PDA

View Full Version : To new Imperial Guard Players



Awilla the Hun
07-03-2009, 20:20
(Soon, we'll be getting a flood of IG players coming into the hobby. Quite a few, I imagine, are going to be young people, thrilled about these toy soldiers, and all the new toys coming out of GW for them to spend their £20 notes on. So, this is a sort of letter to them. Comments will be appreciated.)

Dear new Imperial Guard Player,

Greetings.

First, well done for choosing the Imperial Guard as your army. Every new player is a valuable asset, not only to the defences of mankind, but to the community of fellow generals, all of whom couldn't be happier to offer the helping hand. We were all new players once, and (however good they are now), they were all in your position of tentatively buying that first box of Cadians, a Heavy Weapons Team, a Command Squad, and a Leman Russ.

But, before you continue, here are a few things to remember:

1) This is not a normal sci fi army.

There are no great, clean victories for the guard. There are no Captain Kirks or Marneus Calgars waving their latest technological marvel and sweeping the enemy off the battlefield. There is no dramatic lightsabre duel at the end of the battle. If you want those, play Space Marines, Tau or Eldar.

What you get is a whole different kind of story telling. Tales of the common man, just like you and I, fixing their bayonets, staring white faced at the aliens coming to kill them with their impossibly advanced wonder weapons, or at the great, horned beasts of Chaos readying their chainaxes. Tales of endurance in harsh terrain. Tales of ruthless officers leading their soldiers, and the poor grunts following as best as they can. Of Commissars executing cowards to herd the rest on, and on, past the pulse rifles of the enemy and into the thin beige lines. These are tales of hardship and friendship, of loyalty and bravery, of qualities shared by all mankind, and of these being tested in the most horriffic of circumstances.

As such, for your Guard Army to succeed, you must be prepared to take losses. You must not believe that your infantry can bayonet charge those chaos marines becaue "they're the good guys, right?" Yes, your Leman Russes are good, but they are only too vulnerable to those genestealers charging them. Yes, you may sneer at that Commissar, scorning him as some relic of an older age, but he's the only thing keeping your line fighting. The Imperial Guard fights a brutal, bloody war, raining shells, hellfire and damnation on the enemy lines from its gun batteries and tanks whilst its infantrymen stand and take as many of the foe with them as possible. A commander of the Imperial Guard is rarely going to experience the swift, easy victories of (for example) the Eldar, swords gleaming in the blood of their enemies swung in the poetic manner of myth and legend. He is going in for the long, hard slog. Do not be afraid of sending men to their deaths, as long as you have enough to replace them. If a squad gets in the way of an enemy combat unit (and they will), do not hesitate to let it die if it allows you to avenge them with close range volley fire or a lancer charge. If every man in a platoon has to die for an objective, let them, for the enemy may have as many squads as you have platoons. As long as your army maintains something to hit the enemy back with-as long as the heavy weapons batteries keep firing, as long as the ordance guns are allowed to pour round after remorseless round into the enemy squads, then you are going to drag a lot of the xenos, the heretic, and the mutant down into hell with you. For such is the way of the Emperor's wars, and you should not flinch from it.

2) Your army is not a uniform sci fi one.

All space marines, when it comes down to it, wear roughly the same power armour, and carry the same boltgun. It is not so with the Imperial Guard.

Look at the model range. It has everything from the Mordians, standing in their ranks and pouring volleys on command into the enemy, to Steel Legions dismounting from their tanks, gas masks on and weapons ready. You have Catchans and Tanith Ghosts, taking aim from their wooded hiding places. You have Tallarn troops, galloping across the sand dunes with lances ready. You have Valhallans preparing for a human wave attack, Death Korpsmen roaring their defiance from behind trenches and barbed wire and, yes, you have the Cadians fighting Chaos Marines toe to toe, and to the bitter end.

And these are just the official armies!

The Imperial Guard is the most diverse army in the galaxy. Remember this well. In the old codex, there was a doctrine system which allowed regiments to be tailored however their commanders wanted, even giving their troops close combat weapons or drug implants! This is likely to be gone now; but has the diversity? No! Your army is from its own unique world, with its own military traditions, its own culture, its own terrain. Even a different paint scheme can make one Cadian look very much different to another. Just look at my army! Even though its ineptly painted, anyone noticing the wooden lasguns and brass coloured special and heavy guns will know that they aren't facing Urskular Creed's veterans; but that they are taking on the might of the 21st Emperor's Saggitarrian Rifles, Victors of the Praetan Rebellion, and now loyal soldiers of the Emperor. I trust that you have your own ideas about how a sci fi army can be ran. Use them! You can have everything from a slick, Air Cavalry Mechanicus Army mounted up in Valkyries and being led from the front by the heroic Techno Magi Parker, to a massive, hidebound Conscript Army, forced into action by ruthless Commissars and Prince Bolkonsky of Baldhill's World, with fixed bayonets and bright green coats, to a guerilla force just waiting to retake their beloved Dastaria from the heathen Tau. Virtually any sort of creed and ideology can be justified too. This is the Imperium. This is the greatest empire the galaxy has ever witnessed. They don't mind if one world worships the Emperor differently to another, or if one elects a governor whilst another makes them fight for it in the duelling arena. Just so long as they defend their world, and their country.

And, whilst I'm on it: please, please paint your models before playing. Nothing in warhammer makes me flinch more than watching somone pulling out unpainted Space Marines (sometimes unpainted after months or years), and apologising that his Captain doesn't have a jump pack modelled, but he has to play in this game; it's all on his army list! Yes, the Imperial Guard are a horde army. Hordes of unpainted men look even worse than small quantities.

3) The Imperial Guard is an Army that is to be played for the enjoyment of both sides, like all armies

This will be a short comment, but a significant issue. Doubtless, in the new codex, there are to be many new combos that can be enacted to deadly effect. I plee to you now: use them by all means, but ensure that you don't alienate your opponents. Be ruthless in tournament play, of course. ((Altered to make it slightly less offensive.)) Abusing Wound Allocation is not the way to go, either. Learn the rules, have fun, have a laugh at your own expense-but don't let your eye slip away from hammering the army of the enemy. I have seen so called "underpowered" or feeble armies dragging their supposedly "OP" foe into the dust-and vice versa. Be sensible, not cheesy.

((More to come!))

BeatTheBeat
07-03-2009, 20:23
I'm in love with a text :)

zendral
07-03-2009, 20:30
heh, very nice. Should write the intro for the codex.

the1stpip
07-03-2009, 21:17
Just need to mass produce the Infantrymans Uplifting Primer.

Gen.Steiner
07-03-2009, 21:28
Guardsmen!

Your task is a glorious and heroic one, but these are the glories and heorism of mortals, not supermen. We are the unsung heroes for whom the great mourning bells of Terra toll, ceaselessly.

Despite this, we are the bulwark that stands fast against the dark; we are His Most Divine and Imperial Majesty's Guard, and without us the Imperium of Humanity would not -could not - exist!

Go forth, then, O glorious ones, and fight for your fellows, fight for victory, fight, most of all, for Him on Terra!

~ Warmaster Kurt Steiner, at the onset of the Amalthian Crusade, 009.M42

Marshal Sinclair
07-03-2009, 21:37
Do your duty.

For your brothers, for your Emperor, for your soul.

