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Anarchist Angel
24-08-2009, 13:39
Hi everyone,

me and some mates have been playing bloodbowl for the past few months on a friday. Once the league has finished we are going to have a few weeks of playing the new Space Hulk then the winner of the bloodbowl is picking what we are playign next. I'm currently winning the bloodbowl and i'm thinking of playing some Inquisitor. I'm pretty new to Inquisitor and have never actually played before but i like the idea as do all the other guys i play with on a friday.

I'm currently unsure of how many character's we'll be allowed so i have written an Interrigator and retinue but made it so i can cut characters if i have to. If we are only allowed 1 (which is fairly likely due to time restrictions) I think i will be doing a crusader.

I haven't yet got a full writen background etc but i have some ideas for both using him individually (my friend is wanting to do an inquisitor so other characters will probably form his retinue) and also for using him in my own retinue. What i am struggling to find is where crusaders are recruited so any help there would be much appreciated :)

I think i have gotten his profile pretty sorted but some suggestions for improvement are much appreciated. The actual character is a fiery, yet disciplined and honourable warrior (probably going to die heroicly at some point in the campaign! :p) I haven't yet decided on his home-world or education etc as i'm waiting for some information on crusader recruitment first. Here is the profile:

Crusader Adrian de Vallo

WS - 80
BS - 42
S - 76
T - 64
I - 63
Wp - 69
Sg - 51
Nv - 80
Ld - 76

Equipment: Metal Suppresion Shield, Carapace Armour (Full Body), Open Helmet, Bastard sword, Armoured Gauntlets.

Bionics: Average Bionic Right Eye.

Skills: True Grit.

Other Information: Right Handed, Aged 60+?

As for the other characters I have:

Interrigator Katherine (Ordo Hereticus, stong will and good CC and shooting ability. Carries a spear, Bolt pistol and a hand flamer mounted in her right gauntlet. Her breastplate incorporates Hexagramic wards.)
Sister Alicia, Order of Serenity (Sister Hospitaller, strong will and keen intelligence but lacking combat ability)
Lucrecia (Assassin, I want her to be more of a snipey assassin than the traditional combat monster. Armed with a Long-Rifle, needle Pistol, 4 throwing knives and pair of shotswords. Her pistol uses bloodfire poisons.)

Nasha
24-08-2009, 18:38
the stats are a tad too killy mate. he is a combat monster, which unless hes bee serving for like 50 years (possible) he wouldnt be that good. with a nerve of 73 hes unlikely to need the nerves of steel skill, he wont be failing nerve tests too often and hes not a robotic psychopath. increase his SG slightly, decrease his WS and maybe add an autopistol just for that little oomph.
theres my 2 peneth
kerby

Anarchist Angel
24-08-2009, 18:48
Fair enough :) Thanks for the imput! I don't want him to have any ranged weapons. He is supposed to get up close and personal, maybe punch somebody with his sword's pommel and shield bash somebody into a wall :p

What sort of WS would you reccomend for a long serving veteran Crusader?

I've removed Nerves of Steel btw :)

Nasha
24-08-2009, 18:53
ok lol i get the no gun thing.
erm personally id give him around 65 - 75 but no more or he'll decimate anything he comes up against and personally thats not good or it wont make for fun games
kerby

Anarchist Angel
24-08-2009, 18:56
Ok, i made the judgement to go higher because the guard veteran is WS 75... If 83 is too high i will lower it though :)

Btw, i'm not joking about the shield and pommel thing... Somebody is gonna get hit through a wall, it's only a matter of time :p

Nasha
24-08-2009, 19:06
lol sounds good, my Inquisitor is in power armour (lmao not quite over the top) he tackled an enforcer off of a building, landed on top of her, then got up and shot her in the head. it was fun.
well its up to up but how long is he sposed to have served? 83 isnt too bad i spose as long as its justified in his background
kerby

MarcoSkoll
24-08-2009, 19:07
Ok, I made the judgement to go higher because the guard veteran is WS 75...
A lot of Inq players on forums play with lower stats than those in the back of the rulebook. There's several reasons for this, but mostly because we prefer the increased element of chance from doing so.

