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raptor2005
20-12-2005, 16:15
this page is for people who want to bring an army back
so let out your steam on armys that were stopped
and get wrighting on this page.

Piku
20-12-2005, 16:19
I think there's only squats and harlequins, and those weird zoat things.
Harlequins are kinda fun, but not as an army in themselves. The others? good riddence.

Chaos and Evil
20-12-2005, 16:22
I'd like to bring back the TACTICS.

Like sensible line of sight rules (I can shoot right through the fifty guardsmen in front of me, but not between the spindy little legs of a sentinel).

Allow charge reactions (ForgeWorld's building fighting rules are a good start on this)

Sensible vehicle squadron rules.

More complex movement rules with species/unit based movement stats.

Decent Morale/Leadership rules.

Gah, I could go on for ages with this.


Also I'd bring back the Space Zoats.

Zark the Damned
20-12-2005, 16:22
Zoats weren't even an army, just a Tyranid construct that was more independant then the others, some broke free of the hive mind and went to ally with other races...

heretic
20-12-2005, 16:26
Harlequins are still around...

Nurglitch_PS
20-12-2005, 16:28
Zoats weren't even an army, just a Tyranid construct

They were no more a Tyranid construct than the Genestealers were. Zoats were a part of the primary fantasy setting, ported over to the Wh40k. They were "tyranidized" much much later to explain away their disappearance.


The only army I'd really like back is the Genestealer Cult.
Oh, and realease the bloody codex for the Lost and the Damned.

Crube
20-12-2005, 16:29
I'd like to see the Harlequins, maybe as an add on to an Eldar re-do

Squats...I always like the squats...

Zoats - meh (sorry Zoat Fans)

And Genestealer Cults - yay - bring back the cult limo

simonr1978
20-12-2005, 16:38
I liked Squats too, as apparently did many who have played GW back in the RT days, however, and this is a big however, it doesn't seem like that many of us (Myself included) liked them enough to actually buy them.

Even back when they were supported by an Army list and model range, I have never seen a Squat Army then or since (I started playing in 1991). I would like to have seen Squats remain part of the 40K universe rather than being written out with the explanation almost an afterthought and the official line seeming to be "We've got rid of them, we've made our decision, so tough", however I can fully understand GW discontinuing them. Why make something that no-one seems to buy?

Also, Zoats were included as part of the first Tyranid Army list (As published in a WD about a decade ago) as a sort of intelligent, independant Tyranid bio-construct.

Gamgee
20-12-2005, 16:39
Goffic Rockers!!!!!

librerian_samae
20-12-2005, 16:39
I would like to see arbites, proper bought back in some how

Crube
20-12-2005, 16:47
I reckon that the Arbites fit better in the Necromunda / Inquisitor realms rather than the 40K one (game wise) personally...

Icarus
20-12-2005, 16:48
A proper return of the Harlequins (as opposed to a rubbish and non-official list in Citadel Journal!) would be fanastic.

Venkh
20-12-2005, 17:32
Mods

not the parka wearing scooter lovers but the ones that make it harder to do things in different situations.

TheSaint
20-12-2005, 17:37
If they can make a Grey knight army they can make a Harlequin army. I'd like to see one.

Apollyon
20-12-2005, 17:39
Bring back 2nd ed as a "specialist" game a Win/Win for GW it will bring back some players that droped out, it will sell more minis, it will cost 0 to Greed Workshop. Best of all it will permit 40k to be played from skirmish to battlelevel (2nd skirmish to 4th ed's battle level) and we play a proper skirmish game instead of daft kill team.

ankara halla
20-12-2005, 18:12
I'm with Apollyon here!
2nd ed still rules in my mind and with just a little bit of tweaking to prevent herohammering the core rules of it could easily work as the basis for the "advanced" rules set there's been some talk about.

EVIL INC
20-12-2005, 19:01
The only ones that really "fit" the 40k world were the squats (which belonged more then some they left and all that came after) and possibly the slann. the harlys should only really be allies of reguler eldar rather then an army unto themselves (unless you do a special fancy special one like the last chancers) and the zoats were best as part of a bug army.

