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Sakura
13-12-2005, 11:30
Models and rules wise.
What would you like to see happen?

*Plasma specialists
=I would like to see the ability to put 2 plasma guns in a single tactical squad and even a plasma pistol on the Vet sarg.
=Plasma cannon on the Dread.
=5 pts cheaper P cannon on devestators.
=combi plasma gun options on terminators

Jinking 5+ save and for speeders a 4+ jinking landspeeder reduces penetrating to glancing and so on

All HQ
Turned into a more streamlined and less expensive pts wise but still with termi honers.

Models wise.
I want an Azreal with his helmet ON cos those ears look cool! Consider the selling possibility if the model is cool unlike that ugly halbranchet. people would buy it and use it in say an ultra army and stuff.
A new asmodai with those big evil teeth but in a different pose, maybe more hunched and stalky.

Alot more hooded stuff, like terminators.

and a release like templars did for chaplians, dark angels do for Librarians.

boogle
13-12-2005, 11:43
not bad, i doubt we'll see the Plasma Cannon on a Dread due to the fact its a FW Arm at present, the rest are reeally feasible though (i hope that Azrael is a lot more Dynamic that he is now though)

Inquisitor Maul
13-12-2005, 11:56
Give Azrael Terminator Armour
Get rid of Azmodais Power weapon and give him a pistol.
Mixed weapons in Terminator squads again please.
Make Ravenwing Jink save worth it now that we have turbo-boost
Robed minis in plastic
More cool wargear. The banners are cool but lower the price for the Sword of Secrets.

Odin
13-12-2005, 12:15
I'm not sure they should go quite that far on the Plasma thing - Have it as an option on the Dread and perhaps allow two in Tactical Squads.

I'd like to see a command squad of Deathwing in power armour. "Heresy!" I hear you say, but bear with me. DA characters leading troops from 3rd to 3th companies will usually wear power armour. It doesn't seem unreasonable that they have a bodyguard of a few select Deathwing veterans in power armour. I certainly don't want to see Deathwing Veteran Squads though.

I would like to see DA remain a balanced army, not to become some sort of specialist "shooty marine army". If anything I'd like to see them become very slightly more close combat focussed than an average Codex chapter. After all, it's easier to capture the fallen with a jump pack, bolt pistol and chainsword than standing half a mile away with a plasma cannon (you can't interrogate them if they've been vapourised).

I would like Deathwing and Ravenwing squads to have interesting, characterful special rules, rather than crap rules which cost the earth. I've never tried mixed terminator squads, but they've been able to do that for as long as I can remember, so I think GW need a good reason if they're not bringing them back with the new Codex.

Blades of Reason as compulsory but free choices for Interrogator Chaplains.

Perhaps a special type of tank, or introduction of the FW Mortis Dreads into the main Codex (it has happened with Tau Piranhas apparently).

The moon on a stick.

boogle
13-12-2005, 12:52
Re Azrael, i would like to see him stay in Power Armour

IG88
13-12-2005, 13:39
My thoughts on Dark Angels...

Robed Marines in plastic seem to be what the people want, and therefore I'd expect this to also happen. However, true to GW form, I highly doubt there will be a Squad set capable of producing 10 robed Marines; it'll probably be more like 4. For rules, two plasma guns per squad seems possible; less likely is reduced-cost plasma cannons. However, there has to be something different about the Dark Angels troop choices: they've got a whole Codex to fill with stuff!

Plasma cannons on Dreadnoughts seems like a go, seeing as how it was about the only thing unique about the Dark Angels to not get canned in the FAQ. The arm part can go on the DA vehicle sprue assuming we get one (which is a pretty safe bet). As for unsafe bets, other bits and bobs on the DA vehicle sprue could include left-handed weapons for Mortis Pattern Dreadnoughts (though if this happens at all it's more likely that a box-set will be released with these).

