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crashbang
22-12-2005, 17:48
hey all. in between working on other things, i wondered if anyonw would help me make a squig hopper mad list, a band of gobbos and the odd orc who are obsessed with bouncing around on their deranged living baloons, along with some gobbos who have tagged along.

ive made some specifications

1) must be a fun, and funny list to play with

2) must not just consist of squig, big squig, and large squig

3) must have different variations of squig, items, etc.

and i have had thoughts about some things:

*misfires: for the misfire table, a 1 or 2 use their normal effects, a 3+ uses the 'act like squig' misfire.
*bouncing fanatics: these are hidden inside of units, and may be released at any time. they use the artillery dice and scatter dice to move, although on the turn they are released they can go in a direction the controlling player wishes. on contact with the enemy it inflicts d6 strength 5 hits distributed as missile attacks, and then does another move. after hitting a unit it may hit no more in that turn, being placed 2 inches away from any unit it would hit. on a misfire on the artillery dice the squig explodes and is removed as a casualty. this also applies if it enters difficult terrain (it hits a tree and explodes)


so heres the challenge. i could just suggest that you convert an army and use 'counts as' rules, but thats the easy and less fun way. any one wanna help out?

IncubiLord
22-12-2005, 19:21
Unfortunately, I don't have a WFB Ork&gobbo army book.
I suggest using squighounds from 40K, maybe use a form of squiggoth on the steggadon scale, bring in Gnasher squigs, use buzzer squig jars, and in general steal anything squiggly in the 40K 2ed codex that fits into a fantasy setting.

crashbang
30-12-2005, 20:35
lo all.

having got some initial ideas together i started basic construction of the army, plus some other bits and bobs.

LORDS
Savage Orc Warboss
Goblin Great Shaman
Orc Great Shaman

HEROES
Goblin Commander
Savage Orc Cheiftain
Goblin Shaman
Orc Shaman

CORE
Squig Herd (mainstay unit)
Squig Hoppers (Small Skirmishing units)
Goblins

SPECIAL
'Squiii!' Savage Orcs
Savage Orc Squig Riders
Red Squigs

RARE
Snotling squig catcher
*something else*. suggestions plse


some descriptions

'Squiii!' Savage Orcs:
Take this name due to their type of fighting. they carry any squig which is too small to fight back, in a chain or on the end of the stick. when they get to fight, they use the unfortunate squig as a club. Squiii! is the sound they make when the squig gets used as this 'squig mallet'

Savage Orc Squig Riders:
A few who prefer to actually ride a squig must find the biggest they can find, choosing to bounce around on them, and deliver attacks with their 'squig mallets' as they pass an unfortunate soldier.

Red Squigs: Every tribe of squiggers knows that Squigs that are red go faster and are more vicious. No-one knows why- they just do. the elite gobbos are placed on these squigs, and are painted red as well. they believe this makes them more brave- unfortunately this isnt true very often, but at least they try

Snotling Squig Catcher:
Snotlings take up the task of catching squigs for the tribe, and for this they use a modified pump wagon, using nets, and the unlucky snotling to lure them into one of the traps on the sides.


ARMY NEW SPECIAL RULES
Wrath of morks magic squiggie:
Not many know this, but Mork has a pet squig, Bork. this squig is revered among the squiggers, said to be the one who created squigs. shamans of thetribes will also feel his wrath when they mess up their spells.
Squig tribe Shamans do not follow the normal miscast table. instead they use the following
1: Bork stamps on the shamans head. the shaman dies and every model in base contact takes a S10 hit.
2:Bork causes the shaman to forget D3 of his spells
3-6: Bork alters the shamans mind, changing it to one of a squig. The shaman uses a squig hoppers movement rules. however he may still cast spells


NEW ITEMS: TINY SQUIGS
These squigs are, as you can tell, really small. however they have very potent energies whithin them, and so are greatly sought out. The unfortunate things either get beeded in boxes, of devoured in the midst of battle to give to holders benefits.

all of these are one use only

Bomma Squig:
Can be thrown anywhere up to 8 inches away. then roll a d6 and scatter dice and place a blast template where it scattes to. a misfire results in the blast being placed on the throwers head. the bomma squig inflicts a S4 hit on every model hit by it, the model in the centre hole taking a S5 hit that does
D3 wounds.

Healfy Squig:
Can be used at the start of any phase to heal one lost wound. in addition, if the holder dies before using it, roll a dice immedaitly after the saves. on a 5+ the holder manages to get it to his mouth and stands up with one wound remaining.

Druggie Squiggie:
can be eaten in any phase. roll a D6 and look up the resulkt below
1: the bearer has mistaken it for a bomma squiggie and takes a wound with no saves allowed
2:Gains +1 Ws
3:Gains +1 strength
4:Frenzy
5:Hates all enemies
6:Gains a wound, which is lost at the end of the battle



comment away. points suggestions would be nice.

warlordgrubnatz
30-12-2005, 20:46
my ideas


LORDS may have squig mounts
orc warboss 0-1
gobilin warboss
orc great shaman 0-1

HEROES may have squig mounts
ork big boss 0-1
gobbo big boss 1+
night gobbo big boss
gobbo shaman
night gobbo shaman
orc shaman 0-1

CORE
Squig Herd 1 pre every other unit (core special and rare)
Squig Hoppers
Goblins 1 may carry magical banner worth 50pts
savage orc boys 0-1
savage orc squig riders

SPECIAL
'Squiii!' Savage Orcs:
gobbo squig chariot
snotling squag catcher
squig lobba

RARE
Snotling squig catcher
squiggoth


some descriptions

'Squiii!' Savage Orcs:
Take this name due to their type of fighting. they carry any squig which is too small to fight back, in a chain or on the end of the stick. when they get to fight, they use the unfortunate squig as a club. Squiii! is the sound they make when the squig gets used as this 'squig mallet'

Savage Orc Squig Riders:
A few who prefer to actually ride a squig must find the biggest they can find, choosing to bounce around on them, and deliver attacks with their 'squig mallets' as they pass an unfortunate soldier.

