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View Full Version : 2000pt Morhdeim-Themed Empire Army



Mistwraith
20-08-2009, 12:06
Hey guys, long-time lurker here. I'm just starting a Fantasy army after playing 40k for years and years, and would like some people's suggestions on whether what I've cooked up would work well or not.

It's a themed army, but the theme is largely to do with painting and conversions; there isn't too much in the way of unit restrictions, I'll be honest. The army is set back just after Mordheim was destroyed by the twin-tailed comet; a prominent Witch Hunter (ie. Grand Master of the Templars of Sigmar) has mustered up a mercenary force to go in to Mordheim to cleanse the heretics and restore order. He's been joined by some of the Order of the Hammers of Sigmar, who were a knightly ordered founded specifically to go into Mordheim and kick butt. There is a Grey Wizard in the list as well, who worked with the Witch Hunter even before he recruited the army.

The List:

Empire General [160] [represents the Witch Hunter]
Sword of Sigismund, Armour of Meteoric Iron, Handgun

Warrior Priest [143]
Dawn Armour, Great Hammer, Warhorse, Barding

Warrior Priest [135]
Hammer of Judgement, Heavy Armour, Shield, Warhorse, Barding

Grey Wizard [145]
Level 2 Wizard, Van Horstman's Speculum, Sword of Battle

25 Spearmen [145]
Full Command

with [Detach] 15 Free Company [75]

25 Spearmen [145]
Full Command

with [Detach] 15 Free Company [75]

[Detach to Greatswords] 10 Handgunners [80]

[Detach to Greatswords] 10 Handgunners [80]

7 Knights of The Order of the Hammers of Sigmar [201]
Full Command, Great Hammers

7 Knights of The Order of the Hammers of Sigmar [201]
Full Command, Great Hammers

19 Greatswords [245]
Full Command, War Banner

Great Cannon [100]

Great Cannon [100]

***

The Witch Hunter nestles in the Greatswords;
the Warrior Priests take a unit of Knights each;
the Wizard hops around with Steed of Shadows attempting to cause chaos behind enemy lines and lone-character-hunt with VHS

Standard tactic is to have the Greatswords in the centre of the line with their handgunners either side. The Spearmen anchor the wings with the Free Company, and the Knights are either flanking around or behind the Handgunners in the middle of the army, ready to push through.

Fluff-wise, the Greatswords are members of the Witch Hunters order - being described as a "world away from the warriors in shining armour" of the other orders, methink being on food with large swords suits them well. The Knights are self-explanatory, and everyone else is either a mercenary or (in the case of the Free Company) inspired / displaced peasantry.