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View Full Version : Thorgrim Grudgebearer = DEAD!



Gonzoyola
03-08-2009, 18:21
So Sunday, August 3. 2009, a beautiful 4500 point game was played between Lizardmen and Dwarves. After an iffy start on behalf of the lizardmen, their 2 Slanns only destroying a single Organ gun in the first round, and miscasting the 2nd round to lose the entire magic phase, 2 Wounds were inflicted on Thorgrimm via Spirit of the forge in the beginning of the 3rd round. After a great explosion of cheers, we resumed the battle. after the magic phase, a Razordon scoring a 10 on an artillery dice was able to inflict one more wound. after all of this, the game continued, an entertaining fight on both sides of the board. Then comes the fateful Turn 4. The lizardmen draw out a number of dispel dice, before declaring the Law of Gold, which was cast with a fatefully placed Irresistible Force, which would permanently destroy Thorgrims Ward save, another Spirit of the Forge was cast on Thorgrim. The dwarves could not expend enough dice to dispel the attempt and fate was sealed. 10 hits inflicted on Thorgrim, inflicted 5 wounds with no armor save.

Now I know this is not the impossible, but improbable, all people should be able to relish in delight at the fall of the mighty Broken Dwarf King through a beautifully planned and executed spell combination.

Braad
03-08-2009, 20:40
**** happens. But indeed, a bit of luck is always important in the game.

Reminds me of that occasion, where an opponents Slann blew up half of its temple guard escort due to a miscast, while having my warboss cutting down the rest of the bunch.

Remember though, that on all games being played (thousands upon thousands!) almost every situation is likely to occur at least once.

Gonzoyola
03-08-2009, 21:12
Yes I have seen the mighty Slann wreck his TG as well, in fact, it was in a game, where 2 miscasts occured in the same turn, and 3 more occured throughout the rest of the game

Good times

TheSanityAssassin
03-08-2009, 21:42
The problem I see with that is that Spirit of the Forge inflicts 1 wound on 2d6 models. Which...while I'm glad to see him die....sadly makes the execution suspect.

Sarah S
03-08-2009, 22:38
Please read the main rulebook FAQ/errata.

Page 113. In the ‘Spirit of the Forge’ spell, the last sentence will be changed in reprints to the following:
‘The effects of this spell are exactly the same as the Rule of Burning Iron described above, except the unit takes 2D6 hits distributed like shooting.’

PARTYCHICORITA
03-08-2009, 22:41
The problem I see with that is that Spirit of the Forge inflicts 1 wound on 2d6 models. Which...while I'm glad to see him die....sadly makes the execution suspect.

This has been FAQ'd, the spell does 2d6 hits.

Gonzoyola
03-08-2009, 23:07
Trust me we all were clambering for rulebooks and analyzing every fine print detail we could find. In our gaming circle, we have all found Thorgrim largely unbeatable, he is a force to be reckoned with by all means, 1+ armor save, 4+ ward save, an unkillable personal escort, 7 wounds with a hefty toughness, Hatred of all enemies, and always wounding on a 2+ sometimes with force that could rock a Bloodthirsters world

Like I said hes not completely unkillable, but generally left to chance moves like pit of shades, and none would ever dare rush into combat with him in between his mighty Ironbreakers, so magic is generally your only hope, especially if you dont want to tie every resource into focusing him, which as most would probably agree, it is a very terrible idea to leave a dwarf army unattended to while gun lines chip away at you.

Anyways, its not everyday the Dwarf King dies, and I know in many circles people would delight in hearing of his fall, and learning a good means to do it, as I did

I asked one time on here how to kill the stubborn bastard, and All i got was 3 pages of, stay away from him and the occasional Pit of Shades suggestion so I hope someone else can derive a new reason to challenge their local Dwarf player to a heavy game.

TheSanityAssassin
04-08-2009, 01:52
Hmm...wonder where I missed that FAQ. We've had the 2d6 models thing pointed out to us a number of times. (Admittedly it was by a Steam Tank user who probably thought it in his best interest not to fill us in....)

Warhammer Madman
04-08-2009, 07:26
Hmm...wonder where I missed that FAQ. We've had the 2d6 models thing pointed out to us a number of times. (Admittedly it was by a Steam Tank user who probably thought it in his best interest not to fill us in....)

Yea I find opponents find rules less important... if it helps them win.

But I love this sort of thing! Its like the timeteclis miscast and his head exsploded (miss casting twice in a magic phase is quite a feat and then rolling snake eyes (strait out no modifiers))