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relasine
18-08-2009, 01:19
I'm starting a Lizardman army due to how cheaply it can be done and chopped this together. I'm looking for an "MSU" approach with Warriors and Skinks to use them more for hitting power and increased combat resolution on combined charges with the Temple Guard as an Anvil and the Cold One Riders as my main hammer. Here it is:

Unlimited Pts - Lizardmen Roster

Slaan Mage-Priest (7#, 315 pts)
. . 1 Slann Mage-Priest (Battle Standard Bearer) @ 315 pts (General; Battle Standard Bearer)
. . . . 1 Plaque of Tepok
. . . . 1 The Focused Rumination

Skink Priest (1#, 440 pts)
. .1 Skink Priest @ 440 pts (Level 2 Upgrade; Hand Weapon; Aquatic)
. . . . 1 Ancient Stegadon (Engine of the Gods; Causes Terror; Immune to Psychology; Large Target; Scaly Skin; Stubborn)
. . . . . . 4 Skink Crew (Hand Weapon; Javelin; Aquatic; Skirmishers)
. . . . 1 Diadem of Power
. . . . 1 Dispel Scroll

Saurus Scar-Veteran (1#, 117 pts)
. . 1 Saurus Scar-Veteran @ 117 pts (Hand Weapon; Spear; Light Armour; Shield; Scaly Skin)
. . . . 1 Cold One (Causes Fear; Stupid)

Saurus Scar-Veteran (1#, 117 pts)
. . 1 Saurus Scar-Veteran @ 117 pts (Hand Weapon; Spear; Light Armour; Shield; Scaly Skin)
. . . . 1 Cold One (Causes Fear; Stupid)

Saurus Warriors (10#, 132 pts)
. . 9 Saurus Warriors @ 132 pts (Hand Weapon; Spear; Shield; Scaly Skin)
. . . . 1 Saurus Champion (Hand Weapon; Spear; Shield)

Saurus Warriors (10#, 132 pts)
. . 9 Saurus Warriors @ 132 pts (Hand Weapon; Spear; Shield; Scaly Skin)
. . . . 1 Saurus Champion (Hand Weapon; Spear; Shield)

Skinks (10#, 50 pts)
. . 10 Skinks @ 50 pts (Hand Weapon; Javelin & Shield; Aquatic)

Skinks (10#, 50 pts)
. . 10 Skinks @ 50 pts (Hand Weapon; Javelin & Shield; Aquatic)

Cold One Cavalry (5#, 225 pts)
. . 4 Cold One Cavalry @ 225 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Shield; Causes Fear; Scaly Skin)
. . . . 1 Cold One Rider Champion (Hand Weapon; Spear; Shield)
. . . . 5 Cold One (Causes Fear; Stupid)

Cold One Cavalry (5#, 225 pts)
. . 4 Cold One Cavalry @ 225 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Shield; Causes Fear; Scaly Skin)
. . . . 1 Cold One Rider Champion (Hand Weapon; Spear; Shield)
. . . . 5 Cold One (Causes Fear; Stupid)

Temple Guard (20#, 355 pts)
. . 19 Temple Guard @ 355 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Light Armour; Shield; Scaly Skin)
. . . . 1 Revered Guardian (Hand Weapon; Halberd; Light Armour; Shield)

Terradon Riders (3#, 90 pts)
. . 3 Terradon Rider @ 90 pts (Hand Weapon; Javelin; Flyer)
. . . . 3 Terradon (Flyer)

Validation Report:
Edition: 7th Edition; Game Type: Normal Game; Army Subtype: Lizardmen Army
Roster satisfies all enforced validation rules

Total Roster Cost: 2248

relasine
20-08-2009, 02:42
Bump here...

Eulogy2
20-08-2009, 15:35
units of 12 saurus would work better, so you have 6 wide with 2 ranks if you want MSU. but 18 is a much stronger way to run with spears.

20 TG is to many. 16 will give you full rank bonus.

side note, i dont think your suppose to post point values like you have. pls edit them out:).