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Icewalker
03-01-2006, 22:34
My very very first Mordheim warband list to be posted from me. I don't know anything so please give me as much guidance as possible.

Heroes: Sqhag Redfur (Assassin Adept)= 175
-Brace of Warplock Pistols
-Buckler
-Light Armor
-Helmet
-Sword
Heroes: Ytkhihr Greenmane (Black Skaven)=120
-Weeping Blades
-Dagger
-Light Armor
-Helm
Heroes: Ghl Bluepaw (Black Skaven)=105
-Fighting Claws
-Light Armor
-Helmet
Henchmen:3 Giant Rats=45
Henchmen:3 Giant Rats=45

This comes out to be 490 Gold Crowns. Please help me!!!

Shadowheart
04-01-2006, 10:01
I'd suggest going over to the current (http://www.specialist-games.com/forum/forum.asp?FORUM_ID=40) and old (http://www.specialist-games.com/mordheim/forum_b/forum.asp?FORUM_ID=2) official Mordheim forums and checking the "rate my warband" posts there.

Basically what you'll notice is that for "competitive" warbands it's best to:
- Take as many heroes as you can, since they are the ones that collect your income.
- Waste no gold on armour, it doesn't do nearly enough to be worth the prices, meat shields are better.
- Give anyone who can two hand weapons for that extra attack, cheap and effective clubs are your default choice.
- In case of Skaven (and Sisters of Sigmar), get loads of slings.
- Animals like Giant Rats don't gain experience, which is a major setback as other henchmen will improve throughout a campaign.
- Quantity over quality, it's very rare for expensive equipment to outweigh the benefits of another warrior.

Also check out the experimental rules posted here (http://www.specialist-games.com/forum/forum.asp?FORUM_ID=7) . If you'll be using them, then two hand weapons should stop being an obvious choice, and armour will become more viable.

But this is all assuming you want your warband to be as effective in the game as possible. Personally I much prefer a "fluffy" warband, meant to be interesting rather than effective. The only thing I would concider a must is to use max heroes.

Enjoy the City of the Damned!

Griefbringer
04-01-2006, 12:14
Looks like lots of expensive equipment, but few combatants.

It is probably better idea to have more combatants to begin with, so that you will be gathering more experience from the beginning. You can always get more equipment as the warband progresses.

Odin
04-01-2006, 12:48
- Quantity over quality, it's very rare for expensive equipment to outweigh the benefits of another warrior.

Too true. That's why I pretty much gave up with Mordheim. My Witch Hunters were outnumbered comepletely by Skaven warbands, who were also faster so they always got the charge, and had evil equipment and a fricking Rat Ogre. It takes a miracle to win in that situation unless you get as many flagellants as you are allowed, in which case you have a small chance of winning.

So yes, go for numbers. Don't expect your opponents to like you though. ;)

Rabid Bunny 666
04-01-2006, 14:55
i'd go for an assasin adept and as many clanrats as i could get, all your guys will get a 5+ save that my 2 posessed would ignore, and the fact that they may be hard, but being outnumbered means LD tests, so they're quite likely to break and run away

Howlinggriffon
04-01-2006, 17:39
The first thing you should do with any Mordheim warband is to maximise you heroes - these are the guys that bring in the money on the exploration rolls at the end of each game so you should take as many as possible. With Skaven you can have six heroes - extra cash from the start :)

Secondly, don't bother with armour at all until later into the campaign when you've got all the warriors you want. Any armour can be ignored when someone gets a critical hit - all it takes is for someone to roll a 6 on a D6 and your expensive armour is useless. It's far better to spend the cash on more members for your warband.

Weapons - cheap and plentiful is best. For Skaven, that's slings and clubs for the henchmen. For heroes, you can buy some of the nicer weapons but don't overdo it.

Giant Rats are cheap and fast - but they don't gain experience or learn new skills. You'd be better off with the other henchmen and buy a rat or two if you have points spare.

Hope this helps :)

tkkultist
07-01-2006, 17:02
Too true. That's why I pretty much gave up with Mordheim. My Witch Hunters were outnumbered comepletely by Skaven warbands, who were also faster so they always got the charge, and had evil equipment and a fricking Rat Ogre. It takes a miracle to win in that situation unless you get as many flagellants as you are allowed, in which case you have a small chance of winning.

Oh Boo ******* hoo! C'mon man dont give up - thats just bad gamesmanship -learn, adapt, outplay.
So far I have won 3 mordheim leagues with Witchhunters, Ninjas (using the straight outta the book Skaven rules with old citadel Ninja models) and Cult of the Posessed. Having played (and seen played) many types of list I think it is silly to claim one - particularily one of the base book lists - to be substantially overpowered. Of all the lists the one that seems to give the most rules edges is the lizardman list.