As for Terminators, it's highly doubtful that there'll be robed bodies available beyond ForgeWorld. Mixed squads should come back, not because they're particularly strong or anything, but mainly because there was no good reason to get rid of them in the first place (I can understand why they were dropped, though, as the SM Codex listed shooty and assaulty Terminators under two separate entries. Remember I said there were no good reasons). Combi-plasma proliferation to the rank and file is highly doubtful.

Also, if I continue to have to pay 5 points per Terminator for an ability that should cost 5 points for the entire squad, I'm going to vomit in a bucket. It makes little sense that the sergeant of a Tac squad pays 5 points to make all 10 guys Stubborn, but Terminators would have to pay 50 points. Stubborn should cost 1 point per Terminator, or 5 points for the whole squad.

A rework of the Land Speeder model might be nice, even though it's easy enough to assemble if you rubber-band the bugger together while gluing. The rules are pretty solid as far as Land Speeders go (they're like the only thing in the DA minidex that's actually underpriced!), but options reflecting their roles as scouts would be appreciated.

Bikes already got recut, so I doubt there'll be anything on that front, with the not-likely-yet-possible outside chance of a three-bike Ravenwing squad with metal add-ons. The real overhaul for bikes needs to come in the rules. Jinking needs to do something instead of nothing. I'd really like to see where those extra 8 points are going per bike instead of just feeling like I'm paying for Skilled Rider four times per bike. Possible rules changes could be Hit and Run, Furious Charge, Scouts, some new/different weapon choices, or simply a massive points decrease.

The Land Raider is pretty iconic of the Dark Angels, so hopefully at the very least they'll be nice doors and stuff for it on the vehicle sprue. A DA-specific Land Raider pattern would be sweet (Prometheus?) but highly highly highly doubtful. With luck, Mortis Dreadnoughts will make the 'dex and be Heavy Support. This not only gives the Dark Angels some nice flavor, but the high number of available Dreadnoughts also reflects their First Founding status.

I'd like HQ's in Terminator Armor to have specialists. The DA Standards will need to drop in cost or increase in power (and that one that currently does nothing [Fortitude, is it?] will need to do something again). A point cut for artificer armor or master-crafted weapons would be nice to reflect how the DA were the first legion; to balance it out, some things might be made mandatory.

The Terminator specialist kit can go on a DA-specific sprue (as there's no need for the bolters and stuff that features on the BT sprue). The special characters will need new sculpts and rules (give 'em all Terminator armor, as that seems to be the way the wind is blowing with special characters these days).

All in all, with some proper changes, Dark Angels can distinguish themselves enough to warrant their own Codex. I, for one, am eagerly looking forward to whenever the crap the Codex is getting released (what's the current score, 2007? Late 2006?).

Odin
13-12-2005, 15:26
I don't want to see Dark Angels with robes as standard. The robes are for members of the Deathwing, not a general fashion statement.

I think Stubborn should be free, especially for the terminators - it's as much a disadvantage for them as it is an advantage. Not an improvement on ATSKNF, just an alternative. If we still have to pay 5 points per model I'll need that bucket as well. Frankly, I'd rather see Stubborn improved slightly and pay a few points for it, but its a USR now, so no chance of that.

Grand Master Belial
13-12-2005, 15:37
What would I like to see for the Dark Angels? Let's see...

- A resculpt of Azrael in BOTH Power and Terminator Armour.
- Make a small box set of assorted Watchers that can carry certain pieces of Character Wargear (from assorted bits) or the DA specific wargear.
- Give a resculpted Asmodai a choice of arms (Blades of Reason, Sword, Pistol and Crozius)
- Give a resculpted Ezekiel a choice of arms (Reading the Book of Salvation, Pistol, Force Sword, outstretched hand)
- Resculpt Naaman into a stalking pose, perhaps with some more plastic scouts (Snipers)
- Terminator Captain Gabriel or resculpt of the Terminator Captain (w/o the tabard)
- Terminator Command Squad with Specialists (Banner Bearer and Apothecary)
- Resculpted Librarians in Power and Terminator Armour
- NEW Captain, Chaplain and Librarians on bikes
- Bike mounted Command Squad with Specialists
- Terminators w/ Heavy Flamer and NEW Plasma Cannon variant (keep dreaming Belial)
- Ability for Combined Squads
- Terminator and Bike Mounted Techmarine
- Mortis Dread made official and reassert that Plasma Cannon Dread arms are permitted on standard Dread.
- New Marine bike squad (5 bikes) with bits to arm marines with Plasma, Melta, Swords (CC Weapons), Pistols or leave as riders (Same for Scouts)
- Return of Marine Tarantulas (keep dreaming Belial)
- Add rules for Cypher and Fallen Angels into our Codex
- Sculpt a squad of 5 Fallen Angels (very rough, rugged with varying degrees of Chaos influences). (keep dreaming Belial)

