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Thylacine
20-12-2005, 05:55
G'day all.

If you could tool up a Warhound using any of the weapons available from FW, what would you give it and why? The versions from FW are, "Mars Pattern Warhound Titan armed with a Vulcan Mega Bolter and Plasma Blastgun", "Lucius Pattern Warhound Titan armed with a Vulcan Mega Bolter and Inferno Gun" and the Wolf Pattern Warhound Titan armed with a Plasma Blastgun and Turbo- Laser".

Each has a plus and minus, the Turbo-laser is now overpriced (it is just a las cannon) the Inferno gun (why not call it a cannon?) uses the small blast template, how come FW did not make a flamer template for it or use the GW flamer template?

As some will know I am in to Warhounds and the opportunity to swap a weapon or two has come up and I need help in deciding what to do.

Thylacine.:chrome:

xerxeshavelock
20-12-2005, 08:25
Two Vulcan Mega Bolters is all you need really.20 Rending shots should hose anything!!

firestorm40k
20-12-2005, 08:30
Yes, in 40k VMBs are ideal. Shred through infantry AND tanks! :D As for in Epic, Turbo Lasers and PBGs are great - if you want to use Warhound Titans properly (how about half a dozen in a Titan Legions army? :) ), get in to epic! ;)

Chaos and Evil
20-12-2005, 09:32
The VMB's are short ranged though... up against a titan-killer you'd be toast.

Barbarossa
20-12-2005, 09:35
I thought VMBs were more or less like 4 Heavy Bolter rolled into one weapon. Has that changed?

Puffin Magician
20-12-2005, 10:59
Barb: Vulcan Megabolters are now 2.5 Long-barreled Assault Cannons rolled into one.

The Mars-pattern covers AT and AP with more than sufficient firepower; The PBG can knock out a small Titan/Superheavy vehicle while the VMB blasts apart an entire infantry squad.

Doesn't the Inferno Gun use three templates? And the Turbolaser is 72" Heavy 2, which is more than "just a Lascannon". Personally only the Tubrolaser isn't up to par with the rest, but I still like my Wolf-pattern.

TheSaint
20-12-2005, 12:17
I'd go for the Mars pattern with VMB and PC. I have one myself, anti-infantry at it's best (well, for a warhound) and decent AT capability. No good going toe to toe with a Titan anyway. WH weren't designed for that.

Ubik_Lives
20-12-2005, 12:47
You guys need Imperial Armour 3. They tooled most of the weapons. The Inferno gun does away with the three small blast templates and now has the 7" massive blast template that the bombard uses. Like the Hellhound it has the BS to hit and 4+ if you miss stuff, and like the Hellhound it lost the auto break rule. But still! 7" diameter flamer!

Chaos and Evil
20-12-2005, 12:52
You guys need Imperial Armour 3. They tooled most of the weapons. The Inferno gun does away with the three small blast templates and now has the 7" massive blast template that the bombard uses. Like the Hellhound it has the BS to hit and 4+ if you miss stuff, and like the Hellhound it lost the auto break rule. But still! 7" diameter flamer!

The new rules are also in the Imperial Armour Update 2005 book, although the Inferno gun's stats are misprinted as Str7 AP3 instead of Str6 AP4 (See IA:3 Q&A on the FW site)...

damz451
20-12-2005, 18:09
i'd prefer eldar titans... look cooler and half the price

Asher
20-12-2005, 18:44
Heavy Inferno Cannon and the Plasma Blastgun is all you need.
Having a massive blast (7"!) and a AP of 3 the HIC is ideal for killing masses of any type. Against 2+ armor and vehicels the plasma blastgun will do, with even better AP and melta like proprieties in vehilce killing.

Chaos and Evil
20-12-2005, 18:48
Heavy Inferno Cannon and the Plasma Blastgun is all you need.
Having a massive blast (7"!) and a AP of 3 the HIC is ideal for killing masses of any type. Against 2+ armor and vehicels the plasma blastgun will do, with even better AP and melta like proprieties in vehilce killing.

Sorry dude, the Inferno Cannon is AP4.

Asher
20-12-2005, 18:55
Sorry dude, the Inferno Cannon is AP4.

Really? I have got a issue of the IA update right here and it says AP3.
It must be a typo then, strange.

starlight
20-12-2005, 18:59
Mars Pattern.:evilgrin:

Chaos and Evil
20-12-2005, 19:29
Really? I have got a issue of the IA update right here and it says AP3.
It must be a typo then, strange.

