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Odin
02-01-2006, 12:05
I was reading the article in the latest White Dwarf (UK) about 500 point battles, and how they're entirely possible with the normal rules, without needing to use modified rules like Warhammer Warbands. Sounded interesting, so I thought I'd have a go. I'd be interested to see what everyone else comes up with as well, so please post your 500 point armies here.


Dogs of War

Captain riding Barded Warhorse, with Lance, Enchanted Shield & Heavy Armour (84)

Paymaster with Pistol, Heavy Armour & Shield (68)

5 Freelancers (Heavy Cav) with Barded Steeds, inc. Standard & Musician (135)

11 Paymaster’s Bodyguard with Heavy Armour, inc. Full Command (140)

8 Duellists with Swords & Pistols (72)

Total: 499


High Elves Cavalry Force

Commander riding Barded Steed, with Lance, Heavy Armour & Shield (97)

5 Silver Helms with Heavy Armour & Shields, inc. Standard & Musician (136)

5 Silver Helms with Heavy Armour & Shields, inc. Standard & Musician (136)

5 Ellyrian Reavers with Spears, Bows & Light Armour, inc. Musician (127)

Total: 496

Neknoh
02-01-2006, 12:23
Although, it's very easy to abuse:

Sorceror of Chaos, Level 2, Power Familliar... 170 pts

Sorceror of Chaos, Level 2... 120 pts

Sorceror of Chaos, Level 2... 120 pts

5 Marauder Horsemen, Flails, Musician... 81 pts

491 pts

I haven't read the latest white dwarf though, so I surely hope there is some form of limitation, otherwise, lists like these would show all the time, give all those sorcerors fire magic and the enemy army is roasted on turn 2

giacomo
02-01-2006, 12:38
You can only have 1 charcter at no more than 125pts

strv
02-01-2006, 12:49
You can only have 1 charcter at no more than 125pts

No, these list are for normal rules, 'You can only have 1 charcter at no more than 125pts' are only for the warbands rules.

----
Goblins Mixed:

Night goblin Big Boss: Great Axe, Light armour, Magic Mushrooms. 66 pts
^
29 Nightgoblins: Spears, Standard bearer, musican, 2 fanatics. 143 pts

Goblin shaman:dispell scroll. 80 pts
^
29 Goblins, light armour, musican, boss. 99 pts

6 wolfriders: spears, shields, musican, 66 pts

Spear chucka. 35 pts

501 pts

Makaber
02-01-2006, 13:47
Wargor, Chaos Armour, Great Weapon.
Two well-sized beastherds of about 7 gors and 11 ungors.
3 Minotaurs with Great Weapons.
5 Warhounds.

I don't remember the spesifics, but I've used something very much like it to good effect.

Odin
02-01-2006, 14:48
Although, it's very easy to abuse:

Sorceror of Chaos, Level 2, Power Familliar... 170 pts

Sorceror of Chaos, Level 2... 120 pts

Sorceror of Chaos, Level 2... 120 pts

5 Marauder Horsemen, Flails, Musician... 81 pts

491 pts

I haven't read the latest white dwarf though, so I surely hope there is some form of limitation, otherwise, lists like these would show all the time, give all those sorcerors fire magic and the enemy army is roasted on turn 2

Where are your 2 compulsory Core choices?

I agree that it is abusable. Perhaps there should be a new set of limits for battles under 1000 points: up to 2 heroes, 2+ Core, 0-2 Special, 0-1 Rare (or something like that).

Odin
02-01-2006, 14:52
500 Points Chaos Dwarfs

Hero with Great Weapon, Shield & Heavy Armour (70)

14 Chaos Dwarf Warriors, inc. Full Command (156)

10 Chaos Dwarf Warriors with Blunderbusses (120)

5 Hobgoblin Wolf Riders with Bows, Light Armour & Shields, inc. Musician (90)

12 Sneaky Gitz (60)

Total: 496

Cpt. Drill
02-01-2006, 15:06
The best army I can come up with would be from an appendix list the Von Carstine one...

3x level 2 necromancers

2x MSU crossbowmen...

Bet I can raise more skeletons than you.....

