RampagingRavener
02-01-2006, 20:08
I put this up on the GW develpment forums, and thought it would be intresting to put it up here as well. Some units in 40K have invulnerable saves which represent them moving fast, being hard to hit. However, ignore-invulnerable stuff doesn't make sense when they ignore these invuln saves.
Why would a psycannon bounce off a normal Chaos Bikes armour, then suddenly tear through it when it moves faster? It just seems a bit odd.
So, what I was thinking, is that a new class of save-a Dodge save, with the following qualities:
1. Like other saves, you can only make one save-so, like an invuln save, you can make it or an armour save.
2. It works just like an invuln save, but it is not ignored by items which ignore invulnerable saves, such as the Dreadaxe or Psycannon.
3. It is ignored by flamer-template weapons, but not by blast and ordinance weapons. Flamer-templates send out a sheet of fire which is impossible to dodge, but blast weapons mostly work with a hail of shrapnel, which something moving fast could outrun, or a paticularly nimble warrior could dodge.
It doesn't paticularly slow things down any, and just clears up a few things that don't quite make sense, and doesn't strike me as being paaticularly overpowering.
Some examples of units to have Dodge Saves. Please bear in mind I don't have all the codexes, so I might miss some out, so bear that in mind if you start going on about things I've missed. This isn't fully inclusive, just ideas about what could dodge:
All Inquisitorial Assasins, Death Cults and the others (Culexus etc).
Dark Eldar wyches in CC, DE holofeild - it's actually worse, as they get no save against flamers and the only thing they benefit from in combat is against C'tan or the Daemon Weapon Dreadaxe.
ALL Bikes and jetbikes that use turbo boost.
Thats all I can think of. Thoughts?
Why would a psycannon bounce off a normal Chaos Bikes armour, then suddenly tear through it when it moves faster? It just seems a bit odd.
So, what I was thinking, is that a new class of save-a Dodge save, with the following qualities:
1. Like other saves, you can only make one save-so, like an invuln save, you can make it or an armour save.
2. It works just like an invuln save, but it is not ignored by items which ignore invulnerable saves, such as the Dreadaxe or Psycannon.
3. It is ignored by flamer-template weapons, but not by blast and ordinance weapons. Flamer-templates send out a sheet of fire which is impossible to dodge, but blast weapons mostly work with a hail of shrapnel, which something moving fast could outrun, or a paticularly nimble warrior could dodge.
It doesn't paticularly slow things down any, and just clears up a few things that don't quite make sense, and doesn't strike me as being paaticularly overpowering.
Some examples of units to have Dodge Saves. Please bear in mind I don't have all the codexes, so I might miss some out, so bear that in mind if you start going on about things I've missed. This isn't fully inclusive, just ideas about what could dodge:
All Inquisitorial Assasins, Death Cults and the others (Culexus etc).
Dark Eldar wyches in CC, DE holofeild - it's actually worse, as they get no save against flamers and the only thing they benefit from in combat is against C'tan or the Daemon Weapon Dreadaxe.
ALL Bikes and jetbikes that use turbo boost.
Thats all I can think of. Thoughts?