Yes it's a typo, I mentioned it on page 1 actually.
The real stats for the Inferno gun are Str6 AP4, IA:3 has those stats printed and ForgeWorld have confirmed that they're the correct ones.

pyramid_head
21-12-2005, 05:17
Barb: Vulcan Megabolters are now 2.5 Long-barreled Assault Cannons rolled into one.

The Mars-pattern covers AT and AP with more than sufficient firepower; The PBG can knock out a small Titan/Superheavy vehicle while the VMB blasts apart an entire infantry squad.

Doesn't the Inferno Gun use three templates? And the Turbolaser is 72" Heavy 2, which is more than "just a Lascannon". Personally only the Tubrolaser isn't up to par with the rest, but I still like my Wolf-pattern.

inferno cannon uses a 7 inch templte like the bombard now and the rules to hit like the cannon off the hellhound.

basically its obscenely hot.

best combo you can get atm is plasma blastgun and inferno cannon

starlight
21-12-2005, 05:58
I still think that I'd take the VMB over the Inferno Cannon.

<waits for Titan with VMB/PBG/IC:evilgrin:>

Chaos and Evil
21-12-2005, 09:20
I still think that I'd take the VMB over the Inferno Cannon.

<waits for Titan with VMB/PBG/IC:evilgrin:>

Just buy two of them, mix the weapons and sell the one you don't want. :rolleyes:

Puffin Magician
21-12-2005, 11:21
I guess I'll decide which weapons I like best when FW makes up their mind and stops changing their stats. I couldn't remember if the 7" blast was also a screwup just like the s7 ap3 rule; they haven't been very good with their editing lately or they can't make up their minds as to which is an appropriate statline. Playtest rules, then print them!

*Waits for Titan with Megabolter, Plasma Blastgun & Inferno Cannon*Sounds like you want a Hun-Reaver Titan, then.

Mars Pattern.Which one, Specialist Games', Armorcast's, or Forgeworld's?

Chaos and Evil
21-12-2005, 11:31
I guess I'll decide which weapons I like best when FW makes up their mind and stops changing their stats. I couldn't remember if the 7" blast was also a screwup just like the s7 ap3 rule;

The IA Update 2005 rules are all correct except the S7 ap3 on the Inferno gun.


they haven't been very good with their editing lately

Agreed.


Sounds like you want a Hun-Reaver Titan, then.
Which one, Specialist Games', Armorcast's, or Forgeworld's?

Buy a FW Epic scale Reaver and use it as a really really tiny 40k Titan.

Thylacine
21-12-2005, 13:55
To all those that replied, thanks for the input.

The Inferno Gun needed an overhaul, I would have suggested that for a weapon as large as the Inferno Gun, a larger template be used or failing that it should use the Ordnance template under the Large Blast rules. Looking at an old WD today #142, the Inferno Gun, in Epic had its own template 25cm x 6.2cm which is longer, though slightly thinner than the one we have now. Perhaps FW should produce templates like GW does?

The Turbo-laser still uses the small blast template, however with most players using a T of sprue to set their models exactly 2" apart the small blast template is almost useless, unless you can catch some models bunched up. The Turbo-laser remains S 9, AP 2 (just like a Las-cannon), which is ok accept for the cost, 210 points, for another 40 points one could put a Land Raider on the table!

The VMB's 10 shots are great with rending, unfortunately just when you need to scythe through a squad or marines a bad roll of the dice can see it do absolutely nothing. Such is life.

At the moment I favour using the Plasma Blastgun and Vulcan Mega-bolter together on a Titan, this gives good range and covers AT and AP, however I would like to be able to reach the far corners of the gaming table with Turbo-laser it has the range but the price sucks and you already know my feelings on the Inferno Gun.

I still think that the Warhound Titan is way overpriced, when you bring it to its basic stats it has two shots, two AV 12 shields and you can bring it down in one or two rounds of shooting for marines in a 3000 point game. Forget the self repair as you still need chance to do that and even if you bring up the shields on turn 2 chances are the Warhound won't make it past turn 3. Don't get me wrong, I love seeing the Warhound on the table, it takes the sting out of those big TAU and Eldar guns and if your opponent is in any way a power gamer they are guaranteed to loose the first game against you. Then they go away look at the rules and work out how to attack a Titan in its weak spots. I much preferred having the total cost of a Warhound Titan set at 760 points and limiting it to games of 2000 plus points.

Now for something different. Just how many of those that responded to my post are using their Titans in games? The reason I ask is the last e-mail I received from FW repeated their position that they make models for modellers and not for gamers. None of the Si-Fi or military modellers that I know use FW kits, not enough detail in the kits to make a prize winning model for the cash outlay.

