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Shadowsinner
01-04-2009, 17:26
hello all, I am looking into starting a 40k army sometime in the near future. As of right now I play about 5 different fantasy armies so tactica development shouldnt be an issue. I as hoping you could answer some questions I have

what are the current top armies?

if not inluded in the list of top forces how do Eldar, witch hunters and Tau fare out?

which army after imperial guard is set to release for new models and rules?

Lord Damocles
01-04-2009, 17:33
what are the current top armies?
Orks (Boyz hoard, Biker Nobz, Battlewagon spam)
Chaos (double lash of Submission with Vindicator and/or Obliterators and/or Beserker spam)
Eldar (Harlequins in Falcons with Spirit Stones and Holofields)
Marines (mech Tac mass or Drop Pod spam)

They're the traditional ones anyway...


if not inluded in the list of top forces how do Eldar, witch hunters and Tau fare out?
Eldar - good list. Can be in top flight.
Whitch Hunters - mech Sisters is a very good force. The Hereticus elements of the list are less impressive however.
Tau - asside from Gun Drones from Devilfish giving up kill points (which can be worked around), they're in the middle of the field.


which army after imperial guard is set to release for new models and rules?
Space Wolves IIRC.
(It wouldn't do to release two non-Marine armies in a row would it now :rolleyes:)

Culven
01-04-2009, 17:35
I would say that Chaos and Loyalist Space Marines are at the top right now, but that could very well be a local thing.

Eldar, Witch Hunters, and Tau all fare well when played by a compotent general. I play Tau and have done well in local tournaments; though, there are some issues that can come up in fifth with them. Most notably are the limited number of Troops choices which are typically fielded in a balanced army (I run 3-4 at 1850) compared to an opponent's Dark angels army which had 12. I find that the troops just don't have much punch, and so I rely upon small units of specialists (Crisis Suits, Broadsides, and Hammerheads) for dealing with certain enemy units.

After Imperial Guard, I'm not sure which army will be next. Possibly Dark Eldar or Space Wolves. I really don't keep up with these. I can't see past my giddiness over the new IG codex. Now, so see if I can play Catachans.

Deetwo
01-04-2009, 17:35
And I think Dark Eldar and Necrons after that?

Captain Micha
01-04-2009, 17:40
hello all, I am looking into starting a 40k army sometime in the near future. As of right now I play about 5 different fantasy armies so tactica development shouldnt be an issue. I as hoping you could answer some questions I have

what are the current top armies?

if not inluded in the list of top forces how do Eldar, witch hunters and Tau fare out?

which army after imperial guard is set to release for new models and rules?

Orks
followed by
Chaos Marines

Third place in my opinion is Eldar.

Witch Hunters appear to have a strong army list but it's hard to say since I've never seen them played.

Tau ... it all depends on what kind of Tau you field and what kind of opponent you have. I'd rate them down towards the bottom of the middle. And no they aren't a good beginners army.

the best deal though going is a pair of Black Pass boxes..... two armies for the price of one that way. Either army you get with Black Pass is a good beginner army. Orks play alot like a fantasy Race. Get up close and beat people down. Your infantry trays will come in handy with Orks.

Kyrios
01-04-2009, 17:40
Neither tau, WH or eldar is a real "beginners" army. Of those WH have the rather large con of being an all metal army if that is any guide

miasma
01-04-2009, 17:50
I think Chaos Space Marines is always one of the top armies if not the top army ;-) Well, ok, I'm just getting back to 40k, last time I played 2nd edition :-)

zealot!
01-04-2009, 17:58
anyone w/a 5th ed book is good. orks, eldar, marines, chaos marines, all set...

Marshal Sinclair
01-04-2009, 18:01
Tau and Eldar are both simple armies to pick up, as are Mech SoB if you're quick. SoB were my first army after a 5 year break, and I've only ever lost a single game with them.

