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PeG
25-06-2009, 22:27
OK so how do you take out the steam tank with WoC? Gateway would of course be an option but anything else? Hitting it in the flank with fighty lord seems possible but inefficient.

bizzar6311
25-06-2009, 22:42
A unit of chaos knights with mark of khorne and lances will put wounds in the stank fast as you will have 15 attacks on the charge auto hitting and wounding on 4's.

sulla
25-06-2009, 22:44
Stubborn banner in a unit of marauder horse behind the lines, big unit of marauders with mark of slaanesh, and a hero with a great weapon... Should take it out of the game. Or a suicide unit of knights with lances. You only have to do about 3-4 wounds to make it pretty unusable (according to most empire players I know, anyway). You might not kill it and get it's vp's but at least you won't be losing entire units to full powered grind attacks.

Flickering fire is always worth a go as well, of course.

bizzar6311
25-06-2009, 22:52
Edit: a unit of 4 dragon ogres with great weapons or a shaggoth with a great weapon will be best to destroy the stank.

Witchblade
25-06-2009, 23:49
IIRC, Kholek deals 9.81 wounds per turn to it. :D

danny-d-b
26-06-2009, 07:44
giant?

all you need is 1 thump with club and the stank goes down, you just need to pin it in place with something first

Avian
26-06-2009, 08:13
Three Dragon Ogres with great weapons will do 4 wounds to it per combat phase, on average. After one round of combat it's not doing very much of anything anymore.

Kerill
26-06-2009, 12:35
Unit of hounds marched to 1" in front of it with general nearby. Stank charges 1", hounds die horribly. Stank can't overrun.

Other than that there is no shortage of high S attacks in a chaos list to thwack it with.

grhino
07-07-2009, 10:40
Anything that does sufficient damage on the charge with high S and enough attacks will damage it really badly! Maybe, to finish it off entirely a unit of knights of Khorne with normal weapons instead of lances would do better, keeping their admirable S5 in next rounds of combat...

GenerationTerrorist
07-07-2009, 12:45
Chariot in the flank with an Exalted carrying a Flail.

Chaos Undecided
07-07-2009, 13:11
Kind of curious about the mention of Gateway against the Stank, does rolling an 11 or 12 on the 2d6 for strength which would normally instantly destroy a unit actually stop the spell from working as its technically no longer a strength based effect?

Unuhexium
07-07-2009, 14:25
Why would it? I don't know what kind of abilities a stank have, but unless it has something that makes it immune to attacks without a strenghvalue a result of 11-12 should still destroy it outright like everything else.

Furthermore, is a stank a warmachine? And if so will it get killed outright by a St7 wound?

pcgamer72
07-07-2009, 14:44
Why would it? I don't know what kind of abilities a stank have, but unless it has something that makes it immune to attacks without a strenghvalue a result of 11-12 should still destroy it outright like everything else.

Furthermore, is a stank a warmachine? And if so will it get killed outright by a St7 wound?

Yes, the Steam Tank is immune to magical attacks without a strength value.

The Stank is a warmachine, but warmachines are not autokilled by Strength 7 wounds. Only chariots are.

danny-d-b
07-07-2009, 14:53
Chariot in the flank with an Exalted carrying a Flail.

not a good idea, as everything that chargers the stank that does impact hits takes D6 back

which is why ogers fail against stanks as there takeing D6 wounds per model before they even get to swing and only get 1 S5/S7 hit which isn't going to do a lot

Witchblade
07-07-2009, 15:08
Yes, the Steam Tank is immune to magical attacks without a strength value.
Good thing infernal gateway always has a strength value (even if it's >10).

pcgamer72
07-07-2009, 15:14
Good thing infernal gateway always has a strength value (even if it's >10).

Eh, I'm not saying it doesn't... ? Good job though.

Horus0001
07-07-2009, 17:13
id be inclined to send a disc/steed of slaanesh exalted ramming into it with a glaive of putrification, only need to wound it once to screw its toughness. Unfortunatly ive yet to tailor for it so not sure exactly how effective it is.

Drachen_Jager
07-07-2009, 19:20
Problem is Horus, your odds of wounding are around 45% per turn, sure it's great if you happen to get it but if you don't it'll mess you up (if you even manage to stick around after you lose the combat).

