View Full Version : Help with 3k liz army for toronto may tournament

12-01-2006, 15:02
I was told of a 3k tourney at the battle bunker in oakville on May 20th.

I've never played a 3k match before although I have enough models to essentially make many army combinations...

So here are 2 lists I made last night. Any suggestions? (hopefully from people who have played 3K lists before as well as normal suggestions)

(and before anyone says anything, special characters have always been official for most tournaments since they are play tested/balanced like the rest of the stuff in the codex).

Army Idea 1:


Slann Mage Priest - 2nd gen. Plaques of Dominion/tepok, Totem of Prophecy (magic std bearer)

Saurus Oldblood - tzunki blade, aura of quetzl, carnosaur - itzl, sotek, mark old ones (in case i need to make a ward save and pray that i do)


(removed as not sure what to take as I can't fit in both that I wanted - scar vet on cold one, and JSoD)


10 temple guard with mus/std (I only have 10 of them) ... should I try a lone slann instead?

2 units of 10 skink skirmishers with scout (blowpipes)
1 unit of 10 skink smirmishers non scout (blowpipes)


3 kroxigors
8 Saurus Cavalry with full command & huanchi blessed totem
3 terradons


20 saurus warriors h/w & shields, quetzl/tlazcotl, std/mus
15 saurus warriors h/w & shields, quetzl/tlazcotl, std/mus

Total points: 2737 so far
Casting dice: 7 (not including slann's free dice per spell)
Dispel Dice: 5
total models: 91

Army Idea 2:



Saurus Oldblood - tzunki blade, aura of quetzl, carnosaur - itzl, sotek, mark old ones (in case i need to make a ward save and pray that i do)


JSoD - sotek and tepok

Scar vet, scimitar of the sun, cold one, itzl and tepok. (would sotek and itzl be better?..how about burning blade instead of scim of the sun incase i fight heavy armoured foes or heroes?)


2 jungle swarms

8 Saurus cav with full command and huanchi blessed totem
10 Saurus cav with war banner, mus and std

2 units of 10 scouting skinks with blowpipes
1 unit of 10 skinks and blowpipes, non scout


3 kroxigors


3 salamanders

Total points: 2996 so far
Casting dice: 2 (no magic in army)
Dispel Dice: 4
total models: 72

This is a more fun army as I've never used a carnosaur before The idea of 2 of them is like, a fluffy kroq gar army (from what i read in codex, it appears all the leader carnosaur riders are from his original spawning...his cavalry used to be carnosaur riders, now most died at the great demon war, so he has more saurus cav and i imagine the rest of the carno riders are other leaders for warbands, etc).

The first army I think can have a good magic phase, but also dish out in combat if I can get the lord and krox to hit the same target unit.

I thought about using Kroak..but my army would be so small, unless I can gaurantee a comet and earthquake each turn...prob not worth it. Please note, in Canada, grand tournaments and battle bunker tournies do NOT use the revised lore rules.

Another option for the slann/oldblood army is to drop his generation to 3 or 4, and then add another hero and a priest or another unit of something... or even taking only 1 lord (non-Kroak) and having a much larger army... what you think?

In terms of opponents...in the tournies I have been to (and got rocked in ) hehe I've seen all sorts of armies at 1k and 2k. So I won't be surprised to face large demon armies, or chaos armies with bloodthirsters, lords on dragons, elven armies with 3 dragons, or even mass swarms with 1 or 2 heroes and tons of fodder (gnoblar horde or skaven). Also, there are a couple players known for having the cheesy tzeentch armies, and a Skaven SAD army. I fear khorne players as I can never beat them and I've never been able to handle a bloodthirster. Should I take more skinks to be able to shoot at it if I face it? I was thinking of a priest with cube of darkness incase I want to try and end an entire magic phase vs a tzeentch, elf, or vamp count player. In terms of tomb kings, know 3 TK players so they are not out of the question and I know 1 of them has settra, so Settra or even the OK overtyrant could be used. Maybe even valten Annointed (the 2 lord version)....



Mad Doc Grotsnik
12-01-2006, 15:42
Depends mainly upon what models you have available.

If your going to take Temple Guard, you best get a larger unit pronto. 10 won't cut it, and are essentially easy VPs, and a way to pin your expensive Slann in HTH where it can be duffed up, then run down!

13-01-2006, 11:38
agreed temple guard must be at least 12... that is minimum but you can get the points making the 20 saurus 16...
On the hero ideas... Use a flying skinkchief with a sword of might and spawning (+1A) thats a fun character to play with (marchblocking, warmachine hunting, and just making life misserable for you opponent)... Its maybe not the best you can get for those points but it's really a lot of fun to play with...

Also maybe a scarvet with GW and Banehead, ss of quetzl..

And if you choose choice 1 then down grade one unit of warriors and get a Steg to support those saurus warriors... (also get in one more big thing...)

that should work out in points

Ivan the Terrible
16-01-2006, 23:54
If there is any chance of your opponents using war machines, especialy cannons, the slann, and your old bloods on carnosaurs could be slaughtered. At 3000 you should have at least one or two skink priests to add to your magical power.