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dingareth
07-08-2009, 13:15
So, my gaming group has started to practice for the Ard Boyz, and we've been tossing together some lists. I've decided to hold back on my Vamps, and try out a Lizardmen army because I've never in any of my armies in the last 10 years used a Large Monster.

So, I figured, I'd try something new:

Lord Mazimundi

Slann Mage Priest
Forced Rumination
Focus of Mystery
Divine Plaque of Protection
2 Dispel Scrolls

Skink Priest
Level 2
Engine of The Gods
Rod of the Storm

Skink Priest
Level 2
Engine of The Gods
Cube of Darkness

Skink Priest
Level 2
Engine of The Gods

Skink Priest
Level 2
Engine of The Gods

10 Skink Skirmishers
Brave

10 Skink Skirmishers
Brave

10 Skinks

10 Skinks

3 Terradons

Now the goal here is to march foward, Mazimundi in the middle, flanked by two Setgs on each side and hit half their army with 4 Burning Alignments and 5D6+5 Impact hits, trying to get at least 2 Stegs into a unit if I can. The Skirmishers are there to run into combat and pick up challenges if I need, or just run around and be annoying. Terradons march block and Warmachine hunt, so that I don't have to face their whole army at once. The Slann sits back and uses the Lore of Death to shoot off some Magic Missiles and then posess a Skink Priest and cast Drain Life, effectively giving me another Engine of the Gods.