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View Full Version : Is this Dark Elf Army Cheesy?



r3flexx
02-07-2009, 17:07
I made it for mainly vampire counts which will be my main opponents.

Lords
Dark Elf Dreadlord
Mount: Dark Steed
Equipment: Heavy Armour, Sea Dragon Cloak, Shield, Pendant of Khaeleth, Hydra Blade
Total Points: 243

Heroes
Master
Equipment: Armour of Darkness, Soulrender, Battle Standard Bearer
Total Points: 145

Sorceress (Lvl 1)
Equipment: Dispel Scroll x2
Total Points: 150

Death Hag & Cauldron of Blood
Total Points: 200

Core Units
Dark Elf Warriors x20 Command: Standard Bearer
Total Points: 123

Dark Elf Warriors x10 Command: Standard Bearer
Total Points: 66

Dark Elf Repeater Crossbowmen x10
Total Points: 100

Harpies x5
Total Points: 55

Special Units
Shades x5 Command: Bloodshade
Equipment: Great Weapons
Total Points: 108

Cold One Knights x5
Total Points: 135

Black Guard x20 Full Command
Equipment: Ring of Hotek, Banner of Hag Graef
Total Points: 355

Rare Units
War Hydra
Total Points: 175

Reaper Bolt Throwers x2
Total Points: 200
__________________________________________________ ______________________

Total Points Used: 2000

Amnar
02-07-2009, 17:28
Not at all cheesy

r3flexx
02-07-2009, 17:37
Is it hard though? I'm trying to come up with a hard to beat list vs VC to even out the playing field

willowdark
02-07-2009, 17:44
Having 20 ASF black Guard shouldn't automatically make it cheesy, but dumping all of your characters in it won't make it a very fun game.

However, you have enough strong auxiliary units make it possible for you to bring the fight to the enemy faster than your infantry, as well as providing good targets for your enemy without forcing them into one sided combats.

Plenty of room here for both players to have fun maneuvering and for one of you to win through tactics rather than hinging on the death or survival of one unit. I'd like to play it.

Peril
02-07-2009, 18:52
Only one unit of harpies, one unit of shades, one hydra, zero assassins. Not remotely cheesy.

r3flexx
02-07-2009, 19:02
I changed the lords mount to a cold one and gave the master a steed while taking away his soulrender. I also took away the Bloodshade and the 10 Dark elf warriors. The 5 harpies forgot to be deleted, with them its 2055. I replaced these with 5 Dark Riders so my master can ride into battle with a strong fast cavalry unit. what do you think of these recent decisions?

Lex
02-07-2009, 19:09
I think the DS is better for the Lord. If you give him a Potion of Strenth, he will be able launch out of units to take out dangerous things by himself. The DS makes sure he's not hampered by a bad stupidity roll. If you keep him with the BG he won't have to worry about fear, terror, etc. Keep the master w/ the soulrender and armor on foot. You'll want him with or near the BG at all times so mobility isn't as much of an issue. Also, it's a good idea to have a magic weapon in the BG on a character since the champ's got the Ring.

r3flexx
02-07-2009, 19:29
what if I can't fit a PoS into their?

r3flexx
02-07-2009, 19:31
Also how do I put a lord on a steed into a unit of BG?

(I'm new to WHFB I just read up and made the most well-rounded strategic army I could think of)

Lex
02-07-2009, 19:39
what if I can't fit a PoS into their?

Drop 3 BG for the PoS. 17 BG + Master, run them 6x3. You don't need static combat res with them. Go for the active combat res. Unless the mount is flying, charcters on mounts can join units. If its less than unit strength 5 you still get "Look out, sir!" as long as there are 5+ rank and file. You really only need to put him there if you worried about psych. He can just as easily run around with the Dark Riders. He could also run with the COK and be protected until one of them dies if you're not concernced about a failed stupid test. If you mean physically place him. It's easy just to put him on the side of the unit when its 6x3. Against most things he'd still be involved in combat on a frontal charge given the small base size DE.

r3flexx
02-07-2009, 19:42
drop 3 black guard for a 1 turn potion? I'm not so sure. Also if I run around with Cold Ones it would be better because I have have immunity to fear

r3flexx
02-07-2009, 19:44
The hydra blade substitutes for the potion because it has a chance of adding 3 attacks. If I would drop anything it would be the Battle Standard (as you said I dont really need it)

Lex
02-07-2009, 19:46
drop 3 black guard for a 1 turn potion? I'm not so sure. Also if I run around with Cold Ones it would be better because I have have immunity to fear

Yes, its only 1 turn, but it puts your lord up to the all important str 7 for one turn. With the hydra blade + hatred + str 7 you can effectively kill any of the big nasty things any army can throw at you. One of the weaknesses of a DE army is the lack almost anything that is str 7. Even if you go up against something that negates magic weapons, the potion will work.

