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Ashwinz
11-05-2009, 10:41
Sorceress Lord
Spell Familiar
Mark of Tzeentch
Level 4
Disc
Enchanted Shield
Dispel Scroll
*either Golden Eye of Tzeentch or Armor of Morrslieb
*390 / 400

Sorceress
Infernal Puppet
Mark of Tzeentch
Level 2
Disc
185

Sorceress
Skull of Katam
Mark of Tzeentch
Level 2
Disc
200

Exhalted Hero
Mark of Tzeentch
Barded Chaos Steed
Shield
Halberd
Collar of Khorne
Book of Secrets
BSB
220

7 Marauder Horsemen
Mark of Khorne
Flails
Light Armor
142

7 Marauder Horsemen
Mark of Khorne
Flails
Light Armor
*either Shields or none
149 / 142

5 Marauder Horsemen
Mark of Slaanesh
75

5 Marauder Horsemen
Mark of Slaanesh
75

5 Chaos Knights
Mark of Tzeentch
Standard
Blasted Standard
280

Giant
Mark of Slaanesh
265

Giant
Mark of Slaanesh
265

Total: 2246/2247
*Note that If I go Armor of Morrslieb, I will take out the shields on the 2nd unit of Marauder Horsemen, or keep the shields if I end up going with Golden Eye of Tzeentch.

To Up the Model count, there was another option I was looking at:
Dropping one Giant for one of the following:
A. 3 Dragon Ogres with Great Weapons and 5 Chaos Warhounds 261
B. 4 Dragon Ogres (Bare) 260
C. Chaos Chariot - Mark of Khorne + 2 Chaos Spawns Unmarked 260
D. Stay with Giant[MoS]


I'm really digging this list. Any C&C is more than welcome!!

Thanks for reviewing my list.


Ashwinz.

Monsterzonk
11-05-2009, 10:58
Looks like a solid, fast list to me. I'd go for the Golden Eye on the Lord, no shields for the Horsemen.
Then I'd swap one Giant for three Dragon Ogres with GW and a sixth Knight.

Cheers,
Monsterzonk :skull:

Ashwinz
11-05-2009, 11:30
Thank you for the suggestion! That version never crossed my mind!

Keep them coming!!

Ashwinz
11-05-2009, 21:22
*bump bump nudge nudge

bob_the_small
11-05-2009, 22:07
Why do you need 7 marauder horsemen? just take 5....

Monsterzonk
13-05-2009, 09:20
With MoK the Marauder Horsemen are quite likely to be forced into combat where numbers are decisive. Fielding them in units of 7 ensures that they can still do some damage even after a few shooting casualties.

The general lack of replies to this list is probably due to the fact that it's quite good! ;)

Cheers,
Monsterzonk :skull:

limkopi
13-05-2009, 09:29
Interesting use of horsemen. btw, flails are 2H, can't be used with shields, unless for save vs shooting.