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View Full Version : Waaagh! Grumbad - Orcs & Goblins 2250pts



SchultzChaos
28-04-2009, 19:04
Hello, hello, Warseer! Been in and through the forums a couple of times, and finally made it past my Stupidity-test. So here I am, and would like some tips on my O&G list. :)

I would appreciate constructive criticism, on the army list.

Grumbad da BIG an' BAD - Orc Warboss - Boar, Best 'at, Iron gnashas, Ulag's Akkrit Axe, Enchanted shield, Light armour / 244pts

Urk da Bannawavva - Black Orc Big Boss -Boar, Heavy Armour, Battle Standard Bearer, Mork's Spirit Totem / 180pts
Skvirchnik da Shrimp - Night Goblin Shaman - Level 1 Wizard, Staff of Sneaky Stealing / 100pts
Rutgub Gobbokikka - Savage Orc Big Boss - Spear, Shield, Light Armour, Boar / 95pts

26 Orc Boyz - Full Command, shields / 185pts
25 Orc Boyz - Full Command, shields / 180pts
25 Orc Boyz - Full Command, shields / 180pts
21 Night Goblins - Muscian / 67pts
20 Night Goblins - Muscian / 64pts
5 Wolf Riders - Muscian, spears / 71pts
5 Wolf Riders - Muscian, spears / 71pts
5 Spider Riders - Muscian, spears / 71pts
5 Spider Riders - Muscian, spears / 71pts
2 Snotling Bases / 40pts
2 Snotling Bases / 40pts

Orc Boar Chariot / 80pts
Goblin Wolf Chariot - Extra Crew / 63pts
5 Savage Orc Boar Boyz - Muscian, spears, shields / 157pts
2 Spear Chukkas / 70pts

Giant / 205pts
Gob the Troll / 40pts

TOTAL 2249pts

Power Dice: 3 Dispel Dice: 6 (7)

So, the main idea is a huge battleline, including the infantary, supported by troll, giant and chariots. Goblins will work as supporting units to my orcs. The General, with his BSB buddy will be running around alot in the main battleline. At the flanks of the battleline will my spider riders, escorting the savage orcs boar boyz(who will be led by the Savage Orc Big Boss). On the battlefields most outer flanks I will put my snotlings (who will pick their noses and scratch their crotches), so they can give me, or contest table quarters. Here will the wolf riders, shaman, and the spear chukkas make their homes, to give them more free space to both harras the enemy's flanks and be a harrasing menace. The shaman will be put on the far flank to make sure he doesn't come to harm with panic, from other little gobbos.

So what do you think?

rtunian
28-04-2009, 20:37
if you made no other changes, i would say drop the extra crew on the goblin chariot and have an army that conforms to the point limit.

i'm not sure if a blorc big boss is a good idea to accompany your savage boar boyz, since you only have 5 and they test for animosity. if that unit squabbles, (god forbid, when you call a waaagh) your boss might make them run away! i'd "downgrade" the boss that's meant for them to a savage orc big boss on boar with light armor, shield, spear.

SchultzChaos
28-04-2009, 22:29
The problem with the chariot is that when I bought it I couldn't help myself converting more gobbos on it. :P
And here we commonly breaks the point-limit with 1-5 points ;)

Note taken with the orc big boss, leading the boar boyz. I thought that the whole unit automatically rolled a 6 on the animosity table, when a "blorc" strolled amongst them. Well well. A Savage Orc Big Boss it is.

Any thoughts where to put the shaman? Is it more reliable to put him on the outer flank of the army?

Stuffburger
29-04-2009, 04:00
I'd throw away a snotling base and one of the NG units to upgrade the boar boyz to big'uns and give them the banner of butchery for maximum wrecking potential. Then they don't need the help from a warboss. The extra points could beef up the NG unit a bit and add a fanatic.

Looks good though, more personal preference than anything else.

rtunian
29-04-2009, 05:16
boar boyz can use a magic standard w/o biguns btw, if you don't want to cut too many points

SchultzChaos
29-04-2009, 07:27
The problem with cutting out a snotlingbase is that then they don't contest table quarters. :/

I will test the list without the banner of butchery first, and then one with, so I can compare the results. I'm a bit tingy with dropping a NG unit, because then my "support-line" is badly weakened, and one of my orc units stand without a bit of help.

Thanks for the comments, though! I really appreciate your time! :)

sephiroth87
29-04-2009, 12:40
You already have 4 fast cav units that can contest table quarters. I'd drop one snotling unit. And your support line is already huge and unwieldy. You ain't gonna miss those goblins. Truthfully, I'd drop the champions from the orc units, too. Buy a fanatic for your one night gobbo unit, and use the points to buy another chariot. Your shaman can take one and it makes him useful rather than a liability. Or you can use your wolf chariot as a ride for your shaman and then buy a boar chariot with the special slot you'll have open.

As it is, I think the list is pretty good. I just think you need more hammer and less anvil in your list.

Da GoBBo
02-05-2009, 15:29
I think orc champions are amazing so I don't agree with Sephi on that one. He is right though, a bit unwieldy (iv played lists like this for quiet a while, I like it, but this is indeed a problem) and to much anvil indeed. I think 2 orc units (make them 30?) is enough. This opens up a lot of points to spice some things up and gives ye more space to manouvre. This way you can also have a boss in all your big blocks.

You might want to consider equiping your gobbos with nets. Iv never seen them in action, but -1S at the enemy is nothing to sneeze at.

I'm not to sure about the chukka's. If you take em, take 4 and preferebly some doomdivers as well. If you take so little warmachines, I prefer rock lobbers. In your list, I think I would trade em for a chariot.

Milgram
02-05-2009, 16:15
the orc bosses are nice as they not only have an additional attack. BUT they cost a lot AND if you're fighting against a single character, he will challenge the boss and therefore be immune against any other attacks.

chukkas are nice by two, allthough it depends on your enemy. sometimes the lobber is just better. but then again I have extinguished a unit of cold one riders and a unit of repeater xbows with one chucka... artillery does not get better the more you have. depending on the situation a wolf chariot equals or excels two additional chukkas. with 5 blocks of infantry, you are almost dependant from a hill in your deployment zone to make 4 chukkas worthwile.

goblins with nets are... expensive. only makes sense if you use them as a taxi imho.

Da GoBBo
02-05-2009, 17:31
chukkas are nice by two, allthough it depends on your enemy. sometimes the lobber is just better. but then again I have extinguished a unit of cold one riders and a unit of repeater xbows with one chucka... artillery does not get better the more you have. depending on the situation a wolf chariot equals or excels two additional chukkas. with 5 blocks of infantry, you are almost dependant from a hill in your deployment zone to make 4 chukkas worthwile.

True, or you should go gunline all the way, which drastically alters your list so thats no option. I like the lobber because I guess well and the damagepotential is amazing. Also, my chukka's allways seem to miss a lot :)


goblins with nets are... expensive. only makes sense if you use them as a taxi imho.

... yes, it allways bothers me. I like their potential when combined with shield orcs, but 95+ points for gobbo's, ouch. I will try it out simetime though. Then again, a chariot is probably the best support an orc unit can get.