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View Full Version : star wars bfg? what was I thinking?...



Jimbobjeff
09-01-2006, 17:42
Hi all
Ive just watched the revenge of the sith and the first scene gave me an idea. Star wars bfg! but I have one problem...no rules..I dont know where to start with making my own but I think it would make sense to try and stay as close to existing rules as possible but with differant ships please help me!

Sybaronde
09-01-2006, 18:15
Well, for starters, I think you would have to slightly modify the existing BFG rules, since the vessels in the 40k millennium are measured in kilometers when we discuss length. Further on, perhaps you could have a look at the star wars website, where I believe they have further details on the ships.

Back when portent was up, I created rules for a sort of BFG advanced system, which was more dynamic and open to ships of all sizes. You could do something of the same, by just ignoring the BFG system and creating a spacebattle game from scratch - It's not that hard.

I'll help out if need be.

Jimbobjeff
09-01-2006, 18:22
cool thanks can you remember the basics of yours because I really dont know where to begin

Puffin Magician
09-01-2006, 18:28
All you need to do is figure what sort of properties would befit Star Wars ships, weapons and 'extras' in the BFG rules. Generic rules like moving, turning, shooting, etc would stay the same.

• Rework weapon statlines: How powerful should Turbolasers be? What effect should Ion Cannons have? Can Proton Torpedoes 'home in'?

• Make appropriate ship scales: Anything like shuttles and fighters will be classified as the miniscule attack craft, so focus on the bigger ships. How should you represent the numerous weapons on a Star Destroyer? How many hits should an Immobilizer 418 have? What's the speed of an MC80?

• Make it unique: How would you represent Ray and Particle Shields? What should Tractor Beams do? How can you incorporate Hyperspace and Gravity Wells?

Sybaronde
09-01-2006, 19:15
cool thanks can you remember the basics of yours because I really dont know where to begin

I guess I could re-invent it, but I can't really commit to that just now, as I'm working on Close Quarters (see my signature).

However, with BFG in hand (I assume you can access specialist game's site and get the rulebook for BFG there), you could do some minor changes like killing off the gunnery table and introducing a sort of 'accuracy' attribute to the ships or make a weapons table, which describes the several weapons and what roll they inflict hits on (i.e. turbolasers inflict a hit on 3+).

What I particularly dislike about BFG is its inflexibility to induce detailed difference between weaponry and ships. I see the game unfit for Star Wars as the smaller vessels like X-wings and Y-wings are fully capable of destroying large vessels on their own and should rules wise exhibit more then just some tiny proxy.

Don't get me wrong though, as I like the thought of making a Star Wars table-top game.

gue'fio'la fio shas
10-01-2006, 23:16
Port maw did have a section on it but I can't find it since it moved. Ned Smotherman made the galactic empire for BFG, try contacting him on that site.

Xisor
11-01-2006, 00:46
Actually, I expect the Full Thrust Rules would be far more accomodating for Star Wars 'Space Combat' than the BFG rules. The Mechanic and style involved seems a bit difficult to match.

Offhand for BFG, I'd say:

Star Destroyer.

Cruiser/10
20cm Speed
45* Turns
4 Shields
5+ Armour
4 Turrets

Armament:
Dorsal Launch Bay: S3 Fighters/Bombers/Assault Boats
Port Weapons Batteries FP6 FL 30cm
Starboard Weapons Batteries FP6 FR 30cm
Dorsal Weapons Batteries FP4 FLR 45cm

Just to throw some stats out that is.

Sybaronde
11-01-2006, 02:16
Wouldn't it be 'Keel Launch Bay'?

http://dictionary.reference.com/search?q=dorsal

I mean most arnaments with dorsal as an attribute are usually mounted 'on top' of the vessel. Unless you're one happy botanist :p

Xisor
11-01-2006, 10:31
It's merely an absraction. That's all. For instance, where are all the Keel Batteries? I included them in the port/starboard/dorsal arrays. It's simply a time saver so the rules don't need to be majorly changed.

Xisor

Sybaronde
11-01-2006, 13:02
It's merely an absraction. That's all. For instance, where are all the Keel Batteries? I included them in the port/starboard/dorsal arrays. It's simply a time saver so the rules don't need to be majorly changed.

Xisor

Well, yeah. I interpreted the whole use of dorsal/keel as a sort of anology to Age of Sail vessels (which BFG is to a certain point, an anology to the Age of Sail), and thus, keel weaponry would be mounted on the lower side of a vessel, while dorsal weapons would be mounted on the top of the vessel.

Either way, it's not that relevant, as only 50/30% of the item's name is relevant for the game mechanics. It's just that you gave me the impression that the classic Star Destroyer hangar was 'on top' of the vessel instead of 'under' it like in the movies. :)

Jimbobjeff
11-01-2006, 16:46
ok this is what I have so far it isnt an exhaustive ship list so any help with add ing to it would be greatly appreciated OOPs I just noticed I havnt put the rules for tractor beams in but they pull the target d6 cms toward the firer every turn until a the firer chooses to stop firing or b they use an all ahead full! order. oh and by the way does anyone have any ideas of what to use to model the ships?

Inquisitor Maul
12-01-2006, 18:25
Keep in mind, a Star Destroyer is a little over 1 km long while an Imperial Cruiser is over 3 km long so keep the hullpoinst at a moderate level.