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View Full Version : VC 15+PD How is this achieved??



Melikai IronFrost
11-06-2009, 07:51
AS its states I have a brother who started VC and was wondering how one can achieve this many PDs? Also What kind of army list can support this such power? Thanks in advance.

McBaine
11-06-2009, 08:43
You can achieve some...
Say Lord (Level 3)
with Master of the Black Arts -> 5 PD
3 Vampires, each with MotBA -> 3 PD each
+ 2 standart PD
makes 16 PD
now give one of the Characters the Black Periapt and save a Dispel dice -> +1 Dice in your own Magic Phase

You could give the Lord Dark Acolythe for an extra Level, granting a PD and a spell

makes 18 PD. your Vampires could have bound spells, the Corpse carts have bound spells, and there are Power Stones...

Your enemy wont be pleased...

But, that this is possible dont means it is a good strategy... I prefer other tactics. But if you want to try it...

Hulkster
11-06-2009, 11:03
supporting the power comes down to lots of units of skellies or ghouls which get raised up past starting strength by the vampires

grave guard normally with a vargulf or 2 in support

Gaargod
11-06-2009, 13:18
15 PD is more common than 18

Lord with Master of Black arts, dark acolyte, raise 'insert core troop here' (or Mannfred, let's face it he's pretty good at raising crap).
3 heroes with dark acolyte, raise 'insert core troop here'

This way, your heroes only lose 1 dice, but get an extra spell (more chance of van hels etc), and can raise your units super strong.

Insert Book of Arkhan, Black Periapt, Helm of commandment, maybe skull staff for lord. Some other armour stuff, magic weapons. Couple of corpse carts.

You can now raise silly amounts of things every turn, well done. Raise, mass tarpit, aoe spells, flank charge with knights/vargulf. Use bats to marchblock your enemy on way in, to give you more time to raise your units up to like 40 strong or so.

Lords and heroes sit in bunkers behind generally (apart from the heroes with decent saves and hittyness). Grave guard with Drakenhoff Banner BSB is another common one.


Yawn worthy army. Least its not a doggy deathstar/van hels + dragon + many knights army.

Gonzoyola
12-06-2009, 03:43
Yea vampires can bust a pretty sick magic phase. You will often find it better to sacrifice the number of dice for utility. Vampire thralls are better suited to take Dark acolyte and a 15 point specialisation between ghouls or skeles. The ability to throw 1d after 1d, casting succefully on 3+, and adding 1 to the amount the enemy needs to dispel. roll a 6? its a 7, watch your opponent waste 2 DD on one raise, if they dont? bam 6 more possible models in my unit. Vampires is all about psychology, on the table, and off. People claim its boring to wield vampires this way, but watching the inner struggle of your opponent as he cant even drop your units past starting strength, that brings fun. Then again people also say Blood Knights + zombie dragon + combat lord is some OP Deathstar when I put my general on a large target, and invest 400 points in a unit that can be baited and withered down by flaming attacks.

Leth Shyish'phak
12-06-2009, 18:05
3 Vampires, each with MotBA -> 3 PD each



Unless you really want endless zombies or you really hate RIP spelss, I can't see why you would ever want to do this. :confused:

Less power dice with Dark Acolyte but with more spells and the ability to actually use your dice for something other than zombie spam would be much better.

fubukii
12-06-2009, 22:52
normally armies with 18 pd dont use many skels or ghouuls, and are more based on graveguard and bloodknights. the lord will probably probably have raise skels and first turn spam his 7-8 dice with +2 to cast. the other vampires will raise dead then throw invocations like crazy/

Griffery
12-06-2009, 23:52
This is actually quite easy for VC because their lords are lvl 3 wizards, which can be upgraded, and their vampires are lvl 1 wizards, which can be upgraded. They also have Master of the Black Arts which gives the charcter 2 extra power dice and it is a Vampiric Power, and I think it is only 25 points. Vamps are notorious for their large amounts of power dice. One must not be consumed by all of this magic and raising when fighting vamps.

McBaine
18-06-2009, 17:33
Unless you really want endless zombies or you really hate RIP spelss, I can't see why you would ever want to do this. :confused:

Less power dice with Dark Acolyte but with more spells and the ability to actually use your dice for something other than zombie spam would be much better.

I dont want to use it at all. I play with a Vampire Lord (Level 3 combat equip)
a Thrall with Dark Acolythe, a Necro with two Dispel Scrolls and a Wight King BSB.
Not magic heavy at all. However Melikai asked how you could get many power dice, so I thought of a way to get them ^^

zeekill
08-07-2009, 03:33
Actually, I tried this once, and you average summoning 3-4 20-man units of Zombies per turn depending on how many dispel dice your opponent has and how many power stones you use. Its really nasty when you add in Vanhel's and put 2 Zombie units into a unit's flank and rear with a unit of something else (like grave guard or black knights for example) in the front.

Brother J
09-07-2009, 08:13
You can achieve some...
Say Lord (Level 3)
with Master of the Black Arts -> 5 PD
3 Vampires, each with MotBA -> 3 PD each
+ 2 standart PD
makes 16 PD
now give one of the Characters the Black Periapt and save a Dispel dice -> +1 Dice in your own Magic Phase

You could give the Lord Dark Acolythe for an extra Level, granting a PD and a spell

makes 18 PD. your Vampires could have bound spells, the Corpse carts have bound spells, and there are Power Stones...

Your enemy wont be pleased...

But, that this is possible dont means it is a good strategy... I prefer other tactics. But if you want to try it...

This would be how to do it...While it's completely possible...I'd not really be too impressed with being able to raise a billion models per turn. Mainly for the fact that I'm bringing 12 power dice to the game with my WoC army plus a bound spell, and scrollies.(Only three casters.) and still have the unit strength to tear apart units of raised low WS,S,T models....

That...and I'm bringing essentially 13 power dice to the game...and spending a huge amount of money less then anyone who's able to raise 34523 units of 40 skellies a turn. (Doesn't mean I'll win, but at least that satisfaction is there..)