Light of the Emperor
07-03-2009, 21:53
Courage and Honor! This falls to you fellow guardsmen. Grab your lasgun and powerpacks, helmet and trench tools and march forth. March towards the oncoming enemies of humanity for you are wall that they shall break upon and the weapon that shall annihilate them utterly!

Awilla the Hun
07-03-2009, 21:53
Not brothers. That sounds too Space Marine...

I hope that the staff don't delete this one. They deleted so many of my other (well, they were cool to me) threads.

Narf
07-03-2009, 22:01
A gun for you, an energy pack for you, WHEN THE WORM INFRONT DIES, USE HIS GUN!, WHEN THE MAGGOT INFRONT OF YOU DIES USE HIS ENERGY PACK!

(stolen from enemy at the gates, but definatly commisar to guardsman type orders :D)

Awilla the Hun
07-03-2009, 22:06
"And the Emperor said, "LET HUMANITY ARISE, AND THEIR FOES BE SCATTERED!""

Cardinal-General Phoscott, at the Storming of Craftworld Phaes-Kel. The casualties of the first charge were estimated in the hundreds of thousands, but the men of Mordia and Cadia, of Valhalla and Catchan and Tallarn, fixed their bayonets, shook hands and went on. Basilisks rained fire down onto the Eldar defensive batteries. Sentinels equipped with flamers went on ahead, scouring the aspect warriors out of their planned ambush sites. Tanks of the 80th Narmenian shattered the counter attack of their Warlocks, grinding them down on the crucible of shrapnel and hellfire.

And ahead of it all came the infantry. Wave on wave of lasguns and lances, bayonets and banner, chainswords and Commissars and chaplains, all fighting and dying in the Emperor's name as the great Imperial juggernaut ground on, and on, fighting street by street, house by house, alley by alley. Pastor Montrose of the Cadian 89th took command after their Colonel was shot dead by snipers, grabbing the banner in his bare hands and leading them in person. Five times he was wounded, but on he went, laying about himself with the sacred standard as they broke through the last bastion of Guardians. Even as he fell, impaled on the Autarch's chainsword, he bawled into a fallen vox. Mortar fire rained down on his position, even as the last of the first company were hacked to death by Striking Scorpions. The Autarch was killed, and so were scores of his kin.

After months of fighting, the Eldar were eventually forced to surrender, not, as Lord General Barsten noted in his dispatches, "out of lack of will to fight, for our Xenos prisoners remained defiant in the hands of the Inquisition, but from lack of manpower. Every last one of the scum were killed, wounded, or forced to evacuate; I know not of their fate, but I trust that my Lords have acknowledged that the Eldar have learned their lesson: that they should never make an unprovoked offensive upon His Majesty's territory again."

((That isn't too heroic-men die by the score. But it is the kind of fluff that I wish we were granted last codex. I want to see Imperial Guard victories, not Imperial Guard sitting in trenches and holding out against Chaos Space Marines, or Imperial Guard being led by a certain Gaunt against men with their own weapons.))

((Any comments? I also updated the top part.))

silentsmoke
07-03-2009, 23:11
A good read is the Vraks campaign, ten years on and millions of men die. Following a watchmaster through it only to see his end. (Dotn want to spoil too much for those who want to read it). The fact that it took a week just to get the forces from orbit into action on the ground.

Massive and brillant!

Mannimarco
07-03-2009, 23:23
for every one of us who falls ten more shall take his place, tells you everything you need to know about the guard

we are a horde army through and through, even with the new codex and all those fancy toys we are getting the battle will be won by the vast hordes of humble footslogger and some tanks

remember that everything counts in large amounts, you should always pour excessive firepower onto one target to kill it completely rather than light fire and wound several (in fact there may be somthing in the tactic imperium about that)

Valharik
07-03-2009, 23:33
I have to disagree in something. The IG may don´t have Calgars or Kirks, but they have something better: Gaunt! theoretically he and his ghosts can survive to the worst and while kick some chaos marines asses...


But just theoretically, remember. If you´re a newbie prepare to be bitched by almost everyone, and to see how your soldiers die with a strong feeling of camaraderie and duty in their hearts...or a comissar bullet in their brains! :D

Shangrila
07-03-2009, 23:35
I dunno, i think Cain is better then Guant.

Mannimarco
07-03-2009, 23:40
pah cain and gaunt, solar macharius FTW, the people demand the return of lord solar!

Znail
07-03-2009, 23:42
Funny fluff, but not very relevant or accurate to the actualy game so dont have alot to do with the new codex either.

Mannimarco
07-03-2009, 23:46
gaunt was in the last codex, chances are he'll be carried over to this one to

Vaktathi
08-03-2009, 00:02
The Imperial Guard is not a subtle army. They are an army that wins the majority of wars by digging the enemy out tooth and nail, by raising billions of troops fighting over hundreds of systems and bringing a shadow of destruction across the stars underneath descending dropships and troop landers. They will not hold off Tyranid invasions with a few squads of genetically engineered super soldiers. They will not wipe out enemy cities with a single, well engineered night raid. They won't dance around the enemy like a phantom. The Imperial Guard is not a subtle force. You will turn the battlefield into a devestated hell. Shell craters, trenches, ruins and tank wrecks will be your calling card, not mysterious and sudden communications loss. The Guard crushes it's opponents through merciless application of firepower and a will to fight and die, grinding the enemy to pulp beneath treads, boots, and bombs.

The Imperial Guard has many ways of achieving it's goals. Some armies resemble little more than conscript hordes tasked with choking the enemy in bodies and blood. Others will be great armored columns to crush the enemy beneath them. Some will be elite infantry formations in body armor and overcharged guns and drop from the sky to strike at the enemies heart. Many regiments are old hands, solid veterans that can conduct wars of maneuver against their opponents. Others will be great lines of troops with innumerable heavy weapons. Some will be hardened combat troops, veteran soldiers that know their enemy like their own kin, others will be naught but young soldiers that can barely hold a gun.

Likewise, the culture and background of each army is as varied as the stars themselves. Some will be expensive pseudo-mercenaries fighting alongside the hardened veterans of a jungle deathworld. Hive-ganger, farmer, and industrial worker fight side by side. Other armies may be composed of hereditary military castes, others may simply be lottery conscripts. Imperial Cult fanatics often form entire armies, just as penal battalions do. Your army may have fancy, custom weapons and tailored uniforms. They may be faceless ranks of masked and helmeted killers. The soldiers under your command may be men or women. They may have the latest pattern equipment, custom made weapons, or be entirely equipped with scavenged, stolen, or otherwise ill gotten weapons.

Imperial Guard armies can be modeled, painted, designed and played in much greater varieties than any other army in the game, and there are enough guard model lines to do most ideas.


When it comes to using the Imperial Guard, here is some information.

Your army will not defeat it's enemies in the same manner as the foes you will face. You will not be charging into hand to hand combat to defeat your enemy face to face. You will not be wading through enemy fire in terminator armor. Your army won't be accurately hitting with every shot, your soldiers will miss. You army will not jet from cover to cover while popping off shots at the enemy at long range. Your army will not subtly outmaneuver its opponents and come in from the board edged, carefully deep strike heavy hitting units into position into the midst of the enemy lines.

Your basic infantry and weapons will be inadequate by themselves to deal with most threats. Your army will not survive an engagement without casualties. Your units will always not stand firm in the face of certain death. Your opponents, man for man, will be stronger, tougher, killier, and shootier than you.

