18:36
This is, pretty much verbatim, how I introduce new players to the game when running demos:

"Inquisitor is Speed-based. Each character has a Speed that dictates both the order in which he acts and the number of Actions he can attempt. Speed 6 characters act first, working our way down to Speed 1 characters. Each character can attempt a number of Actions equal to his Speed. You declare your Actions and then roll a D6 for each attempted Action up to a maximum equal to your Speed. So a Speed 4 character declares four Actions and then rolls four D6s. For each D6 that shows a 4+ you get one Action, in the order declared. You always get at least one Action.

"An Action can be literally anything. If you can imagine your character doing it, then declare it and we'll see how it goes. There are rules for obvious stuff like moving, shooting, combat and stuff. Everything else... we'll make it up as we go along.

"Many Actions involve a characteristic test. You roll a D100 and have to score equal to or less than the relevant characteristic, which will be modified by all sorts of things.

"Right. Enough talking. Let's go blow sh** up."

Hey, Garth, why not come along to the next Conclave meet-up on 28 March 09 at Warhammer World? I have to pass Doncaster on my way south, so I might be able to offer you a lift.


15-02-2009, 18:52
id really be up for that as it falls on my pay day haha
id be really greatful of a lift and obviously will pay towards petrol.
what sort of stuff is going to be happening on this conclave meet up?
plsu the fact i havent been to warhammer world yet would make this a pretty amazing day haha


15-02-2009, 19:16
right... another noob question :)
the % thing lol
when i get a modifier of -10%
is it? eg:
i have 50. -10% means i take off 5 so i have 45
i have 50 i take away 10 so i have 40.

i know its probly a stupid question but i would just like some clarification lol


ps. forgive the noob! :)

15-02-2009, 20:41
i have 50 i take away 10 so i have 40.This one.

Don't worry about asking questions, even if you think they sound silly - we're always happy to answer them and help out new players.

The Spring Conclave will be a campaign day; you'll participate in four linked scenarios, and if you do well will get to take part in the grand finale. This time round the rules allow you to use up to four characters during the day, so get your Eisenhorn painted and either do another one or two (or if you ask nicely someone will probably lend you a character for the day). There's a thread about the Spring Conclave on The Conclave (see my sig) if you want to know more.

Don't worry about having never played before - I played my first game at one of these events, it's a great day out and everyone is more than happy to help out new players.

15-02-2009, 20:49
il be there :) haha
hopfully with at least one fully painted model
thanks for clearing that up


15-02-2009, 21:08
just wondering (again)
if i dnt get my guy painted would i be aloud to just come down n watch how things are done??

15-02-2009, 21:12
just wondering (again)
if i dnt get my guy painted would i be aloud to just come down n watch how things are done??Of course you can - that's not a problem, but you may as well paint him and join in the fun.

Also, you could give him a nice paint job and write some interesting background, maybe convert him a little (loads of 28mm parts work well at 54mm) and enter him in the competition I'm running - you never know your luck, and there are some fantastic prizes on offer. :)

15-02-2009, 21:24
haha well i plan to create background for him and stuff. that half the fun of creating a character :P
i cnt convert yet haha lets not even go there.
i dont think he will be done in time for the 2nd of march but il bring him down n see if i can sneak into a game somewhere. lol

15-02-2009, 21:26
i dont think he will be done in time for the 2nd of marchYou've got two weeks - plenty of time to do a top-notch paint job. :)

15-02-2009, 21:32
optamistic il give ya that :P
plus i still need to give him a background and stats lol
ive noticed ur good with faces one area i stuggle with any tips?

16-02-2009, 15:37
Dave's main clever trick is his use of a wet palette - something I really must get around to making! I'm always happy to loan models, but it would be great if you could get at least one of your own done for the day.

PM me and when we're closer to the date I'll make arrangements to pick you up. I'd be swinging by Doncaster at about 8.30am.


16-02-2009, 16:53
ive noticed ur good with faces one area i stuggle with any tips?Yeah, the trick to faces is to build them up with lots of very thin layers of paint. The wet palette helps here because a) it keeps your paint nicely thinned, and b) it makes it easy to mix and blend colours. Faces are the trickiest bit to get right, and it doesn't take much to make them look 'wrong', so as with most things take it slow and get lots of practice.

Working at 54mm helps a great deal as the head is so much larger - my avatar was my first 54mm model, and his face was far, far better than anything I'd done at 28mm.

- Dave

Ranger S2H
26-02-2009, 22:24
question: i like to play a team of troopers, like marines/SAS(stormtroopers) or mercenaires. each with a specialisation and background, they are all from a different planet in a system, one is in it for the money another needs info, etc. theyre all experienced, an know eachother for years, but most importantly: they're proffessional. like "no bolt magnet crap, we're pros".
theyre basicly all equal, and dont have an inquisitor or something to lead them. will that work? or is it something that doesnt work out in the field?

I thought they would be most fun to play as a third party, the third warband that clashes with the rest, as in 2 warbands fight over something, and the team must capture a member alive, but suddenly find themselves in a situation they didnt think off, like an awaked and grumpy daemon.

26-02-2009, 22:45
theyre basicly all equal, and dont have an inquisitor or something to lead them. will that work?

Certainly - my Eldar warband doesn't have a "leader" as it consists of two Rangers who are friends and so it would be inappropriate for one to boss the other around. Basically if it fits the situation roll with it - a character with the Leader skill is far from essential. There may well be one of the team who comes up with the plans or who the others look to as an "unofficial" leader however; this would fit if they were mercenaries and so had no official ranks.

27-02-2009, 00:06
What an excellent guide, Dave. And beautifully produced:D. Ive never seen it before:confused:.
Robey. excellent advice as always:D.