Instead, we tend to base our stats on the information on the Characteristics page near the front of the rulebook.
Consider that 100 is the best a natural human can possibly be in any stat. When we say "possibly" we take it pretty literally - someone who goes at it to the exclusion of ALL else.

As such, stats of more than 70 demand justification. Stats of more than 80 demand justification AND notable sacrifices elsewhere.

Of course, all of this depends on what "power level" your group plays at - If your group plays by rulebook profiles, put him a notch above a Guard Vet.

Anarchist Angel
24-08-2009, 19:11
Well he is either going to have served Katherines Master, or my friends Inquisitor depending on how many characters we can take. Either way a fair old while :p I'm gonna start writing details about my characters tonight so i'll get back to you on that :) I have a good couple of months to get this sorted and converted.

One alternative to my Crusader and assassin would be to include an ogryn (to replace them both) but i'm worried an ogryn may be over-powered in Inquisitor. My idea is sort of a Nork equivilent but maybe with a heavy weapon or something as a nodyguard to the Inquisitor. Thoughts?

Anarchist Angel
24-08-2009, 19:15
As such, stats of more than 70 demand justification. Stats of more than 80 demand justification AND notable sacrifices elsewhere.

My justification for the stats above 70 would be that he is long-serving bodyguard to an Inquisitor, specialising in close combat. The Sacrifice to this would be his poor BS in comparison and lack of any ranged weaponry.

As for the other characters in the group, i'm not sure what level of power they will have. My character is the only one as far as i can tell that has been even written down. The Campaign will not start for at least a couple of months. Everyone elses characters are currently concepts and ideas :)

kaled
24-08-2009, 19:35
Given that this guy is a dedicated swordsman who has served as an Inquisitor's bodyguard for many years, then I'd say he's quite probably deserving of the 'expert swordsman' label and thus a WS of around 80 is appropriate. However given that he's not trained in the use of guns, and doesn't carry one, then I'd suggest a BS of 40 ish would not be unreasonable.

He's currently extremely strong, much stronger than most fit humans so I think perhaps his S could do to be lowered a touch, but it's not unreasonable to suppose he works out a lot given his occupation and choice of weapons. His Toughness seems fair to me. His Initiative is at the low end of what I'd expect for this sort of character - Speed 4 sounds right but I think you could reasonably increase his I to mid 60s.

As for his mental stats - his Wp and Ld seem reasonable, but his Nv is perhaps a touch low. His Sg is a bit high - it's at the top end of what you'd expect for an educated human, so perhaps lower it by 5-10 points.

His equipment seems good, but should he really be unafraid of everything the galaxy might throw at him. I'd drop Force of Will, increase his Nv and give him something like Feint or Furious Assault (depending which best represents his chosen style of combat).

I've got an ogryn and have used him in quite a few games - he's a fun character to use and though strong and tough, the fact that he's fairly unskilled means he's generally not too overwhelming in a game. If you're interested I can dig out the rules I use for him...


I'm currently unsure of how many character's we'll be allowed so i have written an Interrigator and retinue but made it so i can cut characters if i have to. If we are only allowed 1 (which is fairly likely due to time restrictions) I think i will be doing a crusader.
Once you're used to the rules, you can play a game with a GM and two players each with 3-4 characters in an hour or two if that helps.

Are you planning to play at 28mm or 54mm? How do you plan to model these characters?

- Dave

Anarchist Angel
24-08-2009, 19:43
Thanks for the suggestions :)

I've increased his Nerve, removed Force of Will, Lowered his Sg and BS and put his WS back up. What do you think now?

Also what kind of Str and Toughness does your Ogryn have?

kaled
24-08-2009, 19:51
I'll find the ogryn rules later. From what I recall his strength is around 200 and his toughness about 80, but stats alone are deceptive - there are a few special rules you need to take into account to understand how he works in the game.