Sons of Alaitoc v.2
01-04-2009, 18:07
Eldar: The complete opposite of space marines, as they are fast, but weak, small army, a lot of good all round action.
Orks: If you like to have numbers that can almost be double your enemies, and you like to smash stuff, but very easy to kill, and not very good at shooting.
Witch Hunters: All round small army, with a lot of powerful units, and very good special rules (unless my friend has been cheating)
Tau: Average amount of forces, devestating when shooting, may as well give up straight away in close combat.
Space Marines: All-round mixture, but small army, maybe a bit more than Eldar.
Tyranids: Very large amount, of fast and agile units that are devestating in close combat, but doesn't have much ranged weapon.
Dark Eldar: Just about the same as Eldar, but weaker, and more powerful in close combat.
Chaos Space Marine: larger army than Space Marines, almost the same as SM, but I have not played against them much.
Daemonhunters: Very small army, less special rules than Witchhunters, but more killage in close combat.
Imperial Guard: Mediocre troops compared to SM, very large numbers, and the best tanks.
Necrons: Hard to kill, thats all I know
Chaos Daemons: The most daemony?

GeneralDisaster
01-04-2009, 18:11
Witch Hunters: All round small army, with a lot of powerful units, and very good special rules (unless my friend has been cheating)


Cheating? Moi?

Marshal Sinclair
01-04-2009, 18:59
Tyranids: Very large amount, of fast and agile units that are devestating in close combat, but doesn't have much ranged weapon.

Somebody has never played against Nid'Zilla. My 1,500 point Nid list includes a Combat Flyrant, 6 shooting Fexes, 3 Ravenors, and 12 Stealers. It usually wins by annhilation. I usually only take this list against people who tooled up against my Guard!

brightblade
01-04-2009, 20:52
Cheating? Moi?

Lol. I can just see the innocence on your imaginary face.
:D
Not that you have an imaginary face.
:)
At least I hope not.
:rolleyes:
Ahem, moving on.
:eyebrows:

I would love some toast, or maybe a crumpet.

massey
01-04-2009, 21:19
Space Marines and Orks are both good starting armies. They have the advantage that the Assault on Black Reach box set is cheap and contains a good amount of both armies. You could buy two of those sets and have enough to play a decent sized game. Both armies also benefit in that they have very recent codexes, so you don't have to worry about the rules changing on you.

Eldar are effective, but they aren't top tier like they used to be. They had their heyday in 4th edition. They're still powerful, but some of their cheesy combos went away. They have a beautiful model range and are well supported by GW. Their rules work well and they probably aren't due for any sort of update for another two or three years, so you'll have enough time to play and enjoy them.

Tau suffered with the change to 5th edition. Close combat became more decisive, and Tau just aren't very good at it. Their army is mostly plastic and they aren't a terrible beginner army. Their rules could use a polishing and they've probably got a new codex coming out relatively soon (but not this year).

Witchhunters have a beautiful model range. But it's all metal, so it's very expensive. They should get a new codex by next year, so you're risking buying a nice expensive army and then having the rules change on you. They aren't the strongest army, but they don't suck.

zoggin-eck
01-04-2009, 21:23
Does it really matter what people think are the "top" armies? I don't think it's a healthy way to start 40k.

The idea of there being "better" armies is just as stupid in 40k as Fantasy

Marshal Sinclair
01-04-2009, 21:28
Witchhunters have a beautiful model range. But it's all metal, so it's very expensive. They should get a new codex by next year, so you're risking buying a nice expensive army and then having the rules change on you. They aren't the strongest army, but they don't suck.

In all fairness though, if you buy a SoB army you want Battle Sisters, Rhinos, Exorcists, Seraphim (with hand flamers) and a Canoness. Nothing on that list will be obsolete when they get a new book. Plus metal isn't that much more expensive than plastic, - until you want to start buying the special and heavy weapons. For the optimum weapons layout you want a Melta Gun, Heavy Flamer, Vet w/ Book, Bolter and 7 girls. That will set you back 30 ish for one squad, then the 20 for the Rhino on top of that.