In addition, create three add-on sprues: Deathwing, Ravenwing, & Dark Angel.
Included on them would be:
- Hooded Heads (with and more without helmets)
- Robed bodies (limited) and other DW iconography
- Lion iconography
- Heraldric shields big and small for Terminators
- The three standards
- Ravenwing feathers and other special bike parts
- Lots of little Deathwing daggers with a few feathers
- Lots of swords (both powered and not)
- More shoulder pad variants or a DA Decal sheet with the three successors and Fallen Angels

Add Fluff for the successors into the Codex as well. Name it CODEX: Unforgiven.

Starchild
13-12-2005, 16:27
1. Watchers in the Dark (Personal retainers/familiars for HQ units that fulfil a number of roles: night fighting gear, enhanced auspex, targeting, etc.)

2. Unique wargear and options for Interrogator-Chaplains that reflect their role as "inquisitors" for the Dark Angels.

3. Unique psychic power(s) and wargear that assist the Dark Angels in hunting the Fallen.

4. Adversaries rule for including Fallen Angels as allies in the opponent's force.

5. Alternate army list/options for Fallen Angels to be used in conjunction with the Chaos Space Marines and Lost of the Damned army lists.

6. Daggers and feathers for every model. Winged sword chest icons for power armour.

7. Possible refutation/confirmation of Astelan's heretical suggestions found in the "Angels of Darkness" novel.

8. Possible fragmentation of the Dark Angels and all successor Chapters into separate hidden factions, each secretly vying for control of the Rock: At least one faction being loyal to the Emperor and Lion El'Jonson, and at least one other faction having sinister motives relating to key events in the Chapter's supressed history. The Fallen would represent their own faction, also doing everything possible to take control the Rock and the secrets in contains!

9. More coverage on the successor 2nd Founding Chapters of the Dark Angels.

10. Lots of unanswered questions, riddles, and mysteries! Such as, how does the Rock get from place to place so easily? Maybe Lion El'Jonson found a Necron teleportation device during the Great Crusade that was later stored in the Tower of Angels? (How else would the Dark Angels hunt the Fallen through space and time?)

Odin
13-12-2005, 16:32
Daggers and feathers for every model.

Oh, please God, NO! I'd be happy to see the feathers go, along with those camp little penknives.

Xyon
13-12-2005, 16:36
The Dark Angels codex not only has an important bearing on the future of Dark Angels players, but with Space Wolfs and Blood Angels aswell, in a small manner of individuality. As Black Templar have no librarians it was not so easy to tell with them, but the importance is this: will they use the same list of psychic powers as codex: SM, or will they have chapter specific powers? or a mix of some powers from C:SM and some individual powers aswell. We also saw Vows being paid for through the Emperors Champion for the whole of the BT army, much like how there are traits in C:SM, will we see something that allows slight divergence in how you play Dark Angels? If we do would this be a good indicator as to allowing such things for C:BA and C:SW aswell? Black Templars are relativly new in having their own specific rules and style, yet DA, BA, and SW have rooted background and style already, another important factor of C:DA is how much will GW change the look and playability of the chapter as a whole.

I just felt I should have stated this, to add something new to this. As this is the.. third? DA wishlist thread I have seen.