Hlokk
20-12-2005, 19:12
this page is for people who want to bring an army back
so let out your steam on armys that were stopped
and get wrighting on this page.
Based on this, I'd bring back spell and grammar check. :rolleyes:

In all seriousness, I'd bring back zoats, but seriously change the models, so their less bulky and more graceful/slender.

Did anyone notice the alude to Zoats in the new tyranid codex under "Forgotten hive fleets", it looks to be hive fleet nautilus.

Griefbringer
20-12-2005, 20:16
They were no more a Tyranid construct than the Genestealers were. Zoats were a part of the primary fantasy setting, ported over to the Wh40k. They were "tyranidized" much much later to explain away their disappearance.


:confused: Original RT rulebook mentions zoats as being tyranid creations. :confused: Anyway, a vot for the zoats and zoatibix!

I would also like to vote for bringing back to schools teaching of English grammar and spelling.

Sandlemad
20-12-2005, 21:18
There were some pretty nice zoat conversions in black gobbo a while back. Oh sorry, you're right. Forgotten hive fleets.:rolleyes:

Hive fleet colossus, apparentley.

Links:
http://us.games-workshop.com/games/40k/tyranids/painting/forgotten_fleet/t_collossus.htm

http://us.games-workshop.com/games/40k/tyranids/painting/forgotten_fleet/r_collossus.htm

That second one looks most cool indeed.
I think they'd be better in Inquisitor. An ordo xenos chap trying to hunt down the last few remaining alien filth...:evilgrin:

Easy E
20-12-2005, 22:16
Some sort of Cult based army list. You always here about what a threat they are. The only cultists you can get are associated with Chaos Marines. I guesss those guys have nothing better to do than hang out with a bunch of Cultists.

I liked the Squats. However, they needed a complete re-work starting with the name. They could easily have been re-designed into a defensive battle/firepower niche. See my attempts to do so here: http://www.warseer.com/forums/showthread.php?t=18053

I also liked the old Slaan. They were more ancient tribal warriors (kinda like Exodites) that achieved such spiritual success, that their society actually regressed. Kind of a Noble Savages idea. (Note: Author does not necessarily espouse the Noble Savage ideal).

I would also like to see an expansion on some of the other Xeno races and empires that the Imperials battle/exterminate/contain on a daily basis.

simonr1978
20-12-2005, 22:32
Sorry but I hated 2nd Ed, if that were brought back I would permanently pack up my figures. If you're talking rules, Bring back RT, just put it all the ammendments neatly into one rule book with a couple of Codex-cross-compendium type books to back it up.

Griefbringer
20-12-2005, 22:46
Some sort of Cult based army list. You always here about what a threat they are.

Human cultists (chaos, genestealer, rogue psyker) would form a very natural opponent for most sorts of Imperial forces (especially inquisition and arbites), and still work reasonably well against chaos (having summoned the chaos space marines, but having come to other thoughts having found what fate would await them).

Trouble with a cultist force is that to be flyffy it should contain lots and lots of cheap and inefficient cultist rabble, led by maniacal agitators. Stronger elements would include the coven, renegade guardsmen and depending on the cult mutants/daemons/genestealers/psykers. However, heavy weapons and heavy armour might be in restricted supply.

Not necessarily the easiest sort of force to sell for people: the idea of painting 200 cultists armed with pointy sticks might not be the most endearing for the slower painters.

Icarus
20-12-2005, 23:32
For cultists you can pretty much go with a Lost and the Damned list surely? Not much difference between the stats for a traitor and the stats for a cultist I'd imagine.

Apollyon
20-12-2005, 23:34
Why? RT especially after the battle book basicly was 2nd ed.