Red Squigs: Every tribe of squiggers knows that Squigs that are red go faster and are more vicious. No-one knows why- they just do. the elite gobbos are placed on these squigs, and are painted red as well. they believe this makes them more brave- unfortunately this isnt true very often, but at least they try

Snotling Squig Catcher:
Snotlings take up the task of catching squigs for the tribe, and for this they use a modified pump wagon, using nets, and the unlucky snotling to lure them into one of the traps on the sides.

squiggoth- just a huge squig- like 40k minus the guns!

ARMY NEW SPECIAL RULES
Wrath of morks magic squiggie:
Not many know this, but Mork has a pet squig, Bork. this squig is revered among the squiggers, said to be the one who created squigs. shamans of thetribes will also feel his wrath when they mess up their spells.
Squig tribe Shamans do not follow the normal miscast table. instead they use the following
1: Bork stamps on the shamans head. the shaman dies and every model in base contact takes a S10 hit.
2:Bork causes the shaman to forget D3 of his spells
3-6: Bork alters the shamans mind, changing it to one of a squig. The shaman uses a squig hoppers movement rules. however he may still cast spells


NEW ITEMS: TINY SQUIGS
These squigs are, as you can tell, really small. however they have very potent energies whithin them, and so are greatly sought out. The unfortunate things either get beeded in boxes, of devoured in the midst of battle to give to holders benefits.

all of these are one use only

Bomma Squig:
Can be thrown anywhere up to 8 inches away. then roll a d6 and scatter dice and place a blast template where it scattes to. a misfire results in the blast being placed on the throwers head. the bomma squig inflicts a S4 hit on every model hit by it, the model in the centre hole taking a S5 hit that does
D3 wounds.

Healfy Squig:
Can be used at the start of any phase to heal one lost wound. in addition, if the holder dies before using it, roll a dice immedaitly after the saves. on a 5+ the holder manages to get it to his mouth and stands up with one wound remaining.

Druggie Squiggie:
can be eaten in any phase. roll a D6 and look up the resulkt below
1: the bearer has mistaken it for a bomma squiggie and takes a wound with no saves allowed
2:Gains +1 Ws
3:Gains +1 strength
4:Frenzy
5:Hates all enemies
6:Gains a wound, which is lost at the end of the battle

crashbang
31-12-2005, 10:28
some good ideas there, such as the squig chariot and squig lobba, which would be hilarious. for the mounts, i have thought of one. its pretty basic, buit some good special rules.


0-1 Giant Squig
M:special S:5 T:6 W:5 I:3 A:3 Ld:8

Weapons: itself
SPECIAL RULES
Chosen of Bork:
These squigs are very rare, said to be chosen by Bork to grow so large and bully all other life on the earth. such is this, that Giant Squigs have their own magical protection against attack. Giant Squigs have a 5+ ward save.
Movement:
Giant squigs roll 2 artillery dice for movement. If a misfire is rolled, the squig moves the distance of the other dice, then moves D6 inches towards any opposing unit it can see.
Bork's fun:
Bork likes to make the deaths of his Giant Squigs spectacular, not for them to just keel over and die, oh no. instead he forces the squigs to explode. Gobbos who have witnessed this have decribed it as 'funi'.
When a Giant Squig loses all of its wounds. it will explode on the spot, sending men near by flying, and the unfortunate rider flying across the battle field. Roll 4D6 and a scatter dice, scattering the rider to that location. if the rider lands in open ground it takes a wound, with no saves of any kind allowed bar regeneration. If it land in an opposing unit, resolve a stone thrower hit on the unit, inflict 2 wounds on the rider, and place the rider onthe side it is closest to. the combat will be fought from there. any unit whithin 6 of the squig is pushed D6 away from where the squig was, and all models in that unit will take a wound on 6+ (so roll one dice for each model and resolve it from there).
The squig is then removed from the battlefield.


As for the squiggoth, im not sure how to do it in fantasy. in 40K it was a massive lizard type thing. or should we keep it that way?

IncubiLord
31-12-2005, 21:10
Squiggoths could be very similar to a steggadon in rules and remain a large dino-like creaturre. Maybe make them a little less lizard-like to seperate them from Lizardmen units, but imo they should remain fairly true to their roots.

I haven't really gotten into fantasy yet, so feel free to casually dismiss the above.

crashbang
01-01-2006, 12:11
Squiggoths could be very similar to a steggadon in rules and remain a large dino-like creaturre. Maybe make them a little less lizard-like to seperate them from Lizardmen units, but imo they should remain fairly true to their roots.

I haven't really gotten into fantasy yet, so feel free to casually dismiss the above.


no ideas are gonna be dismissed here. the squiggoth will probs be just like you said. but we probs want something to make it fit into a squig army. why would a squig obsessed army, who will not take much that is unsquig like, take a squiggoth?

*squigs flock to it for some reason, gain courage from it. it can count as a battle banner or something, give squigs around extra movement etc.

*squigs are created from its waste product. u could say 'for every model the squiggoth kills, a squig is spawned, and hops around like a seperate squig hopper. no more than 5 can be on the field at the same time (yes, this is quite possibly the worst idea in the history of warhammer, but im trying to think here)

*It could be a bit like a biovore, in that it could be our 'squig lobber' a monster and also a catapult, that could be cool.

*Gobbos on top hurl tiny squigs over the sides, causing carnage with less effective, but still powerful bombs (S3 blast, one per turn)

thats all i got for now, l'll be back later