What your army will have however, is what many other armies can only dream of. Your army will have the best armored battle tanks, bristling with guns that can annihilate entire enemy units and laughing off your opponents heavy weapons fire. You will have area of effect weapons in great quantities, your opponents will tremble and hesitate when your guns speak their eloquent arguments against their advance. Using your blast and flamer templates to measure your enemies casualties in excess of a dozen (or sometimes dozens) of times every shooting phase will break their will to fight. When your opponent drives up and disembarks from a transport to bring death to your men, leave them smashed, mauled, and dying from mortars, grenades, and tank cannon. When your enemies attempt to hide behind terrain, haul them screaming into the view with your artillery.

You will have weapons to counter every type of enemy unit, at every range, in quantities your opponents armies would need to triple or quadruple in size to match. Your opponent may bring sophisticated heavy weapons to bear against your force, answer them with them with triple the firepower. Your opponent will not be safe from your armies guns at any range, be it long or short, they will find your firepower daunting.


You will have great numbers of men and fighting vehicles. Losing several dozen infantrymen can be the end of many of your opponents, for you however, it is nothing. Your enemy may bring four, five, or even six fighting vehicles to face you. You may bring none, or perhaps a similar number of fighting vehicles, or perhaps 10, 12, or 14. Where your enemy brings only thirty or fifty soldiers, horrors, or aliens to face you, answer with 130 or 150 men back. Where your enemy brings large forces, a hundred, two hundred foes, answer them with your massed battletanks and heavy weapons. You will be able to field many infantry and tanks at the same time, where your opponent will only do one or the other, and, with only a couple exceptions, still won't match your numbers.

The Ork and the Tyranid will wish to close range and hack you to pieces. The Tau and Eldar will maneuver around you, concentrating fire and isolating your line. The Daemons of Chaos will emerge all around you, forcing you to deal with your opponent at an already uncomfortable closeness. The Space Marine and their Chaos traitors will attempt to engage you in short range firefights and multiple assaults.

It is your responsibility to ensure they fail. Do not allow your line to become isolated, overlap your units fields of fire and concentrate your shooting. Where your opponent will bring masses of axes, blades, fancy weapons and sophisticated vehicles, you will reply four-fold with shells, bullets, bombs, and flames. If the enemy closes, sacrifice a squad, or an entire platoon, to ensure it does not reach its objective, and avenge your fallen troops after the enemy consolidates. Do not hesitate to sacrifice entire platoons or formations of tanks to keep an enemy off an objective, or kill a critical enemy unit, or to deny an area to your opponents maneuver or a firing lane. You have more where those came from.

You will have access to a small number of units designed for close combat. Rough Riders are best utilized against enemies with thick armor but small in number. When the enemy teleports their terminators behind your line, your Rough Riders can neutralize them, but remember, your Riders will be spent after a single round of combat, they will be almost useless if they survive, so make them count. Ogyrns will defeat more numerous or less durable opponents and survive much longer, have them crush outflanking Kroot, charging Wyches and Orks, or Banshees.


And above all, remember that there are always more Guardsmen. Losing your force to the tricks of the Eldar may still be considered a victory if a hundred guardsmen died to kill forty Eldar. The Guard has billions upon billions more where those came from, while the Eldar have no replacements. For every Space Marine that slays ten of your men before he falls, realize the guard will fill that gap with ten thousand more, while the loss of the Space Marine is a mighty blow to their Chapter. For the loss of an entire Armored Company to blunt a Tau attack group, a hundred more drive across the continent to strike at the heart of their force. Where your opponent may take solace in their troops fighting prowess, accuracy, endurance, or speed, remember that above all, they fear the trembling in the ground that heralds the arrival of a million boots and a thousand treads, and the thunder of the big guns.

Do not let them forget why.

Imperius
08-03-2009, 00:02
Nothing to mention about the sheer size of an Imperial Guard army? I play 1,500 points regularly and I field 112 Guardsmen. NOT including heavy weapon teams.

EDIT: At the beggining post. Above poster is epic beyond compare.

Wolflord Havoc
08-03-2009, 00:18
Some poetry



What! No No I'm not crying - its um just something in my eye - Sniff - that was Beutiful mate :cries: ;)

Marshal Sinclair
08-03-2009, 00:26
A good read is the Vraks campaign, ten years on and millions of men die. Following a watchmaster through it only to see his end. (Dotn want to spoil too much for those who want to read it). The fact that it took a week just to get the forces from orbit into action on the ground.

Massive and brillant!

It took a whole year to get the forces from orbit and into fighting shape on the ground.

Gen.Steiner
08-03-2009, 06:26
And above all, remember: once you go Guard, you don't go back!

Sabotage!
08-03-2009, 06:51
And above all, remember: once you go Guard, you don't go back!

It's true.

As a Guard player I want to warn after completing 3500 points of Guard, i found myself working on both an armored company and another infantry regiment. I've gone Guard crazy!

One thing I want to mention, and am very proud to say, is that warseer has a great community of Guard players who are all very dedicated to their armies, and will go out of their way to help anyone with Guard related questions, be it from which targets to fire at with your russ or how to best paint the mud on the boots of your Death Korps of Krieg Guardsmen. In my gaming community I have also found that by playing Guard I have met other awesome Guard players, and from my experience the Guard community has a unsaid bond between players. And by no means am I the most experienced Guard player out there, a junior officer or maybe a lowely senior at best, but if I can help you with any questiosn feel free to ask and I will assist to the best of my abilities.


But welcome all new comers into the glorious ranks of the guard! Pick up a lasgun and join in the fray! Together we can abolish chaos, eradicate the orks, decimate the eldar, and likewise bring harm to the rest of the enemies of mankind! Loyalty and Honor!

laudarkul
08-03-2009, 07:13
... They don't mind if one world worships the Emperor differently to another, or if one elects a governor whilst another makes them fight for it in the duelling arena. Just so long as they defend their world, and their country.((More to come!))


....Do not let them forget why.


And above all, remember: once you go Guard, you don't go back!

Yes Sir's...
We are Guard...We are here to stay and fight and die...We are the sword and shield of the Imperium, we are the Emperor's servants...
We're that thin red line against all and forever....
Once you'are Guard, only in death your's duty end...

Desalbert
08-03-2009, 07:19
And above all, remember: once you go Guard, you don't go back!

The same can be said for Orks (It's impossible to forget the Waaagh, the Dakka, the glory of duffin' da whole lot ova... Speendin' on a Trukk...Bootin' a Grot... W-wot's dat? Oh! Roight! This isn't about Orks :D :o ! )

I have to admit, I've had a Guard army sitting around and the new codex that's impending, has me quite intrigued, even though they're not my main army by any stretch, and in looking around these forums it indeed does seem as though the Guard community is very amiable.

I may be one of these new Guard commanders myself, who knows, but to all that will be I'm sure they'll love to read this and get psyched up by its epic quality! (Indeed, it has done so with me already; I've been a Guard fan for a while (just not a player so much :p)

Thanks for this guys, and cheers

-Des

Gen.Steiner
08-03-2009, 07:48
Just to put the Imperium into perspective, I've spent a few moments working out the population of a single Sector in the Ultima Segmentum which I've been constructing for some years now.

