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Sapper
13-03-2009, 05:09
Ok heres my rough draft of the army. So far I know ill be facing some wood elves and daemons as well as one lizardmen. Ive though about dropping the warriors in favor of another thunderer squad and upgrading the quarlers to rangers. But not fully sure. What advise can you give.


Runelord
1 Runelord
General; Hand Weapon; Gromril Armor; Shield
1 Anvil of Doom
2 Anvil Guards
Hand Weapon; Gromril Armor; Shield
1 Runic Armor
Master Rune of Adamant
1 Runic Talisman
Master Rune of Balance

Master Engineer
1 Master Engineer
Hand Weapon; Dwarf Handgun; Gromril Armor
1 Runic Armor
Master Rune of Gromril

Dragon Slayer
1 Dragon Slayer
Hand Weapon; Slayer; Unbreakable
1 Runic Weapon
Master Rune of Skalf Blackhammer

Quarellers
11 Quarrellers
Musician Mus; Standard Bearer Std; Hand Weapon; Crossbow; Light Armour; Shield
1 Veteran
Hand Weapon; Crossbow; Light Armour; Shield

Thunderers
9 Thunderers
Musician Mus; Standard Bearer Std; Hand Weapon; Dwarf Handgun; Light Armour; Shield
1 Veteran
Hand Weapon; Dwarf Handgun; Light Armour; Shield

Thunderers
9 Thunderers
Musician Mus; Standard Bearer Std; Hand Weapon; Dwarf Handgun; Light Armour; Shield
1 Veteran
Hand Weapon; Dwarf Handgun; Light Armour; Shield

Dwarf Warriors
14 ~[(^One or more selected options present a potential usage conflict]~[(#]Dwarf Warriors @ 190 Pts
Musician Mus; Standard Bearer Std; Hand Weapon; Great Weapon; Heavy Armour; Shield
1 Veteran
Hand Weapon; Great Weapon; Heavy Armour; Shield

Artillery Battery
1 Cannon
Cannon
3 Crew
Hand Weapon; Light Armour
1 Engineer
Hand Weapon; Light Armour

Artillery Battery
1 Cannon
Cannon
3 Crew
Hand Weapon; Light Armour
1 Engineer
Hand Weapon; Light Armour

Artillery Battery
1 Bolt Thrower
Rune of Penetrating (x1); Bolt Thrower
3 Crew
Hand Weapon; Light Armour
1 Engineer
Hand Weapon; Light Armour

Artillery Battery
1 Bolt Thrower
Rune of Burning; Rune of Penetrating (x1); Bolt Thrower
3 Crew
Hand Weapon; Light Armour
1 Engineer
Hand Weapon; Light Armour

Artillery Battery
1 Organ Gun
3 Crew
Hand Weapon; Light Armour

Artillery Battery
1 Flame Cannon
3 Crew
Hand Weapon; Light Armour

Total Roster Cost: 1997

librisrouge
13-03-2009, 17:48
Nice army but I would drop the slayer, give one of the cannons Rune of Forging, add a few more warriors, and maybe give one or both cannons rune of burning (worth it on the off chance of facing treemen alone.)

Sapper
13-03-2009, 18:21
Ok kewl and ty... what would u think of dropping the warriors and upgrading the quarls to rangers? as well as dropping the slayer? Just an idea? Ty for the help ive got a tourny comming up tommarow and haven't played in over a year.

librisrouge
16-03-2009, 19:11
How'd the tournament go? I hope you did well. Please post results...

W A L 5 H Y
16-03-2009, 19:16
A lot of shooting...

Surely some combat units would help? Or are you hoping that you can shoot every army that comes across the board. Just hope that there no terrain eh?

I find that a dwarf army with a lot of infantry is a lot harder to beat than a gunline. Thats just my experience though.

fishound7
17-03-2009, 04:55
I'd drop the flame cannon for the gyro. The gryo has a endless amount of uses.

Amdga
18-03-2009, 15:02
i think slayers are wastes of points, drop it and take better units