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View Full Version : Titans in Apoc, revelations.



cuda1179
09-08-2009, 20:55
Yesterday I had the pleasure of participating in a large Apoc. game. There was 40,000 points per side. There were about 40 superheavies in total.

I think I found the absolutely most annoying thing in the game though. Titans in close combat. I deployed a little too far from my table edge with my titans, so in the enemies turn I got a couple flank-marched Reavers with titan close combat weapons rammed into me. Luckily, in the first round he pretty much missed with his attacks, and I was able to rip the CCW's off his titans. So, for the rest of the game one of my reavers and one of his took turns head-butting eachother with little progress. The same thing would have happened a couple feet down the board had it not been for the intervention of a Stompa that saved me.

So, in conclusion, Titans in close combat= boring. Anyone else have these experiences, or are things a little better than I am thinking?

FraustyTheSnowman
09-08-2009, 21:02
Our last yearly big game had I think a warhound and stomba playing slap and tickle for several rounds. I think it would help if titans could disengage from eachother...but ehh, games workshop rules have always been crap in my opinion...apoc is no better or worse. Anymore I'm having more fun playing battletech.

DuskRaider
09-08-2009, 21:41
Are you playing with a Chaos army? If so, drop An'ggrath into the mix... He'll sort those Titans out something quick.

Gensuke626
09-08-2009, 21:50
Straight titan vs Titan combat is boring...but that's why you send in the Ironclad Dreaddies to support the titan.

Lord Cook
09-08-2009, 21:54
What's stopping you from moving other units in to support? Apathy?

iluvatar18
09-08-2009, 22:21
Yeah actually, it would be a good tactic to engage an enemy titan with your titan, than when it can't move, say hello to 3-4 Dreadnoughts to finish the deal!

AndrewGPaul
09-08-2009, 22:44
Apocalypse needs the rules from old editions of Epic - infantry assaulting Titans by climbing the legs and stuffing meltabombs into the leg joints. :)

Dictator
10-08-2009, 00:13
I was under the impression that titans could still fire when engaged in CC. Is this not true against other super-heavy walkers and gargantuan creatures?

MegaPope
10-08-2009, 00:55
It may simply be a matter of LOS. Most thing simply aren't big enough to obstruct the titan's weaponry. Another Titan, however...

But yeah, escorts are the way to go. My Reaver (when points will stretch) gets some mech SoBs and or a pair of Penitent Engines snapping at its heels.

Enemy Titans, of course, get 10 Thunder Hammer waving GK TErmies sicced on them...especially if they're Chaos machines ;)

Witch King of Angmar
10-08-2009, 01:00
My Reverent Titan lost combat to a space marine capt......

Shadowphrakt
10-08-2009, 01:13
I always thought there should be titan combat rules. Like in Titanicus. that'd be sweet.

grissom2006
10-08-2009, 01:38
Have to say i love using my Titans and the messier the combat can get the more i enjoy it. Saying Titans in CC boring is akin to saying SM v SM or dreadnought v Dreadnought is boring

PhalanxLord
10-08-2009, 01:59
Have to say i love using my Titans and the messier the combat can get the more i enjoy it. Saying Titans in CC boring is akin to saying SM v SM or dreadnought v Dreadnought is boring

SM vs SM tends to be boring, but dread vs dread is only boring if they don't have dread CCW. I find that dread vs dread tends to be very quick and decisive due to the masses of S10 attacks.

Splata
10-08-2009, 05:10
With titans being as rare as they are a separate style of combat that takes a little longer but is more epic would be pretty cool. Something more akin to the old warhammer giant rules. Or perhaps just a unique damage table as they batter different parts on each other.

examples:

"You hit the side armour and puntured through to the right arm oil pipeline. A gout of flame roars out engulfing everything in its path. Place a S5 AP 4 hellstorm template from the side of the titan. The titan also looses a structure point and all control of it's right arm".

or

"You have hit the control centre of the enemy titan. The Control centres energy fields have held but in doing so it has lost its gyrostabiliers causing it to stumble in a backwards. Roll 3d6, this is how far it has stumbled with your titan in hot pursuit. Anything in its path must take an initiative test or suffer a str D hit. As it stumbles your titan is lining it up for a killing blow. The two titans now must each roll a d6 and add their initiative. If the other titan wins it deflects your blow otherwise your titan deals it a hit and adds +2 to the result on the damage chart if it penetrates."

This I feel would make it a lot more epic and destructive as arms go flying and great gouts of flame/bioplasma rip through the surrounding troops

GodofWarTx
10-08-2009, 06:21
what i want to know is how a pair of reaver titans snuck up on a battle line for a flank march with no warning, heh.


*tiny bush camoflage held up in front of a titan as guardsmen look at it scratching their heads*

"shhhhh, we are just shrubs....noooothing to see here!"

*STOMP STOMP STOMP*

"still shrubs! juuuust...a...little...bit...clooooserrrrr"

jeffersonian000
10-08-2009, 06:22
I was under the impression Titans fight in close combat more like vehicles than walkers, as they are never locked in close combat allowing them to keep moving, fire out of close combat, "Titan Shock" things they move through, etc.