Personally I think the Crusader looks good (I think you could still either up his WS by a few more points or give him a close-combat special ability). He's skilled and very strong, but it's not as if he's armed with a powersword or anything too devastating so I don't think he'll dominate the game (and if it turns out that he does, then you can always tweak his stats later).

EDIT: In fact, PM your e-mail address to me and I'll send you a copy of the ogryn article that I submitted to Fanatic Online just before it was discontinued.

Anarchist Angel
24-08-2009, 20:20
Just noticed an edit you made in your first post, we will most likely be playing 54mm. My friend who's house we play at is gonna be using a 6' board so we don't really need to cut scale. We also have a lot of cities of death / large necromunda terrain avaliable so we have no problems there either. We may end up playing 28mm for cost sake but I know at least one of my friends only really wants to play 54mm. It all depends what we decide on when it comes to it. If i win my next game of Bloodbowl then it'll be my choice of game system for defininite and we can start deciding on the Inquisitor stuff :)

Anarchist Angel
24-08-2009, 21:29
Just wondering if anybody know's of any models that they think would make a good base for my Crusader. I have uploaded a pic from the Witchhunter Codex for those of you unfamiliar with the Crusader's appearance. I think i am going to go for a slightly more knightly look with my character but sticking to the general Crusader look :)

I have also drawn up some nice pieces of armour for him. He is going to be very elaborate, gonna take a lot of work. As for colours I'm thinking black/dark grey armour with red cloth and orangey NMM :)


Once you're used to the rules, you can play a game with a GM and two players each with 3-4 characters in an hour or two if that helps.

Well there will be a GM and 4 players most likely so it's probably best for us to have 1 or 2 characters a piece. We normally only have a couple of hours to play as my mate has to work in the morning and has to put the kids to bed before we can start. I'm pretty happy with my Crusader tbh, so i'd be happy playing with just the one character. I think he'll be fun and will make for some good heroic moments :D I really wanna end up doing a duel with one of the main baddies (that'll probably be were my character meets his demise :p)

MarcoSkoll
24-08-2009, 22:00
My justification for the stats above 70 would be that he is long-serving bodyguard to an Inquisitor, specialising in close combat.
Although valid, that's not quite what I meant by justification. I could say similar things about most characters.
I'm looking for something a bit more interesting. Why they decided to specialise in it, for a start...

For an example from my own characters, Inquisitor Skoll (my namesake) has BS 73 and Rock Steady Aim, so he's quite a talented shot. He's also got a pretty decent stubber which confers +5% Acc.
As a combination, it may sound somewhat generous... but before he was chosen by the Inquisition, he was training to be a gunsmith. His pistol is something he's built himself.

If you look at that, it's a justification that's somewhat more interesting than saying "He's an Inquisitor who practises shooting a lot and owns an expensive pistol".

So, what set Adrian off on his quest for combat?


The Sacrifice to this would be his poor BS in comparison and lack of any ranged weaponry.
Sacrifices more need to hit at higher levels.
70-79 is alright as long as there are only a couple of stats of that kind level.
80+ is where you need to ask "Right, what areas were neglected in the pursuit of trying to master that?"

But bear in mind, characters don't all need to be completely equal to one another. Some can be better than others - just as long as they roughly equal out between them.

EDIT: Grammatical mistake

Anarchist Angel
24-08-2009, 22:13
Haha fair enough :) Well crusaders are combat specialists anyway but I'm sure I could cook something up once I have found some information on how they are recruited. Obviously he must have been a talented swordsman to begin with to catch the attention of the inquisition :)

I understand what you're saying about the balance thing. I'm just trying to get the character to the point where he's not stupidly overpowered so that other characters in the group are not forced to be weak to compensate. Afterall I won't be playing with the other characterscso it's unfair to force such restrictions :)

I'm gonna get working on some background while I watch some tv, thanks for all the help so far :D