The Black Knight
02-01-2006, 15:07
sarus scar-veteran,with sword of the hornet (129)
shield, light armour blessed spawning of huanchi

11 sarus,inc.champion and standard bearer (156)

8 skink skirmishers (48)

12 skink skirmishers,javelin and shield (72)

6 chameleon skinks (90)
Total points:495

If there are a lot of woods then this force is pretty scary and it can give off a lot of firepower

Dark_Blade
02-01-2006, 16:37
2xNoble lance full armour dark steed
2x5 dark riders musician
10 warriors rxb

Thorack
02-01-2006, 16:46
Thane
Great Weapon
69 pts

16 Warriors
FC
Shields
170 pts

10 Thunderers
140 pts

Organ Gun
120 pts

499 pts

Makaber
02-01-2006, 17:12
Just remember, kids: The "heroes only" format of 500 pts. isn't properly abused unless you've squeezed a Dark Emmisary into it.

The Black Knight
02-01-2006, 18:23
Does anybody actually use those anymore because I have never actually seen an army containing either a dark emissary, a truthsayer or a fenbeast. The models are brilliant so were the rules for them pathetic?

Major Defense
02-01-2006, 18:58
Most warbands are only equipped with two dispel dice...so I bring you the HE Heavens magic patrol! Surely not a fool-proof list but I have a great win/loss record with it. 500 points.

Mage(95) Ring of Fury(30) Silver Wand(10) Channeler(10) - 145
Fury of Khaine + one 3 dice Heavens spell

5 Silver Helms(95) shields(10) musician(7) standard(14) - 126

3 Silver Helms(57) hvy. armor(6) shields(6) - 69

5 Shadow Warriors - 75

1 Tiranoc Chariot - 85

Festus
02-01-2006, 19:20
Hi

500 Points Chaos Dwarfs

Hero with Great Weapon, Shield & Heavy Armour (70)

14 Chaos Dwarf Warriors, inc. Full Command (156)

10 Chaos Dwarf Warriors with Blunderbusses (120)

5 Hobgoblin Wolf Riders with Bows, Light Armour & Shields, inc. Musician (90)

12 Sneaky Gitz (60)

Total: 496
Illegal, as you have to buy Hobgobs in utis of at least 10 models.
And why bother with CDs without Blunderbusses?

Make it 10 (S,M) and 10 Blunderbusses(S,M,C) respectively with full command (290), include your Hero (70), and add 10 Wolfriders with bows (140) for 500 points.

Greetings
Festus

strv
02-01-2006, 20:47
Goblins again:

Night Goblin Shaman: level 2, Power stone x2 : 145

Goblin Shaman: level 2, Dittos Double's, glowy green amulet : 135

Goblin Shaman: level 2, itty ring, dangly wotz : 140 pts

20 goblins: clean nothing: 40 pts

20 night goblins: clean nothing: 40 pts

500 pts

locutus
02-01-2006, 21:32
500 Pts. of Undivided Chaos joy (marks eat up to much points, so no Khorny-Goodness.. hmmmmm Khorny :-) )

1 Aspiring Chaos Champion @ 84 Pts
undivided, Halberd

10 Chaos Warriors @ 140 Pts

10 Chaos Warriors @ 140 Pts

10 Marauders @ 50 Pts

10 Marauders @ 50 Pts

6 Chaos Warhounds @ 36 Pts

All Marauders might actually work out better (loads more troops) but oh well, dont have the models at hand ;-)

metro_gnome
02-01-2006, 21:46
Make it 10 (S,M) and 10 Blunderbusses(S,M,C) respectively with full command (290), include your Hero (70), and add 10 Wolfriders with bows (140) for 500 points.
yuck... the undead will send you screaming...

CD hero: armor of Gaz, GW
19 CD warrior: FC
12 Blunderbussers
2 Hobgoblin Boltthrowers

there thats better...

WarriorOfJustice
03-01-2006, 04:44
T.K. List - However, I DO have to use Warband rules because of the TK/LP rule.

Lich Priest- Staff of Ravening, 160pts
10xSkeles - Bows, 80pts
10xSkeles - Bows, 80pts
1xScorpian- 85pts
1xScorpian- 85pts

Total: 490 pts

Skeles and Priest bomb away while Scorps hold there own with Poison attack goodness.

devolutionary
03-01-2006, 04:54
How many points a Zombie again? Right, one Necromancer at 80pts I think, with 105 4pt Zombies.

Dont have my book here (working), but that's how I'd look at doing it. Go for the swarm! Maybe upgrade to a level 2 Necro with dispell for some more summoning goodness.

WarriorOfJustice
03-01-2006, 05:01
HAHAHA 105 zombies in a 500 pt game.... that would be fun to deal with! or you could go for 200+ gobbos:)

gubnutz
03-01-2006, 05:37
I am loving the idea of the 200 gobbo army in 500 points. Nasty. Of course they would be legging it pretty quick but cool looking nonetheless.

