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hendybadger
13-05-2009, 20:51
I am just starting a Blood Angels army.
HQ will be the characters + Honour Guard
Troop will be Tactical + Assault
Fast can be Bikes and LandSpeeders

But im not sure about Heavy and Elite.
Obviously Using Death Company
But there are so many other choices for each.

Which are more ' Blood Angel ' like?

Tourniquet
13-05-2009, 20:59
I would say that predators are more BA inclined then a Dev squad is.
Since BA favour a rolling battle line.
meaning they don't like to have t stand still :p

hendybadger
13-05-2009, 21:02
Is it worth using Baal Preds? And Furioso Dreds?

trestrong
13-05-2009, 21:03
you should get a furiso dreadnought (think i spelled that right) for elite there dreadnought but with black rage or wotever and with to combat weapons 1 with heavy flamer 1 with storm bolter there quite gd and they get d3 extra attacks

Tourniquet
13-05-2009, 21:46
Furiso definatly

hawo0313
13-05-2009, 21:49
Tha baal predator is a good choice and if you want to buy Vet assault squads 5 of them cost 10 pts less than a normal assault squad but you have 2 attacks and more weapon options and the rhinos are also a good buy

The SkaerKrow
14-05-2009, 11:35
Elites...

Death Company are the definitive Blood Angels unit, and will invariably be one of the focal points of your army. The most popular configuration is to run the squad with Jump Packs, though I personally run mine as regular infantry inside of a Land Raider Crusader. Buying a Chaplain for your Death Company is a must, since he keeps the squad under control and gives them the ability to re-roll missed close combat attacks on the turn which they assault. Some people insist on running 10-man Death Companies, but I find squads larger than 7 or 8 to be complete overkill.

Veteran Assault Squads are one of the Blood Angels' unique units (somewhat less so now with the advent of Vanguard Veterans in Codex: Space Marines) and are one of the hardest hitting assault units in the army (trumped only by Death Company). Their ability to bring Melta-Guns to bear give them a good chance to pop a transport during the shooting phase so that they can assault the unit that it was carry afterwards.

Furioso Dreadnoughts are novel, but really not worth taking unless you upgrade them to Death Company Dreadnoughts. They just don't have enough attacks to justify the loss of a decent shooting weapon. With the Death Company upgrade they gain a much needed boost in hitting power, and when outfitted with Extra Armor and mounted in a Drop Pod, can be a nightmare for your opponent.

Dreadnoughts are a good way to add some mobile hitting power to your forces, easily screened by a Tactical Squad or the like. I honestly prefer Multi-melta/Heavy Flamer Dreadnoughts to Furioso Dreadnoughts, and bringing an extra Assault Cannon or two is never a bad idea.


Heavy Support...

Land Raiders are always a smart investment, and the Land Raider Crusader is very characterful for the Blood Angels. I use mine to transport my Death Company across the field.

Baal Predators, another unique unit for the Blood Angels, are amazing. With the pintle-mounted Storm Bolter upgrade and Heavy Bolter sponsons you have a single tank putting twelve dice of firepower on a target, which will whittle through tough Ork units and massed Imperial Guard formations with ease. Avoid the Heavy Flamer sponson upgrade, as they're rather impractical.

Predators are a toss-up in a Blood Angels army. Autocannon Predators are usually somewhat inferior to Baal Predators, and Twin-Linked Lascannon Predators are almost prohibitively expensive. Hybrid Autocannon/Lascannon Sponson Predators make effective anti-armor units.

Devastator Squads offer more staying power than Predators, but are hampered by an extreme lack of mobility.

pookie
14-05-2009, 12:00
strange but other than Death Company the BA are a CODEX chapter, so anything is appropriate. yes they should maybe be more CC centred, but they still value Fire Support from devs as much as the IF would for example.

Use what you like and feel you need in your force.

The SkaerKrow
14-05-2009, 14:58
strange but other than Death Company the BA are a CODEX chapter
Their organization, perhaps, but most certainly not their tactics. If they were a pure CODEX chapter then they wouldn't have Assault Squads as Troops and Scouts as Elites. They also wouldn't have their own vehicle variants or modifications.

While you can certainly use any legal selection from their codex to fill out your Elites and Heavy Support choices, there are definitely some that are closer to their theme and preferred tactics than others.

pookie
14-05-2009, 15:06
Their organization, perhaps, but most certainly not their tactics. If they were a pure CODEX chapter then they wouldn't have Assault Squads as Troops and Scouts as Elites. They also wouldn't have their own vehicle variants or modifications.


Sorry but they are a Codex chapter, they follow the Codex as the UM do, the only difference is that the Army list plays towards them being a assault oriantated force, its called 'flavour' but this doesnt mean that they aint a Codex chapter.

as for vehicles etc, why not? its again something to mark them out as being diffrent.

But you cant be a Codex chapter and not be one at the same time can you? thats my point.

The SkaerKrow
14-05-2009, 15:11
Actually, they don't "follow the codex as the UM do." If you were actually familiar with the Chapter's organization and heraldry, you'd know that.

pookie
14-05-2009, 15:23
Actually, they don't "follow the codex as the UM do." If you were actually familiar with the Chapter's organization and heraldry, you'd know that.

right so they dont have 10 companys?

they dont have 6 tactical sqds, 2 assault and 2 dev per company ( 10th an exception)

they dont have 1st company of terminators, 5 line Battle companys, 2 tac companys, 1 assault, 1 dev and 1 scout company?

by deffination they are a codex chapter who follow the codex Astateres (sp).

oh and by the way, ive gamed for 16 years, 10 of those were with a BA army!

please dont try and get into a argument about something you seem to know nothing about.