Sorry but I hated 2nd Ed, if that were brought back I would permanently pack up my figures. If you're talking rules, Bring back RT, just put it all the ammendments neatly into one rule book with a couple of Codex-cross-compendium type books to back it up.

simonr1978
20-12-2005, 23:45
I disagree. 2nd Ed played very different from RT. Which Battle Books are you referring to? I admit I prefer to disregard the weapons and vehicle books released just prior to 2nd Ed, but the rest of it to me played much better and much more satisfactionally than 2nd or 3rd Ed. The game worked well without needing the dumbing down that has occured since.

I preferred having grenades function as weapons rather than "abstracts", I preferred not having the uber-characters of 2nd Ed, I preferred having Armour save modifiers which I think worked much better than the current All-or-nothing AP system (C'mon GW, your players are not thick, we can handle the concept of ASMs!), I preferred having different movement rates (Again a concept not too difficult to grasp), and I preferred the older style army lists to the new Force Organisation Charts.

I personally feel that RT felt better as a game than the editions published since, the real weaknesses of RT to me were that Vehicle rules were never really sorted out properly for it and you had to have so many books to start off with.

the spook
21-12-2005, 00:20
In regards to RT and 2nd ed, i think most people look back on with more fondness than is really warranted. I had both editions, and tried very hard to play both.

RT is and was very disorganised to my mind, and was more akin to Role-playing game with miniatures than a proper skirmish game.

Of course the move to 2nd ed. definitively quashed the 'role-playing' aspects of the game, but still suffered from a fundamental imbalance between armies, where vehicles were death-traps, Marines were king (even moreso than now), and the Eldar were unbeatable gods of slaughter.

Oh yeah, and playing small game by todays levels took close to half a day to play through, and was still confusing due to all the add-on rules (Dark Millenium anyone.)

Overall, i was immensely cheered on by the move to 3rd ed. to simplify the game and focus to small-scale squad combat in the 41st millenia. For all of you who contend that simple=stupid, all i can say is that the rules of chess are also very simple, but i'd like to see you say that the rules for that are "dumbed down".

Now that i've finished ranting, i will like to contradict myself by saying i miss the old grenade rules, even if it took forever to workout (imagine the fun of working out a whole squads worth of blast templates for an idea of how tedious it could get), but part of me chaffs at the idea of frags being little better than suppression weapons.

Also, i'd love to see a proper port of Space Hulk redone for todays gaming world. I know they did the special rules in Black Gobbo, but i'd love to see a new boxed set like the old one...

IncubiLord
21-12-2005, 00:45
Don't know what you played in 2ed, but my Tyranids and my father's IG were the god-armies around here. We ended up playing against each other so much for 1st place in tournaments that we would literally dice for the win instead of playing yet another slaughterfest.
I have many complaints over what's happened to the Tyranids since those days, but that is a rant best reserved for another time.
I would like to see the Kroot get a full codex of their own. They got this poor excuse for an army list in chapter approved, and then went back to being lackeys for the unbearable Tau.

C. Langana
21-12-2005, 02:15
I'd like to see more Arbites and some random cultist types.

Amon Ra
21-12-2005, 02:47
I'd like to see Zoats return. Make em like Ogre Kingdoms of Fantasy, then everyone is happy!

I'd also like to see Gene-cult lists, maybe as an add on to the Imp Guard book.

But most of all, I'd like to see Eldar and Orks return to 2nd ed like lists.

the_yuk
21-12-2005, 02:50
I dlove the genstealer cult back, never played them but it was good, im also a arbite fane, and i think tehse two would be well suited in teh upcomeing cities of death book.

NorthernMike
21-12-2005, 02:57
I think the "police" definitly fit better in the Necromunda stype of gaming.

But something, not an army, I would love to see brought back is the Imperial Guard Comm-Link for 2nd Ed. The current style is so much worse. Those old bombardment style links were so much fun, and way cool for fluffy stuff. IG don't need walkie-talkies.

BattleSarge
21-12-2005, 04:37
I'd love to go up against as gene-stealer cult list again. Those old limos were a hoot.

Squats are a must.