Gub

Ganymede
03-01-2006, 06:52
Here's a nice, varied skaven list.

1 Chieftain @ 51 Pts
General; Heavy Armour; Shield

20 Clanrats @ 110 Pts
Standard

20 Clanrat Slaves @ 40 Pts

8 Night Runners @ 72 Pts
Sling

5 Gutter Runners @ 70 Pts
Poisoned Hand Weapons

12 Plague Monks @ 72 Pts

5 Plague Censer Bearers @ 85 Pts

Odin
03-01-2006, 12:21
I played against a really nasty 500 point Empire army yesterday...

Captain with Great Weapon

2 units of about 20 Free Company, with Full Command

2 Units of 6 Pistoliers


...the pistoliers just wiped out my armies single-handedly! They really are nasty, especially in small battles. Perhaps I should dig out my Wood Elves - a couple of units of Glade Guard should sort them out.

Yaraslau
04-01-2006, 08:38
Here is my 500 pts Beastmen "army". Though it is made up to correspond to any possible restrictions, I think it will fit here.

----------

Wargor @ 109 Pts
Mark of Khorne; Frenzy; General; Heavy Armour
Enchanted Shield [10]

10 Bestigor Herd @ 183 Pts
Mark of Khorne; Frenzy; Great Weapon; Heavy Armour; Standard; Musician

Beast Herd (Gors) @ 92 Pts
Unruly; 2ndWeapon; Standard; Musician
7 Ungors @ [28] Pts
Spear

5 Centigors @ 116 Pts
Spear; Light Armour; Shield; Standard; Musician

Casting Pool: 2

Dispel Pool: 4

Models in Army: 30

Total Army Cost: 500

----------

I'm going to take part in a 500 pts tournanet in a while and it is the army I'm going to play. So I won't mind any comments. ;)

Neknoh
04-01-2006, 11:42
How many Gors in the Herd?

And why doesn't your Wargor have a Greatweapon and Chaos Armour instead of the ES and Heavy Armour?

And why does he have the ES anyway? He gets +2 to his AS by having Handweapon and Shield, the ES doesn't grant that extra +1 bonus for being used with a normal HW.

archysucks_Hail_Crom
04-01-2006, 12:07
50 pts.
Snotling big boss
biting blade enchanted shield

75pts.
3x snotling bases

75pts.
3x snotling bases

75pts.
3x snotling bases

75pts.
3x snotling bases

75pts.
3x snotling bases

75pts.
3x snotling bases


500 pts.:D

Odin
04-01-2006, 12:41
Yaraslau, I'd have to warn against using marks in such a small army, especially for small units, as they are less value for points. Unless I'm much mistaken you could save 80 points by sticking with Chaos Undivided, and that's nearly a fifth of your points allowance.

I have to agree with neknoh as well - great weapon and Chaos Armour is a good combo. Plus which, the Wargor model with the great axe is quality.

archysucks_Hail_Crom, you are clearly mad! ;)

Mantis23
05-01-2006, 01:39
For Yaraslau:
I played Beastmen quite successfully in a 400points league (scored 3rd overall even though circumstances dictated that I didn't play for the last 3 of 8 weeks).
I agree with Odin and Neknoh, a GW armed Wargor works well and is worth it just for the model ;) . The Khornegors are very cool, but MoCU is free and you'll be loving the leadership re-rolls. In such small games I've found one failed LD has a much bigger impact than in larger games- I mean, one third of your army starts running away. It would also allow you to put the Wargor in a Beastherd, which gives it a bit more bite (especially with that GW). Also, I found the Centigors pricey for small games.
So, I'd trade both MoK and Centigors for a couple groups of hounds and/or another small beastherd.

archysucks_Hail_Crom
05-01-2006, 11:39
LOL you ain't seen nuthin' yet!

105
Goblin shaman
2x dispel

115
20xNGobbos
3x fanatics

115
20x Ngobbos
3x fanatics

166
10x squigs
1x hopper
4x night goblins

501 pts.

MadJackMcJack
05-01-2006, 11:52
Orc Shaman - 65

19 Orcs - 161
2hw, full command

19 Orcs - 161
2hw, full command

20 Night Gobbos - 80
Spears, full command

1 Spear Chukka - 35

502

Would it work? Hell if I know. Tell you in a week.

