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View Full Version : why some things aren't fair to BA



Far Seer
01-03-2009, 09:21
why are BA tactical squads so expensive? i looked at the codex tactical squad and it only cost like 160 points for 10 man.:mad:

Lord Damocles
01-03-2009, 09:42
A vanilla tac Squad is 170pts ;) (although it does get more weapon/wargear options, better special rules, and cheaper transports with better rules).

It's because the Blood Angels (and Dark Angels) codex was written before Codex: Smurf Love Space Marines: Proving why it's best to write variant lists *after* the parent list.

Do a search for any of the BA / DA vs C:SM threads for more.

jimbo1701
01-03-2009, 10:00
And because you get one death company infantry (normally 30pts) included in that cost. Terminator squads provide the best deal for DC, as they cost the same as a codex squad and give you a DC essentially free.

Sir_Turalyon
01-03-2009, 10:07
Yeah, cost of most BA squads include the "free" Death Company member they provide.

Ronin_eX
01-03-2009, 10:28
I always hated the DC costing in the new BA codex because it completely invalidates the reason for a point system in the first place. You should not be discounting units to encourage army design, it doesn't work.

DC should cost a straight 30 points each and they need to be done with it. The random version in 3rd was a blunder but buying them as freebies from squads is little better.

A point system exists to give an unbiased baseline of a unit's overall worth, it is not a tool for game designers to influence how people play an army. Especially in this case where it actively punishes you for not taking Death Company (which don't even show up at every BA engagement according to the fluff). In 2nd the DC were a squad like any other lead by a Chaplain. They should have made them a special command squad option for a Chaplain instead of trying yet another experiment in how not to use a point system. Wait, what points system?

*made himself sad* :(

Grazzy
01-03-2009, 10:33
As others have said it is due to the 'free' Death Company member.

Just take a 2 tacticals in overcharged rhinos and 2 termie squads and you get 4 Death Company for only 60 or so points more than a vanilla setup.

Angelus Mortis
01-03-2009, 11:20
Perhaps its because you have assault troops as a Troops choice and BA are an assault army and it would stand to reason they want you to play it like an assault list maybe?

Sir_Turalyon
01-03-2009, 12:30
I always hated the DC costing in the new BA codex because it completely invalidates the reason for a point system in the first place. You should not be discounting units to encourage army design, it doesn't work. [...] A point system exists to give an unbiased baseline of a unit's overall worth, it is not a tool for game designers to influence how people play an army


Yes, but points value reflects units worth in the army, which is supposed to workin it's unique way. Untainted marines found in tactical / assult squads are supposed to be more valuable to Blood Angels then to other chapters due to their greater rarity, and their cost reflects that. Death Company is a completly expandable unit not taken voluntinary by commanders, but forced upon them when (not if) their marines go crazy; their cost and rules reflect that, too.

Bear in mind that codex was written in 4th edition with victory points in mind. Expandable Death Company giving no victory points and precious untainted marines giving extra points made sense at the moment.

Lungboy
01-03-2009, 12:53
It's because the Blood Angels (and Dark Angels) codex was written before Codex: Smurf Love Space Marines: Proving why it's best to write variant lists *after* the parent list.

Their parent list was 4th ed SM, not 5th, so they were both written after it. In fact, if you were being entirely accurate, the DA codex is a fully standalone codex so it doesn't even have a "parent list" in the same way that the SW codex does.