Karanthir
25-08-2009, 09:54
Just wondering if anybody know's of any models that they think would make a good base for my Crusader. I have uploaded a pic from the Witchhunter Codex for those of you unfamiliar with the Crusader's appearance. I think i am going to go for a slightly more knightly look with my character but sticking to the general Crusader look :)

Don't know if this would be too knightly for you, but it's a pretty awesome model anyway.

http://www.pizarrominiaturas.com/tienda/index.php?main_page=product_info&products_id=1&zenid=c5bbf94f472d3f88d46912f95f75ef9e

Anarchist Angel
25-08-2009, 10:37
Wow that is awesome! That may actually be perfect :D The robes are great, the shield is just what I wanted and he even has a hood :p

That is gonna be a completely different model when I'm finished haha! Thanks for finding it, I'm currently planning all the changes I'm gonna make. Gonna be sculpting a lot of armour :)

Just started making some little characterful additions to the profile. Stuff like a bionic right eye, it'll only be average so will give no benefit but it's something to make the character non-generic. I think i'm also gonna have him with an open helmet instead to show off his eye :)

Just a question for you Inquisitor guys, what happens if i have a heavy robe over say a helmet?

EDIT: Just been messing about in paint and have come up with a basic plan of what he will look like. It's pretty crude, paint isn't the best thing in the world for making stuff look good :p He's gonna get re-postitioned a bit but this shows the basic colours and what i plan to do in terms of his armour and stuff. He'll probably get some tubes and stuff running from various parts of the body and there will be a lot of insignia on him when he's done. :) Not too sure what i'm gonna do about teh chainmail yet... maybe flatten the holes out and have it as a second layer of robe in a different colour?

I'm hoping to have a lot of little pieces on his armour that represent the character such as on his left knee. The Word 'FIDES' will be written in embossed letters which means faith.

Here is a slightly better example of what the colours will look like when finished:

http://www.coolminiornot.com/151459

kaled
25-08-2009, 15:29
That model Karanthir pointed you at is great, but if you're interested in looking at some of the other options available, the following link might be useful;
http://www.the-conclave.co.uk/forum/index.php?topic=22.0


Just a question for you Inquisitor guys, what happens if i have a heavy robe over say a helmet?It's not explicit in the rulebook, but usually people just count the highest AV on the location - so AV2 robes over an AV5 helmet would still be AV5. I.e. adding robes over power armour provides no more protection than power armour alone, and wearing three sets of robes won't provide the same protection as carapace armour. The only time when I would sum armour values is with bionics - so AV2 robes over an arm that gives +1AV would be AV3.

Anarchist Angel
25-08-2009, 15:31
Cool i thought that's what would happen :)

precinctomega
25-08-2009, 15:51
Just as an aside - because I like to add these little snippets here and there to encourage people to playtest with the rules - in INQ2, armour acquires qualities in addition to its armour value (so the difference between "flak" say, or "carapace" armour is more than just three points of armour).

Although the rule about "only the highest AV on a location counts" is explicitly stated, it's also worth pointing out that the qualities stack. So having an AV4 carapace breastplate over an AV3 flak vest only confers a total AV of 4, but confers the qualities of both flak armour and carapace armour. This is particularly significant with robes which can be made from "ballistic weave" or which can be "fire retardant", making it practical as well as cool to wear them over armoured suits.

I won't go into the specific rules in detail here. I'm sure you can all come up with your own variations that won't be far off.

R.

Anarchist Angel
25-08-2009, 15:52
Cool thanks for the help :)

MarcoSkoll
25-08-2009, 17:17
The only time when I would sum armour values is with bionics - so AV2 robes over an arm that gives +1AV would be AV3.
The obvious example is armour provided by cover, which I would add. I do the same thing for armour provided by shields.

Then again, neither of those are armour "on the same location". They may be protecting the same location, but they're not ON the same location.

kaled
25-08-2009, 18:01
Yes, that's a good point, I was only talking about armour actually on a location - but if the crusader is using his shield then that will provide additional armour to the protected locations.

Similarly, if he has a force field, that will be in addition to any armour he's wearing.