**edit** and what has chpater markings got to do with anything? why does thats uddenly stop you from being a Codex Chapter???

**edit again**

if you really want to discuss why they are/are not PM me direct. lets not thread jack someones thread eh?

hendybadger
14-05-2009, 15:59
good plan. arguments arnt wanted here. just advice and the like.

so. For Elites im thinking
DC Furioso Dread
Vet Assault squad
5 Terminators with assault cannon

Heavy
Baal Predator x 2
Land Raider Crusader

Fast
2 x 2 Land Speeder with Heavy Bolter + Assault cannon

Troop
Tactical x10 x2
Assault x10 x4

ect

what do people think?

Sir_Turalyon
14-05-2009, 16:42
I would say that predators are more BA inclined then a Dev squad is.
Since BA favour a rolling battle line.

You must be mistaking them with Black Templars. Blood Angels doctrine does not embrace close assault approach, they are a Codex chapter trying as they can not to go psycho.

trestrong
19-05-2009, 15:51
good plan. arguments arnt wanted here. just advice and the like.

so. For Elites im thinking
DC Furioso Dread
Vet Assault squad
5 Terminators with assault cannon

Heavy
Baal Predator x 2
Land Raider Crusader

Fast
2 x 2 Land Speeder with Heavy Bolter + Assault cannon

Troop
Tactical x10 x2
Assault x10 x4

ect

what do people think?
that list sounds brilliant yo should go with that

Jack5h1t
19-05-2009, 16:20
That's an awesome list. Don't forget to stick Lemartes or a standard Chappy in the DC squad, gives them an extra edge. And speaking of DC, Jumppacks!
Personally I run Attack bikes instead of Landspeeders, but that's personal preference really.

hendybadger
19-05-2009, 18:44
I quite like the idea of the Assault Cannons tying all the units together. So i might stick with the Landspeeders.
DC will have jump packs and probly be lead by a Chaplain or Lemartes.
Unsure about the other HQ. Either Dante or Mephiston with 5 Honour Guard?

LonelyPath
19-05-2009, 20:27
An amry I'm starting soon is based on the BA list (it's for a homebrew successor chapter) and will be very assault heavy backed up with a few heavier weapons on fast moving vehicles (land speeders and attack bikes). Not the most cometative force out there, but it'll be a fun army after my shooting heavy DA.

Pacific
19-05-2009, 20:47
by deffination they are a codex chapter who follow the codex Astateres (sp).


Stop being difficult Pookie :) Apart from perhaps the Space Wolves, the BA are the most divergent from the Codex Astartes. This is not of course, as you point out, to say that they are not similar to the standards laid out by the Codex Astartes in many other regards. I think this is what The SkaerKrow was trying to say.

BA also tend to fit the bill for those who want an assault-themed army - of course there is nothing to stop you heavily representing devestators and support choices (the BA codecies have always acknowledged the existence of these within the chapter), but for smaller games especially I think this would be a bit of a wasted opportunity in light of some of the BA's awesome assault troops.

On topic, playing a BA-proxy army, I would go along with the recommendation of Death Company, Veteran Assault troops and a Death Company Furioso. Baal predators are also a great investment, to give those assault troops some support on the way in (and to deflect some of your opponents fire away from those assault troops).

daboarder
19-05-2009, 21:27
strange but other than Death Company the BA are a CODEX chapter, so anything is appropriate. yes they should maybe be more CC centred, but they still value Fire Support from devs as much as the IF would for example.

Use what you like and feel you need in your force.

actually its just because everything else that was iconic for us has been STOLEN buy the ultrasmurfs over sucessive codii

hendybadger
19-05-2009, 22:31
Is it possible to have or worth having a death company venerable furioso dread?

Dr. Hellbeast
19-05-2009, 23:04
I amazed the Furioso hasn't had the Forgeworld treatment yet.

Kirasu
19-05-2009, 23:37
Im amazed even forgeworld doesnt produce any right handed DCCW so you have to buy the metal kit lol

Oh well, yay for ironclad

Lostanddamned
20-05-2009, 01:21
Im amazed even forgeworld doesnt produce any right handed DCCW so you have to buy the metal kit lol

Oh well, yay for ironclad

What is this (http://www.forgeworld.co.uk/spacemarines/Gold-dread.jpg) then?

and yes, the Blood Angels are a codex chapter with a curse, the greatest diversion from the Codex is that they have a few specialist vehicles, and their veterans prefer assault.

Compare this to say... the Black Templars, who have in effect wiped their posterior on the Codex.

hendybadger
20-05-2009, 11:13
Back to my question?

If its possible i will be using the FW chaplain Dread with 2 CC weapons

azazel_fallenangel
20-05-2009, 11:13
What is this (http://www.forgeworld.co.uk/spacemarines/Gold-dread.jpg) then?

That is the much more expensive FW option. I agree that FW should bring out a simple mirror of the Dreadnoughts CCW, so that it will simply fit on to the existing GW plastic kit.

azazel_fallenangel
20-05-2009, 12:41
Back to my question?

If its possible i will be using the FW chaplain Dread with 2 CC weapons

Think it's possible, with both upgrades. Was planning on possibly nabbing the FW Chaplain Dread for exactly the same purposes.

Lostanddamned
20-05-2009, 13:12
That is the much more expensive FW option. I agree that FW should bring out a simple mirror of the Dreadnoughts CCW, so that it will simply fit on to the existing GW plastic kit.

That arm will fit onto the Standard dread. I should know. I have done it.

The poster I quoted said that FW didn't do one. They do. That is it. The arm is, as with all FW dreads - bought seperately.

hendybadger
20-05-2009, 15:05
Thats ging to be the plan then.
But how many do i want? hehe