It comes to 195.66 trillion people. That's one Sector in one Segmentum. TWO HUNDRED TRILLION humans! And the Guard? Well, from just four worlds I've so far raised no less than sixty million Guardsmen!

Now then, about those Tau... ;)

Awilla the Hun
08-03-2009, 09:09
The most amazing thing about Imperial population figures is that they don't resort to "Soviet" (not true, mostly) techniques of only giving half their soldiers rifles. This indicates that the Mechanicus are damn good at their jobs: creating lasguns. All those Star Wars nuts who describe Imperial industry as backward and innefficient (the same ones who have stormtroopers beating Space Marines in hand to hand) are quite wrong-at least, as far as small arms are concerned. Every single guardsman has his lasgun, his bayonet, his grenades, all produced on one of a handful of forge worlds.

decker_cky
08-03-2009, 09:14
I thought there was the capability of producing lasguns and flak armour on most any civilised word in the imperium.

laudarkul
08-03-2009, 09:14
How many Forge World's are ?
Sometimes I think that if all the Departamentum Munitorum will put their hands on a lasgun' they could crush the Tau and all those pesky alien empires at ease;).

Awilla the Hun
08-03-2009, 10:12
Another update fixed onto the original post.

Seargent K
08-03-2009, 15:12
Gies,I 'm an I.G. player and I think that painting is endless!Ok I 'm a slow painter but they are too many!

fluffstalker
08-03-2009, 15:38
ahah. So true maaan. Especially when your doing a non convetional army like Mordians with all sorts of bits and bobs on their uniforms. Takes ****** forever! At least their metal so I dont have to stick the buggers together.

Marshal Sinclair
08-03-2009, 15:41
Filing flash off of metal figures takes much longer than it does on plastics, which I always find makes plastics faster to put together. You then have a longer wait time on plastic until you can begin painting though, as poly cement takes ages to go off.

Crp.Zoega
08-03-2009, 17:42
However dark your painting situation looks like, how many models you have left to paint, there only has to be one to lead the charge to glory. In english that means that if you have a lot of models to paint and you are having trouble motivating yourself, try painting just one of the buggers. Because once you start painting its kind of hard to stop. Atleast for me...

Oh and buy the primer, its awesome!

Crp.Zoega

Bunnahabhain
08-03-2009, 17:48
Casualties are acceptable, failure is not.

The Guards troops come as platoons for a reason. One platoon is enough to equal or beat just about any foe, whereas one squad will lose to almost any foe.

The platoon must move and fire together, supporting each other, avenging each other if a squad falls, pouring fire into one target to ensure it dies, and to do this it must remain well lead, and part of a plan.

The plan may have them coming in on grav chutes, riding in chimeras, infiltrating forwards, or just forming a firing line, but there must be a plan, to defet the enemy, to defend your objectives, and to take those of the enemey.

The plan is important, as you are likely to be slower than the enemy. You must have units in the right place at the start of the battle: You are unlikey to have the skimmers that allow you to zip across the board at high speed, or to be able to deep strike your whole army, as many of your foes will. You have to plan to do what you need to, despite taking casualties, which you will do. Dedicate several units, or a whole platoon, to doing a job, and it will get done.

Ordnance is important. It is powerful against just about any opposition, and we have access to it in many forms. Your regiment may not use heavy battle tanks, but it doesn't need to with a vox link to the artillery regiments.

jason_sation
08-03-2009, 17:50
For anyone who is getting into Imperial Guard, I find a good source of inspiration is old Sgt. Rock comics. Sgt. Rock isn't the world's best fighter, and he's just a mortal like you and me, but he has guts, spirit, and a desire to keep his buddies alive.

(The bad news is that your Guardsmen won't survive one battle to the next like Sgt. Rock does).

Imperius
08-03-2009, 18:32
You have to add this:

Remember, your Guardsmen outnumber the enemy 3:1 or even higher. THEY ARE EXPENDABLE.

souljaking09
08-03-2009, 20:02
I'm actually a new player and yes I field imperial guard, but I had no idea a new codex was being released until I had already developed a love for catachans. I am happy about the command squad. I love the new heads and the fact that all the weapons are now on sprue. however I am unhappy about the codex, because now everybody will say, oh another noob jumping on the bandwagon.

I will always play fair and never play a cheesy army list. In fact, I love infantry so I will probably only have a few basilisks for support. I want a fun game, not an easy one.:)

I am interested in the valkyries though. I wonder how they will be placed on the map, since they are technically in the air.:eek:

BeatTheBeat
08-03-2009, 20:07
I can't understand why nobody has mentioned this:

The most underestimated weapon in the whole universe is the lasgun.

Marshal Sinclair
08-03-2009, 20:11
The Guardsman is the weapon, his rifle is merely his tool.

Mannimarco
08-03-2009, 20:20
as the saying goes: what do you call a lasgun with a laser pointer? twin linked! but seriously yeah the lasgun is underestimated, on its own its garbage but over 100 of them is pretty scary

Dangersaurus
08-03-2009, 21:17
Dear new Imperial Guard player:

Quit painting so fast. You make me look bad.

souljaking09
08-03-2009, 21:19
Dear new Imperial Guard player:

Quit painting so fast. You make me look bad.

who are you talking to?:wtf:

Imperius
08-03-2009, 22:05
The lasgun CAN kill a Spae Marine. Its just very very hard, and thats why we have 100+ of them.

jason_sation
08-03-2009, 22:46
who are you talking to?:wtf:

new Imperial Guard player.

RichBlake
08-03-2009, 22:48
My best quote is:

"You would have me weigh the life of this planet against those who defend it? Idiocy!

Tell them to advance. All of them."

That pretty much is what the Guard should be like ;)

rev
08-03-2009, 23:04
Lol great post, I'm one of the bandwagon jumpers. All hail furry hats.

rev

Koryphaus
08-03-2009, 23:20
The most underestimated weapon in the whole universe is the lasgun.

That's because in Warhammer 40000, horses don't get to fight seperately. If they did, Rough Riders would be unstoppable!


My best quote is:

"You would have me weigh the life of this planet against those who defend it? Idiocy!

Tell them to advance. All of them."

That pretty much is what the Guard should be like ;)

"What is the loss of a single generation? If they didn't fight, this world would have no more generations at all!"

Ranger S2H
09-03-2009, 01:14
an imperial guardsman, is mostly a guy who enlists (if he's lucky) gets a piece of flak armour with a bloodsmeared hole in it from its previous owner, gets a gun (again, if he's lucky) and is pointed in the general direction of the enemy, along with thousands of others.

"everyone laughs at the guardsmen, until the guard player hurts his arm trying to lift his bucket of dice"

RichBlake
09-03-2009, 02:47
How dare you!

All Guardsmen are issued with new Flak armour when mustered! Replacement flak armour in a warzone however...

Raggydoll1979
09-03-2009, 11:09
Most of the above posts show the Imperial Guard to be fighting huge battles with thousands of infantry supported by whole armoured regiments crushing xenos and heretics. While this is true I remember Jervis Johnson saying he wanted to show another side of the IG - that of a single company of Guardsman bravely defending colonists against alien raiders etc.

I personally like this focus more as it makes the Imperial Guard more human in as much as they are not faceless cannon fodder but people.