SJ

Mikhaila
10-08-2009, 06:24
With titans being as rare as they are a separate style of combat that takes a little longer but is more epic would be pretty cool. Something more akin to the old warhammer giant rules. Or perhaps just a unique damage table as they batter different parts on each other.

examples:

"You hit the side armour and puntured through to the right arm oil pipeline. A gout of flame roars out engulfing everything in its path. Place a S5 AP 4 hellstorm template from the side of the titan. The titan also looses a structure point and all control of it's right arm".

or

"You have hit the control centre of the enemy titan. The Control centres energy fields have held but in doing so it has lost its gyrostabiliers causing it to stumble in a backwards. Roll 3d6, this is how far it has stumbled with your titan in hot pursuit. Anything in its path must take an initiative test or suffer a str D hit. As it stumbles your titan is lining it up for a killing blow. The two titans now must each roll a d6 and add their initiative. If the other titan wins it deflects your blow otherwise your titan deals it a hit and adds +2 to the result on the damage chart if it penetrates."

This I feel would make it a lot more epic and destructive as arms go flying and great gouts of flame/bioplasma rip through the surrounding troops

Nothing stopping anyone from writing the rules. Apoc is a loose enough system that they could easily be incorporated by most groups.

Mojaco
10-08-2009, 08:45
How about allowing the Titan to move away, but not without giving the opposing titan a free round of attacks when doing so. Much like D&D's combat system with its attacks of oppertunity.

AndrewGPaul
10-08-2009, 08:57
Using cards drawn for melee attacks might be interesting - a sort of "rock-paper-scissors" similar to the combat rules from Dungeonquest; each player plays a card face down and when revealed, you consult a table to see what sort of effect they have - perhaps one combination means the attacker getrs an extra attack, or another means his WS is reduced, that sort of thing.

eyescrossed
10-08-2009, 08:59
I was under the impression Titans fight in close combat more like vehicles than walkers, as they are never locked in close combat allowing them to keep moving, fire out of close combat, "Titan Shock" things they move through, etc.

SJ

People really should actually read Apocalypse...

lazy.sarge
10-08-2009, 09:44
Apocalypse needs the rules from old editions of Epic - infantry assaulting Titans by climbing the legs and stuffing meltabombs into the leg joints. :)

I like it!!!! They should bring that back!!

CaptainSenioris
10-08-2009, 09:52
As a few people have already stated, Titans and gargantuan creatures don't stay engaged between turns, they can still blast each other/other units in the intervening turns.

eyescrossed: You're right, people should really read the rules before complaining about them.

EDIT: Ignore the above it's a brainfart on my part, was too sure of myself but didn't actually have my rulebook to hand.

Apologies

eyescrossed
10-08-2009, 10:02
As a few people have already stated, Titans and gargantuan creatures don't stay engaged between turns, they can still blast each other/other units in the intervening turns.

eyescrossed: You're right, people should really read the rules before complaining about them.

Funny that.

They do stay engaged if they are in combat with another GC or Super Heavy Walker.

CaptainSenioris
10-08-2009, 14:24
Funny that.

They do stay engaged if they are in combat with another GC or Super Heavy Walker.

<enjoys own medicine>

Sorry bout that...

Satan
10-08-2009, 14:29
Would make some sense if they didn't though. As it would be in line with their other CC rules and allow for some tactical flexibility, although I suspect it'd be highly abusive if they could both shoot some poor infantry/tank AND assault another superheavy all in the same turn... Again. And Again. And Again.

grissom2006
10-08-2009, 18:49
I like it!!!! They should bring that back!!

They just get stuck to the toes now :p

BigBadBull
10-08-2009, 18:57
My big revelation was that in a very large Apoc game , the entire other team left my tiatns unmolested for 3 turns, by then it was way to late. 4 Stompas,2 Gargants, a chaos Warhound, and 5 wounds on a Hierphant , and 1 dead brass Scorp every one decided that was a bad move.

A reaver running cover for a Emperor is quite funny. The amount of "D" templates was insane.

Also simple solution , don't let your IMP titans get in CC... they suck at it with an Initiative of 1, Ork stuff will eat them alive.

eyescrossed
11-08-2009, 02:53
<enjoys own medicine>

Sorry bout that...

Hahaha, I brainfart a lot of the time too, so don't worry :)

acme2468
11-08-2009, 03:31
My big revelation was that in a very large Apoc game , the entire other team left my tiatns unmolested for 3 turns, by then it was way to late. 4 Stompas,2 Gargants, a chaos Warhound, and 5 wounds on a Hierphant , and 1 dead brass Scorp every one decided that was a bad move.

A reaver running cover for a Emperor is quite funny. The amount of "D" templates was insane.

Also simple solution , don't let your IMP titans get in CC... they suck at it with an Initiative of 1, Ork stuff will eat them alive.

Hey! I was trying to get to you, (That was my Slasha and Stompas) the freaking 8 Feet of Floor I had to cross was going to take a little more than three turns to cross you know. :p

lazy.sarge
11-08-2009, 06:22
They just get stuck to the toes now :p

Yeah that'll do that. You think at least assault marines and the like would be able to plant stuff