Lex
02-07-2009, 19:48
The hydra blade substitutes for the potion because it has a chance of adding 3 attacks. If I would drop anything it would be the Battle Standard (as you said I dont really need it)

Do not drop the BSB itself, stubborn + ItP + BSB = win

r3flexx
02-07-2009, 19:49
what is ItP???

Lex
02-07-2009, 19:50
what is ItP???

Immune to Psychology

r3flexx
02-07-2009, 19:53
Does the soulrender do much since the VC don't have much armour?

Lex
02-07-2009, 19:55
Does the soulrender do much since the VC don't have much armour?

Soulrender is a cheap magic weapon that can kill ethereals, which your BG can be tied up by if you don't have your lord with them.

r3flexx
02-07-2009, 19:56
If I take out the Lordling for the core il have 26 over so il only need to be down 2 BG instead of 3 right?

Lex
02-07-2009, 19:57
Sounds right.

Tokamak
02-07-2009, 19:58
A rather modest army.

r3flexx
02-07-2009, 20:00
5 in the front with strength 4 because of the halberd + Cauldron = 8 attacks with KB and re-roll. Then my master with strength 4 and 4 attacks of weapon skill 6 and armour piercing and re-roll equals 12 strong attacks with re-roll and killing blow...not bad

Lex
02-07-2009, 20:00
I think if you wanted to strenghten it maybe drop the RBT's for another Hydra. That does creep closer to the cheesy factor

Lex
02-07-2009, 20:02
Unless your facing Knights go for the + attack over the KB

r3flexx
02-07-2009, 20:03
Wow, the CoB offers 15 strength 4 attacks(halberd) with killing blow and re-roll and my hero adds 4 strength 4 attacks making it 19 str 4 KB re-roll attacks... very nice had to re-rtype because i made math errors

Lex
02-07-2009, 20:06
It's either an extra attack or KB, not both.

r3flexx
02-07-2009, 20:06
wait nvm.......

r3flexx
02-07-2009, 20:07
What army do you run?

Lex
02-07-2009, 20:07
If you're facing Knights of either variety, then the Killing blow blessing from the CoB will be good. If your'e just facing any of the VC infantry use the +1 attack blessing.

Lex
02-07-2009, 20:08
I've played many over the years.

r3flexx
02-07-2009, 20:08
You sound experienced

r3flexx
02-07-2009, 20:10
Btw what better 15 BG or a CoB? Also will a magic heavy army have more of a chance at winning?

r3flexx
02-07-2009, 20:22
lol u alive?

sparx
03-07-2009, 06:53
Hellebron in a unit of witch elves with cauldron walking behind, that's cheesy

grhino
03-07-2009, 15:40
You need a lot of attacks against VC's, so I think basic DE spearmen in large numbers should give you some edge. What's the particular advantage of BG? Stubborn does not help against outnumbering fear-causing enemies... They are in my opinion not the best troops against VC. But then I don't play DE's. I would also add some assasins, because these can generate a lot of CR against standard VC infantry. Have something spectacular besides these core troops to take out the nastier stuff in VC army. Cold Ones would be my choice: just make sure not to put them against infantry without numbers in support!

EvC
03-07-2009, 16:31
Black Guard don't fear VC troops, so stubborn is pretty damn useful don't you think?

Dag
03-07-2009, 17:44
CoK and BG are your best bets, BG are stubborn / itp, and CoK already cause fear, meaning outnumbered losses mean nothing.

Oldmanpotter
03-07-2009, 23:33
I'm still trying to figure out what Cheesy means. Anyone clarify for a new guy?

Tekomandor
06-07-2009, 03:40
It could be called cheesy for the pedant of Kaeleth on a lord but so does any star dragon list; if this happens just ignore it and tell them to just take a look at there own amry book :)

WhiteLion
06-07-2009, 14:21
Black Guard don't fear VC troops, so stubborn is pretty damn useful don't you think?

Not to mention, at WS 5, they're harder for WS 2 troops to hit and they reroll hits every round at STR 4. I'd say they're pretty sweet.

Tekomandor
06-07-2009, 14:49
To Oldmanpotter; chesey means that something is unfair or unfun to play against