Volker
09-03-2009, 12:22
Most of the above posts show the Imperial Guard to be fighting huge battles with thousands of infantry supported by whole armoured regiments crushing xenos and heretics. While this is true I remember Jervis Johnson saying he wanted to show another side of the IG - that of a single company of Guardsman bravely defending colonists against alien raiders etc.

I personally like this focus more as it makes the Imperial Guard more human in as much as they are not faceless cannon fodder but people.

I like my fascist, faceless army of destruction. just like I like my space marines.

:skull:

pyroman08
09-03-2009, 15:51
I sincerely hope the op reads this.

The ig are obviously min maxers, and have been doing so since at least the last codex.

How many lists are posted with 3 russes/demolishers and plasma/lascannon spam to the gills (plasma was more prevalent in 4th but still).

How many lists included suicide squads with drop troops say hardened vets, storm troopers, and command squads dropping in without rhyme or reason and unleashing plasma death.

How many different ways can you make an expensive but nasty list with last chancers. Every unit in your army has a plasma gun wtf!? Old school fluff huggers miss the individual chancers but stuff happens with new codexes, it shouldn't keep players from fielding chancer armies.

Be thankful we left min max 4ed.

You message is definitely from the hobbyist's perspective and there's nothing wrong with being an avid hobbyist, but spewing such utter crap to newbies and fotm crowd is straight lying to them.

I can't count the number of times i've heard of beardy lists and thought jeez that would be tough to play against. I have never heard anyone proclaim as you do playing beardy lists will make sure you don't get oppoenents. How many times have people turned down games because the other player can write a good list, never in my area. I'll gladly turn down players if they aren't good opponents (annoying, wasting time, too young etc). When i play people i tend to be very apathetic with cover and template hit numbers because 1 or so hits don't bother me much, but i still table people and as long as i sympathize and laugh WITH EM throughout the game they still end the game with a smile and gladly play me again. Avoid the player not the list!

My first 40k experience was with a tau guy teaching me how to play vs orks. He fired this huge pie plate 6 feet across the table and i was hooked. I remember asking who can fire further than tau? Ig was the only thing i heard in response. I now know the baslisk is the only thing with better reach, and i hate the vehicle because i think it sucks compared to a russ.

I am buying new guardsmen as we speak. They will be my second army, but have been my first love. A couple years ago i playtested guardsmen against marines and always lost, i playtested the armoured company once and won and loved it because i am a treadhead. I have developed as a player and the new guard codex brought back the old yearning for treadheadedness. I can win with the current guard dex and i expect to win with the new codex. Does that make a me a fotm ig player, perhaps idc though. I will have fun with my tanks and my beardy lists, and i suspect there will be min maxing in many of the lists i write. I can also pull out my 3.5 ed ig codex to shut whiners up.

You say honour is all i say shenanigans. Fun is all, bring what you want to the table (that's legal) play with people you enjoy playing with, and don't **** each other off.

The way you write that easy victories are against the grain for imperial guard makes it sound you would ask for the codex to be nerfed. It wouldn't matter your wish or not for the ig codex to be weak or strong, gw will balance it however they want and we have to deal with it.

There will be beardy lists in the future, there will be fotm players (especially in tournaments), and there will be proclaimed opness. There is very little you can do to deal with it except enjoy your own games and learn to become a better list writer/general.

Red Phalanx
09-03-2009, 18:08
Glad to hear from other new IG players. I have only 1 game under my belt and have learned the hard way by getting my teeth kicked in. On the other hand, my guardsmen will return, and even more prepared. Proper weapons allocation, but use of cover, and above all, more lasguns!

Captain Micha
09-03-2009, 18:31
Remember the Guard are an extremely diverse list. some armies are elite small strike teams others are waves of body bags that choke the enemy to death.

New 5e guard at least won't have to worry about having one of the biggest Joke Dexes out there :D

PapaDoc
09-03-2009, 19:10
3) The Imperial Guard is not a mini maxed army.

The Imperial Guard fights its wars with whatever they can get their hands on: artillery, lasguns, fists, feet. It does not fight its wars with whatever mini-maxed combination of uber units that the player can get from the codex; chances are, they are described as "rare artefacts of technology". Leave that to Chaos players.



Son... are you telling people how to enjoy their game? This makes me rage a little.

Some people like the fluff and some don't. Some people enjoy painting/converting and some enjoy just playing. Not every painthater can afford to have someone paint their army for them.

And this has nothing to do with me playing a Chaos Space Marine warband who worships the Chaos God of Minmaxed Faggotry (he has a small presence in the warp but his rewards on the tabletop are great).

Anyway it is just a game and nothing too serious.

DarkMatter2
09-03-2009, 19:59
To new Imperial Guard Players -

Paint your models.

-DarkMatter2

darren redstar
09-03-2009, 20:51
I started warhammer and I became a guard player at the same time.
Though I have bought and collected many armies over the last few years, I am still a guardsman first and only.
my tanks sit ready,
my rough riders' horses strain at their reins,
my troops are ranked and ready, bayonets fixed
bring on the new codex

Thornz
09-03-2009, 21:32
10 EASY STEP - Are you IG player at Heart, Check List :

1. Are you still smiling if more than half your units die in a couple of turns? If yes go to the next question.

2. Do you like Tanks? If yes go to the next question.

3. Do you like Artilery? If yes go to the next quesion.

4. Do you like Infanry? If yes go to the next question.

5. Do you like painting/modeling/converting? Do you consider yourself a hobbiest (not to be confused with Hobbit)? If yes go to the next question.

6. Do you have TIME to paint all your IG models, this may take 2 years? If yes go to the next question.

7. Do you know how much an IG army will cost you in the long run? write an army list out, then go to the GW site, add it all up, add about 30% to the total for all the ultra cool Forgeworld stuff you will no doubt end up getting, and have a good long hard think about what your getting yourself in for. But remember it will be over a couple of years. If you ok with that figure go to next question.

8. [IMPORTANT] Do you MOSTLY play for FUN? If yes go to the next question.

9. Do you like the IG fluff, or making up your own fluff / stories. If yes go to the next question.

10. Do you like themed/fun armies? If yes go to the next question.

If you answered all these questions there is no doubt in my mind that you will make for a fine Imperial Guard General and have FUN with this army for may years to come. I wish you all the best of luck and may your lasguns protect you from every enemy of the mighty Imperium.

Imperius
09-03-2009, 23:57
1) Yes
2) Yes
3) Useless in most situations.
4) Its mandatory, you don't have a choice.
5) Yes
6) Yes...
7) The only thing I plan to buy from FW is maybe terrain and the Valkyrie, which might be GW released anyways.
8) Yes..........................
9) Yes
10) No.

I answered all questions. The fact that I didn't obey your commands doesn't matter, I still answered them so I am therefore a great Imperial Guard commander.

Solar_Eclipse
10-03-2009, 00:02
1. I'd prefer if more of them died.
2. YES
3. YES!!!
4. YESSSS!!!!
5. i dont mind it tooo much
6. yep
7. Ive spent $1000OZ on 1000 points of Guard so far.
8. YES
9. love it!
10. yes i do, my Death Korps are themed as much as i can.

Koryphaus
10-03-2009, 00:09
Did you buy something rather expensive like Death Korp?