Yaraslau
06-01-2006, 14:03
About Beastmen:

7 Gors - 7 Ungors.

Then, the thing is, that I have a certain 2000pts army in mind. And it is very much fluff-oriented. And I'd like to represent the growth of the army be making "lesser" format armies look like the main one. I mean, that if my 2000pts army has a Khorne-marked Beastigor unit, then a 500pts army should also have a corresponding unit.
By the way, I'm going to make "magic-protection" one of my army's specialities (2000pts is going to have 7-8 Dispel Dice), so mark of Khorne is also "fluffy".

Now, the Wargor. In the 200 variant he has an Axe of Khorne (Killeing Blow), an Armour of Damnation, an Enchanted Shield and a Horn of the Great Hunt (to make my Ambushers LD 8). So what else could I have given him? And why do you think, that an Enchanted Shield doesn't provide an additional +1 in Close Combat? And is the Axe of Khorne - a one-handed or a two-handed weapon? I haven't found any details.

Centigors proved to be the most effective unit in my army so far. Even though I have noted their Light Amour only a day ago. :)

EMBEKA
06-01-2006, 15:40
Here is my army...just some plain chaos marauders.

Marauder's Choice

1 Aspiring Chaos Champion @ 82 Pts
Mark of Chaos Undivided; General; Chaos Armour; Shield

24 Marauders @ 183 Pts
Light Armour; Shield; Standard; Musician

6 Chaos Warhounds @ 36 Pts

5 Marauder Horsemen @ 115 Pts
Flail; Shield; full command

6 Flayerkin @ 84 Pts
2ndWeapon

Casting Pool: 2

Dispel Pool: 2

Models in Army: 42


Total Army Cost: 500

Bjoernes
07-01-2006, 19:12
And why do you think, that an Enchanted Shield doesn't provide an additional +1 in Close Combat? And is the Axe of Khorne - a one-handed or a two-handed weapon? I haven't found any details.

The +1 AS bonus goes to ordinare shields and ordinare hand weapons only.
And yes the Axe of Khorne is two handed.

Cheers!

Yaraslau
08-01-2006, 08:38
The +1 AS bonus goes to ordinare shields and ordinare hand weapons only.
And yes the Axe of Khorne is two handed.
I'm sitting right now with the Warhammer rulebook and can not find any proofs.
Where is it stated, that a magic shield and a magic weapon do not confer an additional bonus? If it wouldn't bother you a lot, can you tell me the exact page where it is written?

And not a slight mentioning about Axe of Khorne being two-handed!
Here is the description:

AXE OF KHORNE 25 POINTS
Models with the Mark of Khorne only
This axe is a sign of Khorne's blessing, unerringly seeking out skulls for Khorne's throne, severing heads with bloody sweeps.
Confers to the bearer the Killing Blow ability.
Nothing about it being two-handed. The description of the Killing Blow ability doesn't require the weapon to be two-handed either.
But we can compare this description to two more items' descriptions:

AXES OF KHORGOR
This pair of axes require two hands to use. The bearer gains +1 Attack and may re-rol any missed rolls to hit in close combat
Here it is clearly stated that those are TWO weapons.
And here:

SLAUGHTERER'S BLADE
The Slaughterer's Blade counts as a great weapon in all respects. ...
is the most clear statement of the weapon being two-handed.
So all other weapon without such descriptions are counted as simple one-handed hand weapons. And by the way, it is layed down in the rules that one can use a magical weapon and a shield.

chumchu
08-01-2006, 12:54
10 wood elf archers 120pts

10 wood elf archers 120pts

5 wild riders musician 130 pts

wood elf noble: elven steed, hail of doom, spear,
light armour, enchanted shield 131pts

501 pts

Festus
08-01-2006, 15:39
Hi

I'm sitting right now with the Warhammer rulebook and can not find any proofs.
Where is it stated, that a magic shield and a magic weapon do not confer an additional bonus? If it wouldn't bother you a lot, can you tell me the exact page where it is written?
Chronicles p.116, first column, also on the GW website under Q&A.

SO your General always has an AS of 3+ against shooting and in h-t-h.
I agree that he hits harder if equipped with CA and a GW, though. But his AS will be one point lower.


And not a slight mentioning about Axe of Khorne being two-handed!
And it indeed is one-handed.