Anyone using the FW Tech-Priest Engineer and Princeps on the table? I like to put a Tech Priest with a couple of thralls on the ground behind the Titan just for looks and I always have a shielding squad of marines there to stop the Warhound from being assaulted.

Thylacine:chrome:

Chaos and Evil
21-12-2005, 14:23
I use FW Elysians on the tabletop... gotta treat them carefully of course.

Thousandth Son
21-12-2005, 14:33
I would probably have to go with the Vulcan Bolters and the Plasma Blastgun. Plus I like the looks of the Mars pattern better, or the Chaos Titan.

Chaos and Evil
21-12-2005, 16:27
I would probably have to go with the Vulcan Bolters and the Plasma Blastgun. Plus I like the looks of the Mars pattern better, or the Chaos Titan.

I prefer the Lucius Pattern... the Mars pattern one seems oddly like a little chubby baby from some angles.

Odd description I know but there you go.

starlight
21-12-2005, 19:26
Yup, Puffin Magician gets it.:D I want it *ALL*:evilgrin:.

As far as the Warhound goes, I'm a fan of the current FW Mars pattern Warhound. Since I'm a fan of the *ancient death machine* line of thinking, I think that the *older* look is great. That said, I *do * like the more modern look of the Wolf and Jackal, but don't feel that they fit with the background, rather the FW designers love of modern tanks.

Killgore
21-12-2005, 23:11
so which would win a Baneblade with anouth LemunRuss tanks to make it up to a Warhounds points value or a Warhound?


could be a interesting match up


in responce to the original question I'd say PlasmaCannon and VulcanMegaBolter, you can kill anything in a normal 40k game

starlight
21-12-2005, 23:20
That matchup would come down to the mission and the skill of the players. Given the tank driver's ability to split the fire by running one vehicle around the rear of the Warhound, it would depend on the options offered to the Titan player. The tank player's ability to sit out of range of some of the Titan's weapons would have some impact as well. A Titan armed with the VMB and Infrno Cannon would be hurting, whereas the TLD and PBG *could* make short work of the tanks.

A more *fair* matchup would be two Titans against a Baneblade/Shadowsword Squadron, which is what would be expected on the battlefield. In this case, it would be back to the skill of the gamers and the mission goals.

Killgore
22-12-2005, 00:34
I gotta find a oponunt who has a Warhound to fight against my Armored Company and Baneblade :( so many questions will go unansered if i don't :cries:

Puffin Magician
22-12-2005, 14:43
• Baneblade + Russ vs. Warhound: Obviously a Wolf-pattern since it's the AT variant; blast the Russ with the Turbolaser to stop it running around to side armour [rear? these wouldn't start so close together...], and turn the Blastgun on the Baneblade. s8+2d6AP under the template hole [which isn't hard when you're hitting a tank that's 9" square], and TK is likely to kill it. If the tanks went first I'd probably fire the Russ's & Baneblade's Lascannons to bring down a Void Shields [s9 vs the BatCan's s8, so easier] and the Baneblade's Mega Battlecannon to pummel the Titan's armour. Still probably wouldn't bring it down, unless you were lucky with dice rolls.

• 2 Warhounds vs. Baneblade + 2 Shadowswords: Baneblade smashes down the Void Shields [Mega Battlecannon + Autocannon at one 'hound, 2 Lascannons at the other], and then the 'Swords open up to vapourise the unshielded Titans with their s10 TK guns. Unless both Warhounds are sporting 2 PBGs each they'll be hardpressed to retaliate in such a devastating manner, although Two Wolf-patterns would certainly make a big dent.

Although if it were my choice of Superheavy Tanks, I'd take 2 Stormblades and 1 Shadowsword. More weapons = less Titans.

Killgore: I'd play against you if my titan was finished!

Killgore
22-12-2005, 22:19
I'm kinda hoping one day I'll take my heavy vehicles to a GW portsmouth (uk) megabattle and hope someone there has a big vehicle to fight against

when i get my new flat sorted out and get a new gaming table set up I'll let my Eldar chum proxy a Warmachine or warhound titan or something

VanHel
23-12-2005, 04:39
Found out the owner of the local game store has a warhound too. So megabattles here I come!

scottb
23-12-2005, 16:15
Talking of large battles I`am trying to organise an armoured battle at our club, for super heavy vehicles we have, so far:
1xPhantom titan, 2xforgeworld revenant titans, 1xVampire hunter, 1xStormblade, 1xshadowsword, 1xScorpion and a Baneblade.
The table will be 18ft long by 10.5ft wide with a hole near the middle for access, the hole will count as a mesa to block line of sight and various ruins and low hills will be dotted around. Just trying to think of ways to make it run smoothy, anyone got any tips or ideas?