Thornz
10-03-2009, 00:46
7) The only thing I plan to buy from FW is maybe terrain and .....
Ah yes that is how it always starts ;)

TRICorp
10-03-2009, 00:54
Im going Renegade

Nexus Trimean
10-03-2009, 04:15
the Forgeworld hellhounds arrived today. The titan is on backorder :(

Im new to guard, i started befor i knew there was a new dex comming, so im not a bandwagon'er. I just have always loved the basalisk. Im an artilary freak.

Gen.Steiner
10-03-2009, 06:50
It matters not whether you min-max, merely that your men die for the God-Emperor.

TimLeeson
10-03-2009, 07:09
I've been tempted to do Guard for years now. Yes, even Mr Abstract Alien Obssessor loves guard too.

My idea however was to convert Catachans and give them black skin and greenstuff dreadlocks onto them, reckon that could be done and look cool ?. My other question is, how is the best way to paint black skin ? I'd like to make them look south-african, and id also like them to be a bit tribal too, something else im not sure how I could do. Oh and also, I dont find Tanks (or vehicles in general) very appealing and prefer a tide of infantry - reckon thats possible to do ?

redbaron998
10-03-2009, 09:33
NO! Stop it!

I dont want to go spend hundreds of dollars on a conscript army.
I dont want to go spend hundreds of dollars on a conscript army.
I dont want to go spend hundreds of dollars on a conscript army.

LEAVE ME ALONE!

(HAHA)

Its taken alot of willpower not to buy an IG army so far, dont tempt me further (crawls in bed with his first edition uplifting primer)

Splagbot
10-03-2009, 09:51
My idea however was to convert Catachans and give them black skin and greenstuff dreadlocks onto them, reckon that could be done and look cool ?

Probably, though I don't know how.


My other question is, how is the best way to paint black skin ?

Not sure, I avoid it like the plague.


Oh and also, I dont find Tanks (or vehicles in general) very appealing and prefer a tide of infantry - reckon thats possible to do ?

Yes, because I do it on a regular basis and it's awesome.

Oh and to new Guard players, if you're prepared to lose hundreds of points worth of men in some half baked attempt to take an objective and have your troops totally outclassed at every turn, then I'd say you'll like Guard and like I've always said, 3+ saves are ok, but real men save on a 5+!:D

Armatige
10-03-2009, 15:20
Hmm, looking for a first army. Been unsure for a VERY long time now. I have tried to get get into chaos...it did not work. Painted a squad and lost interest.

Looking at Black Templars or vanilla Space Marines....still not sure on them.

The you, Mr OP and you, Mr Vaktathi make things a hell of a lot harder for me. For a while now I have looked at the IG. I like their story and I like their style of play.

But I love the look and the playing style of the Black Templars and the vanilla Space Marines :)

Oh well, I might wait till the new codex comes out and see what it will be like.

march10k
10-03-2009, 15:52
You know...far be it from me to show a bit of inquisitorial scepticism, but it seems to me that several of you, ahem, gentlemen, are suggesting that the rest of us keep our grubby hands off of the good bits of the codex so that when you take nothing but those good bits, it will seem balanced in the metagame..."Oh, sure, this guy has an army consisting of nothing but valkyrie-born stormtroopers and demolishers, but look at those three guys over there with conscripts and rough riders..." (I own exactly twelve stormtroopers, and haven't fielded them in years...I'm more of a chimera and sentinel nut).


I dunno, i think Cain is better then Guant.

Tsk...Cain is a coward. You have to corner him like a rat to even get him out of bed, let alone get a scrap of leadership from him.


Gies,I 'm an I.G. player and I think that painting is endless!Ok I 'm a slow painter but they are too many!

Tell me about it. Try repainting an entire guard army. 37 down, almost 200 to go!


but if it causes anyone apart from an Ultramarines player to start bitching
YES!!!! C:UM-bashing FTW!!! :evilgrin::evilgrin::evilgrin:


My other question is, how is the best way to paint black skin ?

Well, what's worked for me (I have an ethnically diverse guard army:D) is a gryphonne sepia wash over scorched brown paint...though a very special paint called dark flesh...

Lord Solar Plexus
10-03-2009, 16:46
Dear new Imperial Guard Player,

Safely stored away for future reference. A real pleasure to read, Awilla! :)


the people demand the return of lord solar!

J'ai vous etendu. Je suis ici.* :)



*"I have heard you. I am here." Ascribed to Charles de Gaulles visiting then still colonial French Algeria.

Ubermensch Commander
10-03-2009, 17:15
Dear New and Old Guard Players

I look forward to wiping you off the board by 4th turn as I have done with my DE since the inception of 3rd edition.

Don't forget to fear the night, good sirs! *tips hat*

Angelwing
10-03-2009, 17:22
Dear New and Old Guard Players

I look forward to wiping you off the board by 4th turn as I have done with my DE since the inception of 3rd edition.

Don't forget to fear the night, good sirs! *tips hat*

Dear Dark eldar. We have just received a new shipment of searchlights from the Quartermaster. We no longer fear the night, just what is hiding in it. :D

Marshal Sinclair
10-03-2009, 17:25
10 EASY STEP - Are you IG player at Heart, Check List :

Well lets take a look.

1. Are you still smiling if more than half your units die in a couple of turns? If yes go to the next question.

I regularly charge my Officers at Marine Command Squads, Hive Tyrants, Warbosses, or anything else that needs killing. I think I qualify on this score.

2. Do you like Tanks? If yes go to the next question.

I have 11 tanks and 6 Sentinels. I think I qualify here too.

3. Do you like Artilery? If yes go to the next quesion.

Owner of 2 Bombards, 2 Basilisks, a AS90.. I mean another Basilisk, 3 Heavy Mortars, and 3 Thudd Guns... I shall say I qualify here too.

4. Do you like Infanry? If yes go to the next question.

I have around 400 Guard Infantry, mostly metal or resin. Yeppers, I qualify here too!

5. Do you like painting/modeling/converting? Do you consider yourself a hobbiest (not to be confused with Hobbit)? If yes go to the next question.

Ah, well... Painting I find very hard work these days, but I am working on my armies, slowly!

6. Do you have TIME to paint all your IG models, this may take 2 years? If yes go to the next question.

This one is a resounding no. I keep buying stuff faster than I can paint it... No doubt I will gain loads of new toys when the new stuff is released in a few months.

7. Do you know how much an IG army will cost you in the long run? write an army list out, then go to the GW site, add it all up, add about 30% to the total for all the ultra cool Forgeworld stuff you will no doubt end up getting, and have a good long hard think about what your getting yourself in for. But remember it will be over a couple of years. If you ok with that figure go to next question.

I just gloss over this fact, and never, EVER tell the little lady...

8. [IMPORTANT] Do you MOSTLY play for FUN? If yes go to the next question.

I use ADVISORS! Dun dun duuun!

9. Do you like the IG fluff, or making up your own fluff / stories. If yes go to the next question.

That's the reason I own all the IA books!

10. Do you like themed/fun armies? If yes go to the next question.

All my Guard armies are themed. - Krieg Siege regt, Vostroyan Heavy Rifles regt, Cadian Garrison force, Tallarn Light Infantry regt, Krieg Grenadier regt.


If you answered all these questions there is no doubt in my mind that you will make for a fine Imperial Guard General and have FUN with this army for may years to come. I wish you all the best of luck and may your lasguns protect you from every enemy of the mighty Imperium.

Cheers!

