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Tolinwiz
21-03-2009, 05:19
Having a heck of a time finding any warhammer fantasy witch hunter models. Anyone know much about them/if they are a playable class/army?

TheDean04
21-03-2009, 05:36
Empire? If you are talking about the mord. ones.......... Empire would be the army to play.

SuperArchMegalon
21-03-2009, 05:44
I think Tolinwiz is referring to the Witch Hunter from WAR online. Witch Hunters aren't represented in the TT game. They're spoken about in Warhammer fluff but beyond that were fabricated by Mythic for WAR. Lots of classes are not in the TT game: KotBS, Zealot, Disciple, etc...

Volker the Mad Fiddler
21-03-2009, 06:13
I think Tolinwiz is referring to the Witch Hunter from WAR online. Witch Hunters aren't represented in the TT game. They're spoken about in Warhammer fluff but beyond that were fabricated by Mythic for WAR. Lots of classes are not in the TT game: KotBS, Zealot, Disciple, etc...

Actually, Knights of the Blazing Sun are one of the empire knightly orders and so are in the TT game, just under their generic moniker. As for Witch Hunters, Mordheim had a warband of them and they fit in well as Empire Free Companies and characters, but they do not have the Van Helsing like look from WAR.

snurl
21-03-2009, 06:55
There was a pair of witch hunter models in the Dogs of War range too. Both looked pretty cool.

Nephilim of Sin
21-03-2009, 06:58
There was an article in WD when one of the staff made his own Witchunter themed army, using empire rules. It was well done enough to make me actually want to play Empire, and some of the conversions seemed simple enough, but this was also back in the time that they had bitz. I cannot remember the exact number, but he modeled one of his Witches (wizard ala Daemonhost) to look like Willow from Buffy, to give you an indication of its age. I will see if I can find the issue number if you'd like.

Cypher, the Emperor
21-03-2009, 08:18
Actually, Knights of the Blazing Sun are one of the empire knightly orders and so are in the TT game, just under their generic moniker. As for Witch Hunters, Mordheim had a warband of them and they fit in well as Empire Free Companies and characters, but they do not have the Van Helsing like look from WAR.

I dunno, some of them are pretty van-helsingy, especially the special character.

Griefbringer
21-03-2009, 08:47
Witch Hunters aren't represented in the TT game. They're spoken about in Warhammer fluff but beyond that were fabricated by Mythic for WAR.

However, WFRP has featured witch-hunter characters since the original rulebook, and Mordheim also has rules for wich-hunter warbands. So they are not just mere fluff.

However, in terms of WHFB, you wouldn't really be able to expect there to be whole armies of witch-hunters running around. However, it is pretty easy to convert a few of the models or units in an Empire army into witch-hunters. For example:

- Unit of pistoliers with cloaks and hats added could be made to look like a handful of mounted witch-hunters.
- Empire captain with pistol, sword and suitable dress could make for a heroic witch-hunter.
- Free company unit could be modelled to represent a bunch of peasants with torches and pitchforks, with a witch-hunter as their champion.

snurl
21-03-2009, 09:26
I don't know about that, I think the idea of a massive crusade led by a Grand Theoginist with companies of Flagellents and Witch hunter captains would be a pretty cool idea. Not your everyday Empire army to be sure, but i think it sounds like a worthy project.

Urgat
21-03-2009, 10:15
I dunno, some of them are pretty van-helsingy, especially the special character.


Most are actually. WAR witch hunters are pretty much "by the book".

Neknoh
21-03-2009, 12:58
Mordheim, a specialist game by Games Workshop, have some Witchhunters for them. Otherwise, picking up a hobby-knife, a pack of Greenstuff, and a box of Empire Millitia should get you something allong the lines of this:

http://i10.photobucket.com/albums/a146/Neknoh/DSC_4191.jpg
http://i10.photobucket.com/albums/a146/Neknoh/DSC_4194.jpg
http://i10.photobucket.com/albums/a146/Neknoh/DSC_4193.jpg

These were converted in that way, the dogs are Lord of the Rings Wargs without their riders.