Now then, we already can have PC on our dreads, as stated in the FAQ, even without "proper" GW model arms provided. Although couldent we just order the old Chaos Dreadnaught PC & Heavy Bolter and convert those for our regular dreads? Anyhoo I wouldent be surprised if our Dread PC arms were in the new codex aswell.

There's not much I really want rules-wise or model-wise, just that we have a balanced and competitive list. I'll keep playing my DA tell GW drops them or I wish to quit.

librerian_samae
13-12-2005, 19:27
my wishlist:
-special characters modeled in terminator armour as well as the current ones.
-replace azmodi with Saphon
-allow specialists in termi command squads
-allow techmarines to have servo harnesses whilst in termi armour (and maybey whilst on bike too?)
-allow mixed termi squads again, plus fix the cost of stuborn or giem 'em somthing nice and spangly, I like the idea of letting them have combi plasmas plus a plasma cannon too
-keep plasma cannon for dred (put on vehicle sprue)
- some robbed peices for plastic marines
-revamp the ravenwing, either lowwer their points or give 'em somthing nice and juicy, say an improved jink and scout USR
-add mortis dreds as a heavy suport choice
-give us adversery rules for the fallen and cypher

thats it from me

Mad Doc Grotsnik
13-12-2005, 19:41
Never mind predictions, here is my (probably way out) list of model predictions....

Plastic Termaintor Commander, much in the vein of the current Power Armoured variety.

Dark Angels specific sprue. Well, duh really!

Dark Angels Command Squad. Now, whether Power or Terminator armoured is open to debate. I'd reckon the Terminator one....with lots of widdly bits and that.

Probably bits for Land Speeders on the Tactical Sprue. BTs got Dread, Raider and Rhino parts, so the odd Seraphim type thingy shouldn't be too much to expect.

Possibly conversion parts for Scouts. Remember, going by the Deathwing stories, at least one planet that Dark Angels recruit from is essentially inhabited by Plains Indians.

As for the other specifics, it's tricksy to say. I reckon any fully robed figures, to avoid looking thoroughly ****, will be metal. After all, only the Inner Circle get to wear the robes. I think. May be wrong.

So, there you have it. Oh, and Bikey bits as well! I mean, the actual Dark Angel marines have always been pretty Codex in appearence!

Wintermute
13-12-2005, 20:36
Oh, please God, NO! I'd be happy to see the feathers go, along with those camp little penknives.

The feathers and the miniature representation of the Broken Lion Sword are important symbols of the Deathwing and should remain. Especially the small Lion Swords, this should be represented/carried by all members of the Deathwing.

I expect to see the following:

New plastic Land Speeders

New Librarian figures

New Plastic Deathwing termies plus a Deathwing Command Squad

The Master of the Deathwing Metal Mini

New Asmodai metal mini

DA Rhino with DA Rhino Doors, Deathwing LR Doors and Dread Sarcophagus (just like the Rhino really)

DA Power Armour Command Squad

DA Tactical Squad

DA Assault Squad

The new DA plastic sprues will eventually be sold together in one box, same as the BT sprues will.

The Codex will include Cypher and the Fallen

The Deathwing rules will change, as will the Ravenwing

sulla
13-12-2005, 21:24
Models and rules wise.
What would you like to see happen?

*Plasma specialists


I hope the 'plasma specialist' stuff from the update dissappears. It wss only really added in as an admission by the developers that DA didn't really play different enough from codex chapters. This time around, I'm sure they will play different enough from other chapters that they don't just need to become upgunned marines.

damz451
13-12-2005, 21:42
i want more speciallised deathwing termies. even the codex says that they have the most ammount of termies and have access to specialist kits like apothacary and techmarines. also twin linked assualt cannons!!!

Mad Doc Grotsnik
13-12-2005, 21:55
I don;t think it's a far stretch of the imagination that Attack Bikes might get Plasma Cannons or Assault Cannons.....perhaps only in a Ravenwing list, but we shall see!

