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View Full Version : 2250 TK Army, Advice Wanted



ShadowSoul
13-06-2009, 05:39
Characters: 774
Tomb King w/ Flail of Skulls, Collar, Cloak (260)
Priest w/ 2 Scrolls, Steed (173)
Priest w/ Scroll, Jar, Steed (173) (Heiro)
Priest w/ Staff of Ravening, Steed (168)

Core: 885
25 Skellies w/ Standard, Champion, Light Armour, Banner of the Undying Legion (270)
25 Skellies w/ Standard, Light Armour (235)
3 Chariots (120)
3 Chariots (120)
10 Light Horsemen (140)

Special: 410
5 Carrion (120)
5 Carrion (120)
Tomb Scorpion (85)
Tomb Scorpion (85)

Rare: 180
SSC
SSC


King (with an escort of birds for soaking + adding some kills) can make a real mess out of lots of smaller units by himself, and can bag quite a few big nasties. Sucks not having Cloak on the Heiro, but I like how aggressive you play with him, feels wasted on a character who you can't afford to lose. You can bring 2 Incants to where you need it as opposed to one on 2d6. If it is too early to run out and play (too many cannons still up), he can just hop over to the two SSCs and Smite them both.

Priests bunker up with Light Horses. Heiro shouldn't leave, but the other 2 can split off if need be.

Rest is pretty straight forward, tarpits + Chariots and Scorpions. I don't like the idea of adding a Casket, as I feel obligated to protect it (and its priest cargo), where as with 2 bar bone (har har) SSCs, I can sacrifice them, focus on the rest of the field and not lose too much.