Dag
07-07-2009, 19:26
lord or hero with no armour save sword, khorne.
5 str5 a turn, not amazing wound output but all 5's wound with no saves.

and thump with club doesnt work, nor does eadbutt...

FIX THE STANK RULES 300 PTS FOR A GIANT WITH 1+ARMOUR, A CANNON, AND 3294659INCH CHARGE RANGE IS BLOODY RETARDED

Death Disco
08-07-2009, 00:28
Can WoC take the Lore of Metal? If so, and you get Spirit of the Forge,

1) Scoop up fistful of power dice
2) Cackle maniacally
3) Roll hits
4) Quote this http://www.youtube.com/watch?v=5axgngoPUUo&feature=related
5) Roll wounds
6) Resume cackling

Spirit averages 4.7 wounds/cast against the Steam Tank. One of them will render it mostly useless.

Unuhexium
08-07-2009, 03:26
Can WoC take the Lore of Metal? If so, and you get Spirit of the Forge,

Sadly... no :cries:

Briohmar
08-07-2009, 06:00
and thump with club doesnt work, nor does eadbutt...


I'm curious why you think this. The STank is only immune to spells with no strength value, regular attacks get full value, so a headbut and a thump with club are both good against the thing, especially thump, since you could theoretically destroy it outright with a good enough roll.

danny-d-b
08-07-2009, 09:45
I'm curious why you think this. The STank is only immune to spells with no strength value, regular attacks get full value, so a headbut and a thump with club are both good against the thing, especially thump, since you could theoretically destroy it outright with a good enough roll.

we established that all ready

its only 2 pages long

READ THE ENTIRE THRED

stashman
08-07-2009, 11:50
Unit of hounds marched to 1" in front of it with general nearby. Stank charges 1", hounds die horribly. Stank can't overrun.

Other than that there is no shortage of high S attacks in a chaos list to thwack it with.

Not a smart empire player will do that!

danny-d-b
08-07-2009, 13:24
yep but the thing is then the have to go round the hounds! slowing it down quite a lot

Dag
08-07-2009, 22:23
my bad, buddy said their immune to any attack w/o a strength value. its ok tho, savage warboss on wyv with screamin by his 4 heroes. yum yum yum

Leogun_91
08-07-2009, 23:25
Make a machine showdown pitting a hellcannon against it, you might not win but itīs really cool.
A Lord on Dragon can probobly take it out.
Another fun trick is to have two characters hit it, first one uses glaive of putrefaction, other one rapier of ecstasy, make sure the glaive hits first and then the steamtank is as good as dead when the rapier strikes it and forces the steamtank to die on a 3+.

Briohmar
09-07-2009, 01:21
we established that all ready

its only 2 pages long

READ THE ENTIRE THRED

Here's a thought, he apparently didn't read the thread to which you are referring, since it is A) not included in this thread, and B) in the rules section. I was trying to bring him to the realization that he was wrong, and you are just trying to be rude.

All of that aside however, I really like the idea of the Glaive/Rapier combo, that sounds particularly nasty against not only the tank but other big nasty things as well.

Brother J
09-07-2009, 08:19
Dragon Ogres with Great Weapons..Exalted Champions with great weapons, or a Sword of Might, on a disc of tzeentch to get there quickly before the Steam Tank can cause any real problems, and then have him go towards warmachines/bolt throwers/cannonsblahblahblah if he does indeed survive, which he most likely can if given enough defensive power as well. Give him a ward save on top of the 6+ he's getting from the Mark, Shield. Generally just make him a great character killer and you've got it.

phoenixlaw
09-07-2009, 08:24
lord or hero with no armour save sword, khorne.
5 str5 a turn, not amazing wound output but all 5's wound with no saves.

and thump with club doesnt work, nor does eadbutt...

FIX THE STANK RULES 300 PTS FOR A GIANT WITH 1+ARMOUR, A CANNON, AND 3294659INCH CHARGE RANGE IS BLOODY RETARDED


They do work though. Check the rules.

Drachen_Jager
10-07-2009, 19:10
yep but the thing is then the have to go round the hounds! slowing it down quite a lot

There's an easy answer for that too.

More hounds. At 30 points a unit you could box the stank in completely if you wanted to.

decker_cky
10-07-2009, 19:21
Yea....but your giant will obviously roll "Chomp" to give you one of the more amusing images in warhammer. :P