Inquisitor Maul
13-12-2005, 22:33
I don;t think it's a far stretch of the imagination that Attack Bikes might get Plasma Cannons or Assault Cannons.....perhaps only in a Ravenwing list, but we shall see!

:eek:

Now, that would be lovely :D

thunderwolf
13-12-2005, 22:46
I'm with sulla- the plasma specialist thing was a bit lame really. I'd rather they came up with something more interesting for the DA.

damz451
13-12-2005, 23:24
Lots of unanswered questions, riddles, and mysteries! Such as, how does the Rock get from place to place so easily? Maybe Lion El'Jonson found a Necron teleportation device during the Great Crusade that was later stored in the Tower of Angels? (How else would the Dark Angels hunt the Fallen through space and time?)

the rock has warp engines built into it, if u read one of the white dwarfs (its the one with the current range of nids on the cover when they were released) it goes into a lot o detail about the dark angels and answers many questions

cailus
13-12-2005, 23:38
Forgive me for the following blasphemy...

I don't think the D.A. need a separate Codex at all any longer. All they need is to be added to Codex Space Marines in the same way Imperial Fists, White Scars etc are.

My reasoning is that they are generally a Codex Chapter. Furthermore the new Space Marine codex has wiped out a lot of their unique things such as their ability to take plasma cannons in Tactical squads or the ability to create an all bike list.

The only things unique to the D.A. is the Stubborn rule, the Deathwing (partially possible under Codex:SM) and some wargear items. They also have the "Hunt The Fallen" special rule, but this is seldom used, if ever. Even Interrogator-Chaplains are just as easily represented by normal Chaplains. Stubborn seems like a waste of a rule, especially given the improvements to SM leadership in the new Codex.

Even BA have more unique items than D.A: Death Company, Baal Preds, Furioso Dreads, Veteran Assault Squads, Sanguinary Priests, flying Honour Guard as well as the Black Rage.

So get rid of the D.A. codex. One less Marine codex cabn't be a bad thing.

Wintermute
14-12-2005, 00:06
Forgive me for the following blasphemy...

So get rid of the D.A. codex. One less Marine codex cabn't be a bad thing.

So you will be unhappy to learn that the next Marine Codex has been confirmed as the DA Codex, due for release in October/November 2006 :evilgrin:

xNickBaranx
14-12-2005, 00:21
Forgive me for the following blasphemy...

Would I be crossing a line if I wished you to be caned? :D

I think a lot of people are spot on. I do hope we get more Watchers in the Dark with the BT's getting Cenobyte servitors and all.

Some Watchers and robes and plasma a-plenty and I'll be stoked.

I think inclusion of the Mortis would be very cool as well.

As an Angels of Absolution player I'd love more background on the other Unforgiven chapters - maybe a picture of each of the Unforgiven Chapters in robes to see how they approach them.

Oh, and one thing no one has said that I will... An expansive color section with tons of brand new photos!

I say this because the minidex had probably the least inspiring color section of all of the 3rd Edition Codexes. All of the models pictured aside from 1 Tactical Squad and the Ravenwing models had been pictured elsewhere previously, or were completely ancient to begin with.

GIVE ME AN INSPIRING COLOR SECTION!!!

I'm easy to please. Most of us that play DA's play them because of the background, not because they had particularly cool rules, because the rules for them aren't particularly awe inspiring, so overall give us aesthetics and background and we'll all be pretty easy to please.

-Nick

Starchild
14-12-2005, 01:00
the rock has warp engines built into it, if u read one of the white dwarfs (its the one with the current range of nids on the cover when they were released) it goes into a lot o detail about the dark angels and answers many questionsYes, I'm well aware of that. I have Codex: Angels of Death. I take it out of cold storage on occasion for inspiration and the occasional painting tip. One of the unanswered riddles in the book is how the Dark Angels hunt the Fallen through space and time.

Travel through the Warp is at best a fickle process: one can never be exactly sure of what time one will be exiting in relation to the time of entry. Either the Dark Angels have some form of advanced warp travel, or they are using Necron-based tech. The Necrons, after all, have been called masters of space and time.

