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garythewargamer
18-02-2009, 14:14
Dear gamers
This is my second post to this website. My daughter Jenee is playing the High Elves. Because she is only eight I have to help her therefore forgive the write up. Please note no points nor explanations. This was a throw most of our figures on the board and go for it.

high elves
Archers 10 with no upgrades except leather armour
3 bolt throwers
great eagle
7 sword masters
7 sword masters
7 sword masters
18 spearman full command
18 spearman full command with lion standard
15 white lions will full command and banner of sorcery
lion chariot
Teclis
Dragon Mage of Caledor upgraded to level two
Seerstaff of Saphery
Mage upgraded to level two
silverwand and ring of fury
Grim and his griffon


Bretonnias list

The King
3 peg knights every thing has full command
1. 8 grail knights with a lord, silver lance, virtue of sloicism and
ruby goblet.
2, 8 knights of the realm with paladin; lance of artois, virtue of joust,
gauntlet of the dual.
3. 8 knights of the realm paladin; BSB, valorous standard,virtue
of heroism and banner of chalons.
4. 8 knights of the realm, paladin; wyrmlance, armour of agilulf and
Virtue of audacity.
5. 8 errant knights with 2nd lvl damsel with 2 dispell scrolls.

As this was a practice game we used no terrain. Trees being primed and painted had nothing to do with it. Jenee won the die roll off and selected the center hill side. The Bretonnias have the smaller army and finished first. I needed the plus one as Jenee rolled a four, I rolled a 4.

RBT RBT RBT
spear archers WL spearman SM LC SM Grim Drag WE LC
2nd SM Teclis




4 3 2 1 5 KL PK

Teclis chose lore of metal
dragon mage 2 and 3 on fire lore
Grim 3 and 4 from lore of heavens
mage 2,3 and 5 from HE lore

Once again my daughter did not deploy up to her limit. I try and I try but what is a dad to do. Therefore this time I had deployed to my limit.

knights turn 1 prayed

HE turn 1 most infantry moved four or five inches forward. Wareagle went out in front on the knights right. Grim and the dragon kind of came out behind eagle. Magic Teclis missed and then did 6,6,1 with spell 5 on block 4, armour gone. Then he did another IF with spell 6 on same unit killing 5' Dragonmage armed himself with the flaming sword. Grim got spell off on block 4 killing 2 more. Dragon mage got flames off but the first dispell was used. Block 4 passed their panic tests.
One RBT fired at block 4 finishing it off except for the paladin. Two RBTs went into unit three killing 3. Archers got another one and the BSB was worth it as that unit nearly ran.

Knights 2 The writing is on the wall but grimly I charged block 5 into the wareagle. It ran, not enought to leave the board but enough not to be caught. KL charge the dragon.
Movement saw the PK screening Grim. Blocks 2,3 and 4 moved 10 inches toward the HE getting closer together. After all the dragon was at the other end of the board and tie up in close combat. KL challenged the the dragon mage who promptly hit three times, did 3 wounds and saw the King save them all. Did not even need the useless regen save. When the King hit back he killed the mage. Dragon failed leadership therefore he could not attack, did not break and rolled a 5 on beast reaction.

HE turn 2 wareagle rallies. Grim charged the PK. They fled losing blessing but rolling 13 the escaped.
Lion chariot moved off left of the swordmasters and everyone else remained in place.
Teclis failed this first cast and got one on two which was dispelled by die. He failed again to get 6 off on two and Grim joined him. Mage got curse of arrow attraction off on 3. Then flames on 2 which was dispelled with the remaining scroll.
RBTs openned up on three, surprised killing 4 and doing one wound on BSB. Archers did two hits on BSB but did not do any wounds.
Dragon takes three wounds, passes leadership test but does no damage. Dragon stayed.

Knights turn 3 Block 5 charges wareagle who has to stay this time. PK rally, unit 2 and 3 charge spearman.
Grail knights move towards the leftmost swordmasters.
Wareagle is killed along with the dragon. Block 2 and 3 issue challenges killing the mage and the champion. Spearman killed 3 knights on unit 2 but were hit pretty hard in return. HE broke and were caught.

HE turn 3 Grim charged the Grail knights in the flank.
The HE flank moved to deal with the grail knights. ON the right side every one was reforming to deal with those rampaging knights.
Teclis killed the BSB and killed a knight in unit 2.
RBTs and archers finished off the remain rampaging knights on the HE right flank.
Grim kills three, I should have issued challenge. Grail knights break and were caught. Normally I would sue for slaughter but my daughter deserves this victory.

Knights turn 4 PK rallies and unit 5 comes back on board. KL charges flank of the lion chariot. When all is said and done the lion chariot dies.

Jenee susjest that I surrender. I of course refuse. What would I be teaching her no matter how bad this was.

HE turn 4
The HE army moves to the left getting ready to finish the knights off. Teclis takes care of the PK or flying donkeys as my daughter calls them.

Knights turn 5. KL charges the swordmasters. Block 5 marches towards another group of swordmasters. Sword masters manage to wound the mount twice, four are killed in return but they stay.

HE turn 5. Grim charges the King's flank.
Army moves up.
Teclis cast lead with IF on king. Could not see anyone else.
Two RBTs on unit 5 the errant knights killing one.
Grim challenges the King managing to do one hit. Sword masters fail leadership and are unable to attack. The King and mount kill Grim and the HE break. King chases down the griffon and the swordmasters escape.

Knights turn 6. Hey from the bottom of the pit things are looking up but not for long. Errant knights charge swordmasters losing 3 and killing one in return. Knights stay. King reforms.

HE turn 6 Teclis kills mount and does another wound on the King. Swordmasters kill 2 knights but lose another. Knights lose CR by two, broke and run but were caught.



Comments
1. choosing a different lore giving the HE some spells with no range requirements.
2. her shooting was much much better this time than previous or my saving throws was average.
3. she forgot and I did also about the ring.
4. I used my grail knights poorly. Next time I should put the Paladin with the special killing blow over against the bigger targets.
5. Once again deployment proves to be the weakness and strenght to whole gaming experience.
6. My daughter is learning to flee and reform. In addition she is coming to understand the term sacrifice.
7. Jenee still has to learn how to play her army as one unit vice the flyers and everyone else.
8. After watching numerous battles, even among experience generals, neither of us made any mistakes which have not been done in the past. Therefore there is still a change for both of us.
9. My daughter does some unexpected things against the odds and usually pulls it off. Well 80 percent of the time anyways. This remains me, as I am a number guy, sometimes to expect the unexpected.

Once again I look forward to hearing all your comments, advice and suggestions. Thanks ahead of time for the effort required on your part. This is a social experience for my daughter and as she is nearly an only child, this is good for her.

Malorian
18-02-2009, 16:00
Jenee susjest that I surrender.

Ouch! Never good when your 8 year old daughter starts trash talking you :D

Good to see she is learning and that you are willing to play games like this to teach her.

Don't knock her for not deploying to the limit though. Against Brets there's really no reason to get too close (even more so when the brets have the king on their side).

Dark_Knight
20-02-2009, 04:22
I myself just narrowly beat a HE army with my Brets. Bad rolls for the ballistae means lance killings all day!