Greetings
Festus

J-Saku
12-01-2006, 12:28
Here's a new one, I think I'll actually use it in an upcoming game:

Aspiring champion (121)
Chalice of chaos
additional hand weapon
shield

10 Deamonettes (150)

5 mounted deamonettes (150)

5 furies (75)

496 point demon army.

bloodwraith
12-01-2006, 13:21
here's an ogre one

Bruiser: general, heavy armour, mawseeker, jade lion
Not much in 500 pts can touch a T6 character with 4 wounds

4 ironguts

3 ogre bulls: ironfist

496pts
8 models in army

bloodwraith
12-01-2006, 13:26
another lizard one

Scar Vet: general, light armour, mark of quetzl, sword of hornet and enchanted shield

10 skink skirmishers

10 skink skirmishers

14 saurus warriors

1 salamander

490pts
39 models in army

Skaven Lord Vinshqueek
12-01-2006, 15:17
A skaven one:
- chieftain, heavy armour, great weapon, warpstone amulet
- 25 clanrats, light armour, handweapon, shield, musician, standard bearer
- 25 clanrats, light armour, handweapon, shield, musician, standard bearer
- 20 slaves, handweapon, musician
- 20 slaves, handweapon, musician
- 9 night runners, two handweapons

Exactly 100 models at 500 points.

Greetz

Morph
12-01-2006, 15:34
another lizard one

Scar Vet: general, light armour, mark of quetzl, sword of hornet and enchanted shield

10 skink skirmishers

10 skink skirmishers

14 saurus warriors

1 salamander

490pts
39 models in army


490 points? That's 10 points wasted! Upgrade 10 of those skinks to be scouts straight away.

C'tan
15-01-2006, 13:00
HE:
Mage: level 2: 130 Points
Mage: level 2: 130 Points
Archers: 120 Points
Archers: 120 Points

Power Dice:6
Dispel Dice:4
Total:500 Points
22 Models.

patataman
15-01-2006, 13:44
HE:
Mage: level 2: 130 Points
Mage: level 2: 130 Points
Archers: 120 Points
Archers: 120 Points

Power Dice:6
Dispel Dice:4
Total:500 Points
22 Models.

Ctan, only 1 character and no more that 125 points

mages in BP are a waste of points

Neknoh
15-01-2006, 15:10
This isn't Border Patrol, it's 500 pts using the restrictions for 1999 pts and less, meaning, a maximum of 3 heros, no Lords, 2 Core choices, 3 special and 1 Rare

patataman
15-01-2006, 15:21
This isn't Border Patrol, it's 500 pts using the restrictions for 1999 pts and less, meaning, a maximum of 3 heros, no Lords, 2 Core choices, 3 special and 1 Rare


sorry sorry xD mi :chrome: mistake

Pontus
15-01-2006, 19:47
Mine would be:

1 Aspiring Chaos Champion 102
Barded chaos steed, great weapon, general

5 Chaos Knights 215
Full command

16 Marauders 121
Light armor, full command

1 Spawn of Chaos 60

Cheesejoff
15-01-2006, 19:52
1 Captain.

48 Handgunners.

1 Helblaster Volley Gun.

Sambojin
31-01-2006, 15:45
Mine's just gotta be

2x Goblin big boss (both go in big block)
w/great weapon, l.armour, shield, wolf

14x Wolfriders w/ spear, shield, l.amour, muso, standard.

5x Wolfriders w/ spear, shield, muso

5x Wolfriders w/ spear, shield, muso

2x Spear Chukka.

Cost 498, models 34, 3 cav units, 2 big bows, no patridge in a pear tree.


Makes for a great cav bus (equivalent to knights with ranks really, no armour though) with flankers, as well as a cheap light shooting component. If you're lucky, you'll get a hill or a high shot/hit ratio and wipe out a fair few knights. Can also dual charge with both heroes and charge a different taget with the block next turn to split your targets up. Add l.armour to your small wolfriders if you're not expecting to need the extra manoeurverability, its free.

ROCKY
31-01-2006, 22:25
I do not play this small except in warbands, so here it is!
1x Aspiring champ, GW, Barded steed= 100
5x marauder horsemen with flails= 75
5x marauder horsemen with flails= 75
1x Tsugor chariot (which I made look like a marauder chariot)=85
1x spawn= 60
3x chaos knights= 99 points
And believe it or not, this here warband won 4out of 5!

Kroxhandler
06-04-2006, 15:49
500pts Gnoblar hordes! 100 models strong and will most certainly bite your legs off:D
http://www.warseer.com/forums/showthread.php?p=587772
1 Gnoblar Honcho( LA,Flail,Ench. Sh) 36pts
24 Gnoblar Fighters(LA,Sh,Std,Mu) 108pts
24 Gnoblar Fighters(LA,Sh,FC) 112pts
25 Lucky Gits(Sh,FC) 166pts
13 Gnoblar Flingers 39pts
13 Gnoblar Flingers 39pts