If you want to play a small warband, say, 500 points, you can go completely witch-hunter with them. There are lots of little things that can be done to witch-hunter-ify basic empire troops.

A Captain with a Brace of Pistols, a Sword of Might, a Shield and an Icon of Magnus (I think, makes unit immune to Fear) would be a good representation of a Witch Hunter and would be all you'd need for characters in such a small points game. He can be, as seen, converted out of an Empire Millitia box. Otherwise, there are plenty of good looking Witch Hunter models from Warhammer 40k or Mordheim as well.

For your Core choises, you can go with something like two units of swordsmen with some Free Company joining them, if you talk with some people at your local gaming shop, you might be able to get a boatload of leftover shields from empire players, if this is the case, use the Millitia Box for your swordsmen, gets you 20 of them and they look very good and rag-tag.

You can use a unit of Flagellants as a Rare Choise.

And for your Special Choises, you could use two units of Pistoliers, they are, allready, very witch-huntery, just consider making small hats for them and you should be set. And you've still got a Special slot left, a Mortar or a Cannon could well work out there.

Volker the Mad Fiddler
21-03-2009, 15:21
I don't know about that, I think the idea of a massive crusade led by a Grand Theoginist with companies of Flagellents and Witch hunter captains would be a pretty cool idea. Not your everyday Empire army to be sure, but i think it sounds like a worthy project.

I did this with my 6th edition Empire army- the Order of the Cleansing Flame. Flagellents, Free Company, Archers, one unit of Spearmen, some pistoliers and some DoW skirmishers with pistols [with the torches liberally spread throughout :)). You can check out the all pics at http://www.geocities.com/garkutch/vimages.html and here are a couple if you don't want to go. You'll have to excuse the quality of the painting and the heroes picture, but it should show that most of the Witcher hunters don't have the Van helsing look. I really like the champion of the Nordland unit [overweight guy with the eye patch and great sword].

The warhounds from Mordheim also worked well as the front rank of the free company units. The army did okay, but wouldn't fare too well in today's environment I fear- 3 dispel dice, pistoliers which are significantly weaker flankers, 40 archers [and 5 huntsmen] who were hurt by the skirmisher nerf, etc. Of course, with the new rules, I could switch the general for an arch lector, keep the normal priest and add more flagellants so it might be okay.

Asp
21-03-2009, 15:31
I think it is a question of time before we see a Plastic Witch Hunter Kit for Fantasy + rules for using them in Empire Armies.

very good conversions, Neknoh - do you have more shots?

mweaver
21-03-2009, 15:43
Nice conversions, Neknoh and Volker.

As others have noted, there are several nice Witch hunter models in the Mordheim range. I will simply add there that they very frequently show up on eBay.

The plastic flagellants and the plastic militia provide you plenty of raw material to make some units.

If you are interested in non-GW models, there's:

http://www.fantization.com/index.asp?PageAction=VIEWPROD&ProdID=11419

You might also browse through the reaper figure catalogue, too.

Bregalad
21-03-2009, 15:56
The perfect Fantasy Witchhunter is the 40k Witchhunter:
http://www.battlefield-berlin.de/shop/index.php?cat=WG498&product=52-10
(no modern weapons spoiling the effect)

Some non-GW alternatives:
Wyrd Miniatures: http://www.battlefield-berlin.de/shop/index.php?cat=WG706&product=WYR1001
http://www.battlefield-berlin.de/shop/index.php?cat=WG706&product=WYR1002
http://www.battlefield-berlin.de/shop/index.php?cat=WG706&product=WYR1009
and many others http://www.battlefield-berlin.de/shop/index.php?list=WG706
Enigma: http://www.battlefield-berlin.de/shop/index.php?cat=WG1097&product=E_3018
Reaper: http://www.battlefield-berlin.de/shop/index.php?cat=WG09&product=REA03229
http://www.battlefield-berlin.de/shop/index.php?cat=WG302&product=REA14020
Fenryll: http://www.battlefield-berlin.de/shop/index.php?cat=WG97&product=FA113

Drayken
21-03-2009, 16:02
I guess you could use the rules for warrior priests and witch hunter models, since they're both templars of Sigmar.