Im gonna finish reading these posts and get back to work on my beastman warband....

Skaven Lord Vinshqueek
09-01-2006, 07:52
*nods*... All too true. I've played Witch Hunters in the past as well and although I got mere then enough beatings (I believe my warrior priest eventually ran around with some seven injuries), I did manage to scare off enough people to end up high as well with them in the leagues I used them in. A mixture of luck had to do with it as well, though the witch hunters and witch hunter captain are really some very frightening creatures to face, once they get a bucket of experience.

Greetz

Agamemnon2
09-01-2006, 07:59
Oh Boo ******* hoo! C'mon man dont give up - thats just bad gamesmanship -learn, adapt, outplay.

I see no point in trying to adapt forcefully to a game system you don't like. And "bad gamesmanship" is a tautology, since the definition of gamesmanship already is "The use in a sport or game of aggressive, often dubious tactics, such as psychological intimidation or disruption of concentration, to gain an advantage over one's opponent."

tkkultist
17-01-2006, 19:02
:wtf: I absolutely LOVE the way that you pick and choose which definition suits your argument while throwing away the intended meaning. What you have provided is the secondary definition the first being
"The art or practice of using tactical maneuvers to further one's aims or better one's position"
Hmmm that being said, mabey by choosing the secondary definition Agamemnon2 shows that he really does get it. Bravo!:D

Odin said that he gave up because he was always subject to one specific set of difficulties. I would suggest that through alternate tactics there are most certainly ways of overcoming these difficulties. To give up rather than implementing change does not further his aims nor better his position - rather it leaves him with an unused warband and presumably a game which he has shown interest but is unable to enjoy to its fullest.

But hey im not here to sell you lemonade or to to be told its rain falling on my head when we both know we are offering something quite different to one another here. It wasnt my intent to irk and If we shadows have offended, think but this; and all is mended; that you have but slumbered here while these visions did appear and this weak and idle theme no more yielding but a dream. Gentles--do not reprehend; if you pardon, we will mend.:angel:

Quin 242
18-01-2006, 13:07
I'm quite liking Mordheim just now.

The Skaven are definatelty the most advantageous warband out there. They have low points cost, high movement, High I (to climb walls) and can get the most dangerous weapon in the game (the sling) Don't laugh.

14 skaven with slings within 9 inches is doom. And there are very few units that can get a charge in when they are set up that far away. If the max range was reduced to 16" there might be a chance but as it stands you have to take 2 turns of fire to get in and even then they can move back 5-6 inches before they pelt you and then what?

Skaven also have the ability to take skills that allow extra attacks as a skill. Tail fighting and Art of silent death effectively create a hero with a base 4 attacks. No other warband can swing that with skills.

I try to take as many bows and crossbows as possible to take skaven out but with the high Move they can advance quickly and still hide. :(

No other warband is quite as blessed with benefits

Agamemnon2
24-01-2006, 07:35
Your point is taken into consideration. On the other hand, Wiktionary only knows the definition: "The use of legal but unsporting tactics to gain an advantage over one's opponent". The "intended association" I've always had with the term is that it's the equivalent of playing for the game vs. playing for fun. A sort of antithesis to sportsmanship, if you will.

It is said that a great man is known for his humility in defeat. If this be so, then truly there is not in the boundless universe, a smaller man than I.

Clance
09-04-2007, 19:41
Yeah i agree with what has been said.

Quin 242
09-04-2007, 19:47
Ahh and Threadomancy reveals itself in the NewB!!
Please review the board rules?

TKitch
10-04-2007, 16:09
bah!

Threadomancy is fun on occasion ;) It is still an appropriate thread, don't pick on the newb!

Anyways, my favorite Skaven band is the 6 model band-o-doom! All 6 heroes, the 4 good ones kitted out, the night runners with a sword, club and sling.

I play that for a few games, for the income. (On 4 dice, your income is still INCREDIBLE with only 6 models.) Then I quickly buy up Veskit, a Rat Ogre, Clan Skyre Rat Ogre, and vermkin to round out the number of ACTUAL band members to 9. (Veskit and the Skyre one don't count towards it.) Possibly a warlock as well.

It's an insane good warband.

Quin 242
10-04-2007, 16:40
Sounds like absolutely no fun to play against tho.
Veskit ends up in pretty much every skaven warband at some point. He's underpriced and overpowered.
I don't think that the Clan Skyre Rat Ogre is official tho??

TKitch
10-04-2007, 21:43
Not technically, but I've got the real model (times 2? 3?) as well as the rules.


It's actually a fun band to play against, simply because, you WILL outnumber me! No other warband would consider starting with 6 models or fewer (normally.)

And with a maximum of about 12 models, and many of those are hired swords, it's not that bad.