If this is true, then it would another thing for the Dark Angels to keep secret. It wouldn't be out of the question for Lion El'Jonson to have found the device/engine/gizmo during the Great Crusade. Another possibility is that the Dark Angels are using a form of pre-Imperial, Dark Age of Technology equipment.

Too, hunting for pre-heresy Space Marines that have been scattered all over the Imperium would be downright impossible without a form of transportation that is faster and more efficient than Warp travel. I'm sure there are many things we don't know/never will know for sure about the Dark Angels, but maybe the next book will shed some light on this subject.

Kensai X
14-12-2005, 03:59
Has anyone thought possibly that by searching through space and time the really just mean they wait until they hear about a Fallen incident and go chasing after it because they've passed down the secret. I mean the codex does say that they've had incidents where they've gone centuries with out hearing about a Fallen and catching one... The don't chase them through time, time naturally goes foreward....

CassiusDraconis
14-12-2005, 05:52
I would like to see more flavor oriented rules. I wouldn''t mind seeing the chapter move closer to the monk theme and representing this with units or characters that espouse the theme. I would suggest they plumb the depths of the books like the Da Vinci code and movies like National Treasure. Having quests for lost Dark Angel artifacts as well as the fallen and also seeking lost Dark Angel history would make a much grander story. Perhaps some of the reason for the secrecy is that some of the information is lost. Making Cypher a more three dimensional character, perhaps also working towards recovering Dark Angel artifacts and history, and even better, working toward redeeming the chapter himself would make a great secondary story. Maybe the reason the Dark Angels are hunting Cypher is one of philosophy. Maybe Cypher is redeeming Fallen Angels and forming an army to oppose the Dark Angels because he sees them as declining into Chaos. Having the Dark Angels Legion engaged in a secret civil war in a story where we find that Both Cypher and Azrael are leading factions whose differences are actually only a matter of perspective would be a great tale I think.

sulla
14-12-2005, 06:59
A few thoughts on the DA book;

I think that, like the inquisition books, neither deathwing nor ravenwing need to be complete, balanced standalone armies since they can both draw on other elements of the DA list to balance them.
Obviously the ability to play entire DW or RW forces will be there though, which probably means command squads for both (though I still struggle to see how a termy apothecary can stoop to minister to a fallen comrade, or a biker apoc can possibly help a fellow on the move.
Since stubborn is now a USB, it is here to stay and will be a major part of the DA codex.
Personally, I hope the fallen and cypher become part of the book in the form of an 'adversaries' type section.

I'm at a loss as to how the'll actually make the main body of troopers play sufficiently different to codex chapters but if GW can the DW and RW units versatile and attractive enough, then the bulk of the units probably don't need to be. Perhaps some work on the characters and their wargear to represent their special status within the chapter... extra wargear for the most expensive/most inner circle characters?

Sulla

Eulenspiegel
14-12-2005, 09:27
Obviously the ability to play entire DW or RW forces will be there though, which probably means command squads for both (though I still struggle to see how a termy apothecary can stoop to minister to a fallen comrade, or a biker apoc can possibly help a fellow on the move.
Yup, but both an army consisting solely of Raven- or Deathwing would be a small specialist strikeforce. The donīt need to (and shouldnīt) have access to all the options of the regular Dark Angels list.

I'm at a loss as to how the'll actually make the main body of troopers play sufficiently different to codex chapters .
Why should they? In my opinion Dark Angels should play just as a regular Space Marine chapter, with can be fast, shooty, armoured, or versatile, just like regular Marines with some other Wargear options.

I agree with you on the plasma-thing, though. That seemed a poor way to make them "unique" from the start.