Neknoh
21-03-2009, 16:03
Except for the Inferno pistol, some sawing/cutting might be needed on thatone.

For me, all that was needed was a box of Millitia and a box of Pistoliers, the captain has one of their hands. I used the band for Mordheim, now they are part of a riled up, fanatical village gang fighting for the Fae of the Forest :p


EDIT:

Nah, I would say no, Warrior Priests and Witch Hunters are completely different, often a Warrior Priest will accompany a Witch Hunter and vice versa. I would say use Captain rules for them and field a Warrior Priest as well.

Tolinwiz
22-03-2009, 01:01
Yes, it was the WD article I saw that had the complete WH army.

Keller
23-03-2009, 16:28
I have an entire Militia army that has doubled as a Witch Hunter force, all using Empire rules of course. It was origninally created to be Militia, led by a local hero, aided by a nomadic wizard. After playing Mordhiem as the witchhunters, I used the army as such for scenarios in WHFB.

I've got off the top of my head:
2x25 swordsmen units w/ FC
25 halberdiers w/ FC
30 Flagellants (Which can now be mulitple units! Thanks 7th Ed!)
2x6 pistoliers
25 archers
8 Huntsmen (I need to make 2 more, now. Thanks 7th Ed :()
15+ Crossbowmen (used to be Militia)

All models are made from the Militia box set, with conversions. Except the Flagellants, of course; they're mostly Mordhiem Zealots and Flagalants, with some 6th Ed. WH Flagelants mixed in (Gotta love the bargain bin diving!) All heros are Mordhiem Witch Hunters, converted Captains, and Warrior Priests.

I used to have some pictures up; I'll have to get some new ones.



Its a very fun army to play, though very difficult too. Empire always has spacial issues under normal circumstances, and without the expensive units, it gets worse.

Edit:
I forgot to mention that I don't use detachments in this army. Clearly Militia are not well drilled enough for such tactics.
Also, the Swordsmen are played as spearmen using the HW/S. Miltitia aren't trained enough for WS4 and I4.

darkace77450
23-03-2009, 16:37
I have an entire Militia army that has doubled as a Witch Hunter force, all using Empire rules of course. It was origninally created to be Militia, led by a local hero, aided by a nomadic wizard. After playing Mordhiem as the witchhunters, I used the army as such for scenarios in WHFB.

I've got off the top of my head:
2x25 swordsmen units w/ FC
25 halberdiers w/ FC
30 Flagellants (Which can now be mulitple units! Thanks 7th Ed!)
2x6 pistoliers
25 archers
8 Huntsmen (I need to make 2 more, now. Thanks 7th Ed :()
15+ Crossbowmen (used to be Militia)

All models are made from the Militia box set, with conversions. Except the Flagellants, of course; they're mostly Mordhiem Zealots and Flagalants, with some 6th Ed. WH Flagelants mixed in (Gotta love the bargain bin diving!) All heros are Mordhiem Witch Hunters, converted Captains, and Warrior Priests.

I used to have some pictures up; I'll have to get some new ones.



Its a very fun army to play, though very difficult too. Empire always has spacial issues under normal circumstances, and without the expensive units, it gets worse.

I give your army theme a B. It would have scored an A, but I have a hard time believing either militia armies or witch hunter zealot armies have the military expertise to utilize detachments. Good job though.

Lordsaradain
23-03-2009, 17:38
Play empire and use your witch hunter models as unarmoured warrior priests. It's unfourtunate that there is no pistol option, but otherwise I think the rules fit quite nicely.

Keller
23-03-2009, 18:47
I give your army theme a B. It would have scored an A, but I have a hard time believing either militia armies or witch hunter zealot armies have the military expertise to utilize detachments. Good job though.

I guess I forgot to mention that. I don't use detachments at all, except in smaller point games to have access to sub-standard units of crossbow/archers. these always act as independent units though, never in conjunction with the parents. I always felt the same thing about militia and detachments. The only reason to use them as State Troops at all is to have something more than AHW troops. I wanted to make spearmen, but didn't have enough spears to convert them and never got around to making my own out of plastic/wooden/brass rods.