Ubermensch Commander
10-03-2009, 17:33
@ Angelwing

Now thats just cheating! You know we will not be getting a new shipment of *anything* until "sometime next year"!
GW keeps saying so but it never seems to be next year!
So no fair using your "super lasguns" aka searchlights against us!
=)

Ethriel
11-03-2009, 06:05
--------------------------------------------------------------------------------

10 EASY STEP - Are you IG player at Heart, Check List :

1. Are you still smiling if more than half your units die in a couple of turns? If yes go to the next question.

IN A COUPLE OF TURNS!!!! I'm extremely lucky if I even have a squad left by turn 4!

2. Do you like Tanks? If yes go to the next question.

I don't find this question fair.....No, I don't like tanks, (that isn't to say I don't have any, 1 Russ, 1 Bassie, 1 Chimera, 1 Baneblade) But i Love sentinels, the greatest enemy objective denier. And even if they fail, they blow up....and thats the best part.

3. Do you like Artilery? If yes go to the next quesion.

Artilery is pointless, give me a gun with guts behind it and I shall conquer the world.

4. Do you like Infanry? If yes go to the next question.

Do I like Infantry....abso-fudgin-lutely, entire army consists of 2 maxed out Troops, Maxed out HQ, and a unit of veterans. Bought the Infantry Company for Apoc when it came out! boxes of goodness.

5. Do you like painting/modeling/converting? Do you consider yourself a hobbiest (not to be confused with Hobbit)? If yes go to the next question.

Purple, Yellow, bleached boned guardsmen, converted roughriders, waiting for the new book to decide what to make the chimera chassis....boy do i love it all (plus Hobbits are pretty fly too).

6. Do you have TIME to paint all your IG models, this may take 2 years? If yes go to the next question.

TIME, what is this TIME you speak of? It shall be painted, eventually .... hopefully .... probably ..... maybe? .... it just never seems to end.


7. Do you know how much an IG army will cost you in the long run? write an army list out, then go to the GW site, add it all up, add about 30% to the total for all the ultra cool Forgeworld stuff you will no doubt end up getting, and have a good long hard think about what your getting yourself in for. But remember it will be over a couple of years. If you ok with that figure go to next question.

Pfft, no Idea how much it will cost me...I could have probably paid for my entire school tution by now, if I didn't spend it on Warhammer.

8. [IMPORTANT] Do you MOSTLY play for FUN? If yes go to the next question.

Again, i revert to question 1! I never, ever have an entire squad left at the end of a game, everyone is either dead, or about to die.

9. Do you like the IG fluff, or making up your own fluff / stories. If yes go to the next question.

Gun, guts and glory! Tanith forever!

10. Do you like themed/fun armies? If yes go to the next question.

My entire army is based around the idea of walk towards the enemy, (this is probably why i lose so much) and poke 'em in the eye with a bayonet

Guard rock the house!

Devil Tree
11-03-2009, 09:11
I don’t think 10 questions are necessary. Just one will do.

1. Do you have a blithe disregard for the lives of those under your command? And do you get a feeling of smug satisfaction, while sitting back and sending them though the meat grinder?

If the answer is yes, then you are qualified to be an Imperial Guard Commander. :skull:

Devil Tree
11-03-2009, 09:13
I've been tempted to do Guard for years now. Yes, even Mr Abstract Alien Obssessor loves guard too.

My idea however was to convert Catachans and give them black skin and greenstuff dreadlocks onto them, reckon that could be done and look cool ?. My other question is, how is the best way to paint black skin ? I'd like to make them look south-african, and id also like them to be a bit tribal too, something else im not sure how I could do. Oh and also, I dont find Tanks (or vehicles in general) very appealing and prefer a tide of infantry - reckon thats possible to do ?

As for your question, painting black skin can be tricky. I’ve had a little success with drybrushing Dark Flesh over Chaos Black or Scorched Brown and then adding a few highlights. However, one important thing to keep in mind is to put them in light colored clothing for contrast. They will look a lot better that way.

Armatige
11-03-2009, 11:13
I don’t think 10 questions are necessary. Just one will do.

1. Do you have a blithe disregard for the lives of those under your command? And do you get a feeling of smug satisfaction, while sitting back and sending them though the meat grinder?

If the answer is yes, then you are qualified to be an Imperial Guard Commander. :skull:


Oh yes. I believe brother!!!!!!!

Very well summed up mate heheheh.

Azhrarn
11-03-2009, 13:27
My idea however was to convert Catachans and give them black skin and greenstuff dreadlocks onto them, reckon that could be done and look cool ?. My other question is, how is the best way to paint black skin ?

Jamaican look: no issue, this is the guard afteral and providing you get the "dreads" thin enough it'll look quite cool.

Black Skin: what I sometimes use is plain Dark Flesh, washed with flesh wash (Ogryn Flesh from the new Washes may also work, not sure if it's dark enough, a nice chestnut tone ink will do) then drybrush or repaint the raised areas with dark flesh and highlighting the extremes with dark-flesh mixed with some elf flesh (to prevent it going too bright, skin tones make the lighter tone a bit softer)

Mind you, I've only tried this on faces (a few scouts and marines in my souldrinkers) and there it works quite well, how it'll behave on a much larger surface such as a catachan I wouldn't know.

Desalbert
11-03-2009, 18:39
I don’t think 10 questions are necessary. Just one will do.

1. Do you have a blithe disregard for the lives of those under your command? And do you get a feeling of smug satisfaction, while sitting back and sending them though the meat grinder?

If the answer is yes, then you are qualified to be an Imperial Guard Commander. :skull:

LOL, ah yes, the sweet beauty of an ill-concieved "Over the Top!" command, even though the opposite trench is laced with MG nests.

This reminds me of my last game of Dawn of War Soulstorm; a 3v3 near-genocide wherein I continually sent squads of guardsmen into a maelstrom of plasma, flame and bolter fire with a tonne of shelling on top, and each of them seemed to be instantly vapourized by the dozen.... But that didn't stop me! 400 men to the gallows for an inch in the Emperor's name; by Solar, let it be done!

Joy. The joy of IG. :D

Captain Micha
11-03-2009, 19:08
Do you like the idea of a tank that is armed with a gigantic flamethrower?

Yes? Then Guard is your army. I love the Hellhound.

NotElite
11-03-2009, 20:34
I loved the first two sections of this, very flavorful and pretty much dead-on. But just like when someone from a cult starts to chat with you on a bus, it all is very wonderful and agreeable until you get further down the road.



3) The Imperial Guard is not a mini maxed army.
Min/Maxing isn't about the Codex, it is about the player. You can Min/Max a tunafish sandwich if you really want to. You are starting down the road of telling others how they should play.


The Imperial Guard fights its wars with whatever they can get their hands on: artillery, lasguns, fists, feet. It does not fight its wars with whatever mini-maxed combination of uber units that the player can get from the codex; chances are, they are described as "rare artefacts of technology". Leave that to Chaos players.

Misusing "Min/Max" here to mean beardy and evil. Shame on you.


As an Imperial Guard player, you should remember the honour and reputation of your fellow players. When you win a victory, you are to be applauded. If on this forum, expect a pat on the back, at the very least. But if you win by dishonourable means, this support may very well evaporate.
You may not mean to, but it almost feels like the implication is that winning often means you are using dishonorable means or in the least winning should be an unusual event.