Other thoughts:
- The price for the Sword of Secrets is just right. Go on and ask other marine players if they would be willing to pay it. I would.
- Watchers in the Dark: theyīre just silly, at least keep them off the battlefield
- Robes: please only on a select few models, at most for Command Squads (not veterans, though)
- Hunt the Fallen: I think it would be nice if an opponent of Dark Angels had the option of fielding a squad of Fallen Marines, chosen from C:SM or C:CSM, that award the Dark Angel player victoriy points if killed. Something similar to the rules in Codex: Demonhunters.
- Jink: not worth it now, not because itīs only 6 on D6, but because itīs too expensive. A 5+ save for Land Speeders is just too damn good. Keep the 6+ save and make it free for Speeders and any model on a bike.

Odin
14-12-2005, 11:16
I think the plasma thing was just to represent the fact that the DAs were the first chapter and so have lots of old kit. I think they need to make more of this aspect, especially with lots of older versions of power armour.

Xyon
14-12-2005, 14:45
Yes, I'm well aware of that. I have Codex: Angels of Death. I take it out of cold storage on occasion for inspiration and the occasional painting tip. One of the unanswered riddles in the book is how the Dark Angels hunt the Fallen through space and time.



Dark Angels dont actually travel through time, only space. The fallen were scattered by chaos through space and time (as we know), the Dark Angels have agents across the galexy seeking information about the fallen, or having an open ear should some come to them. As for time, to travel through time they wait, perform their requested duties from the Imperium, battle chaos & xenos or whatever.

So then, to re-iterate, they dont travel through time, only space, its just the quest will take them through time in the form of waiting for it to pass normally as it takes millenium after millenium to complete such a task.

Mad Doc Grotsnik
14-12-2005, 19:22
And as for the Rock moving around....There is no resistance in space, so, in Theory, I could boot an unmoving rock of any size from one end of the galaxy to the other. K, it would take billions of years to make it, but hey, what a goal!

Wintermute
14-12-2005, 19:52
And as for the Rock moving around....There is no resistance in space, so, in Theory, I could boot an unmoving rock of any size from one end of the galaxy to the other. K, it would take billions of years to make it, but hey, what a goal!

Err, what about gravity :p

Ozendorph
14-12-2005, 23:31
A few thoughts:

I'd like to see some non-marine support/servant models (possibly similar to Imperial Ecclesiarchy) available in the army. I understand why they can't have witch hunter allies, but they just look so dang good together on the table. The Watchers in the Dark could fill this role, but only if they change the concept into something less...jawa.

Librarians should be featured strongly in the army. This would serve to flesh out the important role librarians have in the hunt/interrogation, and it would be a nice way of providing a differentiation from the Black Templars.

In fact, they could merge the chaplain and librarian classes, making the interrogator chaplains unique (sort of like Wolf Priests combine chaplain and medic roles for the SW).

The plasma stuff is okay, but no need to go bananas on it.

Xyon
14-12-2005, 23:52
And as for the Rock moving around....There is no resistance in space, so, in Theory, I could boot an unmoving rock of any size from one end of the galaxy to the other. K, it would take billions of years to make it, but hey, what a goal!

Indeed, and although there is no resistance other than gravity, forget not mass, the bigger the rock the faster you'l be going from the kick than it. And as has been stated, it moves via warp engines, ya?

Sakura
16-12-2005, 05:02
Blades of Reason as compulsory but free choices for Interrogator Chaplains.

Perhaps a special type of tank, or introduction of the FW Mortis Dreads into the main Codex (it has happened with Tau Piranhas apparently).

I could cope with mortis.
Could you imagine a mortis plasma cannon or assault cannon!?
then the saddness when the enemy kills it cos it still only has AV 12.

Blades of reason should be a special rule, not wargear.
I dont often see a dark angel actually getting o take advantage of hunting falled and extra D6's.

Broadside
16-12-2005, 10:16
ill be happy to see what they'll do with the deathwing as im a angles of vengance DW player (tryin to make a list work since conflict northamton/slayer day)
but id love to see a DA/cailban pattan crusader but rather than bolters and assault cannons lets have plasma guns and cannons :evilgrin: :evilgrin: never gonna happen but we could wish