As for honor, reputation, not being rude, not cheating... That should go for everyone.


If you cheat, the Forum Commissars will take you out into a forest, and you will never be seen again. At present, I have no idea of what "uber cheese" lists can be got from your shiny new codex; but if it causes anyone apart from an Ultramarines player to start bitching, you've probably chosen an army that is massively overpowered.


So you flow directly from cheating to cheesy. Your rhetoric is starting to become dishonest... which is dishonorable in itself.

And what is this crap that if a smurf player thinks your army is overpowered then you are making overpowered choices? The statement is such utter rubbish it is hard to distill all of the logical counters to it into a short enough response for consumption in a single post.

It really feels like this is an attempt to keep the bar for Guard lowered. Is it so hard to face the possibility that folks won't hold a parade when we actually manage to win a tournament?


Yes, as a player new to warhammer, victories feel good. There's nothing quite like blowing the club champion's army across the table with one great volley of lasfire. But remember: honour is all. If you gain a reputation as a "cheesy" player, one who plays simply to win, using lunatic, semi legal combinations of units that would never go together in the background, two things will happen:

-You may not get any opponents.
-Your fellow guard players will get frequent complaints from their fellow Warseer members.

And now you essentially threaten a new player out of trying to win by implying they are dishonorable cheaters that no one will want to play with or help. Maybe we should handicap new players to only two of each non-troops FOC slot to satisfy your fears that they might actually build something competitive.

You keep tying together Competitive with Cheating (oddly enough, never mentioning sportsmanship, so apparently acting rudely doesn't matter as long as you don't Min/Max).

I'm sorry, but for all the wonderful feeling and flavor of the post, you then take a very disingenuous path.


An easy victory is against the doctrines of warfare for the Imperial Guard (the aforementioned bludgeoning process), and against the experience of Imperial Guard players for almost the past ten years.

((More to come!))

Have Guard players gotten so very comfortable with low expectations that they are resistant to the idea that they might actually be expected to step up and actually start winning against decent competition?

Ork players got over it, perhaps we should as well. Is it not also our duty to cleanse our enemies from the Imperium?

DarkMatter2
12-03-2009, 01:07
Have Guard players gotten so very comfortable with low expectations that they are resistant to the idea that they might actually be expected to step up and actually start winning against decent competition?

Ork players got over it, perhaps we should as well. Is it not also our duty to cleanse our enemies from the Imperium?

Amen. Couldn't agree more.

Imperius
12-03-2009, 04:39
#1 absolute greatest tactic in the bloody world. SUICIDE.
Get yourself some demo charges....
Flamers....
Senintels....

And get your ass right into the very middle of your enemy and watch him positively cry out of laughter and then shock.

GeneralBUTTERBAR
12-03-2009, 18:13
I have an absolute Noob question, that i'd like as straight an answer as I can get (considering this is Warseer after all lol).

Can you mix models as long as they stay in different platoons? I have 6 squads of Vostroyan as well as a command staff for two platoons, and a higher HQ. Can I field platoons of cadian style troopers as well? I'm asking because with the reported/rumored pts. decrease of guardsmen my adequete number of guardsmen is well below half what is needed, and to add another 4 to 6 squads of Vossies really isnt in my budget.


My 40k history in a blurb: I've only played 4 games, but have been collecting and painting for 2 years, but since I'm moving closer to a Games shop I'll be playing alot more.

tuebor
12-03-2009, 18:16
Can you mix models as long as they stay in different platoons?

You could mix models in the same squad, as long as they all have the same basic equipment, as far as the rules go. As far as fluff, that's up to you but my philosophy on it is that they're my toy soldiers and I'll play with them as I like.

GeneralBUTTERBAR
12-03-2009, 18:39
Thank you tuebor for the quick reply.

and a big ---whew!!--- as I dont have to remortage the house to support my hobby. I get the feeling the wife wouldn't approve.

bobbles
12-03-2009, 19:47
Playing guard is'nt about taking huge lose's ,it's about accepting that it's a possibility and not getting disheaertened by it.

Why is it so many of you talk about the guard like the objective is to kill all your own men.

To those on about min/maxing that is how the guard works, in a stanard game you should bring three tanks in your heavy slots to support guardsmen, to help take objectives. It's how it's meant to be

Col. Tartleton
12-03-2009, 21:43
A good commander suffers no losses... but never serves in battle.

A great commander suffers minimal losses... but he decides what the quota is.

That's a better view of the issue.

The Death Korps may take 80%+ casualties, but in their favor that's considered low by their standards.

The Elysians may take 20% casualties, but that may be too high for them.

The Astartes may take 5% casualties and they're going to be smarting severely in manpower for decades...

Squiggle
12-03-2009, 22:08
Well im very excited about the new imp guard codex and finally painting up "Mad" Colonel Mastrovich's Mechanised Infantry - Vostroyan's in White Greatcoats with Red Trim, all mounted in Chimera's supported by an array of basilisks and leman russes (russi?)

It should be alot of fun, and is making a nice change from painting chaos marines silver.

I've done five guardsmen already, including "Mad" Lieutenant Mastrovich - he cant really be a Colonel until he acquires an actual regiment!

Should all be lots of fun, and yes, I am looking forward to saying things like "Fix Bayonets" and "Front rank fire, rear rank fire!"

Marshal Sinclair
12-03-2009, 22:13
Makes sure you promote him through capt, maj, lt col before he gets to full Colonel

Squiggle
12-03-2009, 22:21
well he might have to be one of those battle field promotions, when his inept superior gets summarily executed by a commissar!

Devil Tree
12-03-2009, 22:21
Playing guard is'nt about taking huge lose's ,it's about accepting that it's a possibility and not getting disheaertened by it.

Why is it so many of you talk about the guard like the objective is to kill all your own men.

To those on about min/maxing that is how the guard works, in a stanard game you should bring three tanks in your heavy slots to support guardsmen, to help take objectives. It's how it's meant to be

Of course killing your own men isn’t the objective. However, sacrificing them is usually the best way of keeping the rest of your guns firing.

Think of it this way. When you want to burn some witches and heretics you need to have some wood handy. And if by the end of the game you expend all your tinder... I mean men in order to complete your objective then it’s still all good… we can always get more... :)

…OK fine, I admit it. We’re just the equivalent of a bunch of crazed pyromaniacs, winning games is just an occasional bonus. After all, we had to find something to keep us our spirits up when we had a terrible codex. :evilgrin:

Bunnahabhain
13-03-2009, 02:54
After all, we had to find something to keep us our spirits up when we had a terrible codex. :evilgrin:

I disagree. The current one is a far from terrible codex, it's flexible, and characterful. It just happens to be far from competitive.

Find an opponent who is willing to play an unusual scenario, where points are not much of an issue, and it's great.

fishborne
13-03-2009, 03:11
Charged by something? thats going to happen to the best of us...
Having one or more of your men live through the charge? fortunate fluffwise...
Rolling snake eyes for their leadership test? Unfavorable, but thats where I divert from normal guard generals.

"Sir! we cant leave them to die!"
"No worries son, we fight for our own. Rank up! Fix Bayonets! For the souls of our comrades! For saint pius! For the Emperor! Charge!"

Thats one way I got into the ard' boys semifinals.

But then again, I like playing with fluff in mind :D

later,
fishborne