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MrInsomniac
16-09-2009, 16:57
Hi, everyone. I've recently got into the Specialist Games side of GW and I love the background. Everyone's fairly geared up on the general 40k background but I find that games like Inquisitor and Necromunda go more 'in depth'.

I'm interested to see people's favourite Specialist Games fluff and why. Hopefully people will learn more about the system and, in turn, more about the 40k universe as a whole.

My favourite from some of the systems I've played are:

The settlement of Gloryhole in the underhive of Necromunda. Just the name sums up perfectly the seedy nature of the underhive (I imagine it to be like the red light district of Mars in Total Recall, just much more run down and depressing), whilst retaining the humour that seems to be fading from the mainstream game.

Orks in Gorkamorka being utterly petrified of the mutant weapons. They have no idea what they are and have such reached the conclusion that they must be magic or something similar. We know that these things are just lasguns but I like the fact that the Orks are clueless. It gives us, the player, an almost God like understanding of what goes on which is something, just like I mentioned above, that seems to be fading out from the manistream game.

What's your favourite?

Urath
16-09-2009, 18:33
I agree about Necromunda, sadly I know little about the game and setting beyond that.

For me, it'd have to be:

Epic: Space Marine
Aye, not the current background as the Third War for Armageddon doesn't really interest me much, tbh. But in the old rulebook, set immediatley after Horus' defeat, during the early beginnings of the Great Scouring, when humanity's realm was still heavily contested by the traitors. The rulebook has little snippets of information about many "unknown" battles and exchanges between commanders, sergeants and marines. Thus it provides information into the "unknown" areas of the battles of the Heresy/Scouring that we know little to nothing about, which I think is great.

Battle Fleet Gothic:
The vast amounts of information on ships, battle fleets and the Gothic Sector and the Gothic War itself is invaluable. It goes very in depth and describes the organisation of the fleets and ships, well as the history and little story snippets involving the ships. A very interesting read.

Ordo Hydra
16-09-2009, 18:40
I would go for Inquisitor which was quite rich in background though it was somewhat specialized in their topics namely things that would ally to an Inquistor or be their enemies. Still, they had some amazing stuff like the different philosophies, things like daemonhosts and really fleshed out the whole background of the Inquisition.

ashc
16-09-2009, 18:40
The sheer amount of background in Inquisitor is lavish and luvverly :)

The Anarchist
16-09-2009, 18:59
I was a big fan of inquisitor when it was more supported; as mentioned above deamon hosts were brilliantly brought to life. also the way space marines were sidelined was brilliant, the light of mutants was brought more vividly to life in Inquisitor, and i think other than nerumunda was the first time to be able to play mutant characters.

Leftenant Gashrog
16-09-2009, 19:20
Epic: Space Marine
Aye, not the current background as the Third War for Armageddon doesn't really interest me much, tbh. But in the old rulebook, set immediatley after Horus' defeat, during the early beginnings of the Great Scouring, when humanity's realm was still heavily contested by the traitors. The rulebook has little snippets of information about many "unknown" battles and exchanges between commanders, sergeants and marines. Thus it provides information into the "unknown" areas of the battles of the Heresy/Scouring that we know little to nothing about, which I think is great.


Quoted for Truth, the only thing I feel trumps the SM1e rulebook is the SM1e/AT Codex Titanicus - for the same reasons.

On a related note I have recently noticed something that I never had before: I'd long known that was the Armies of the Imperium suppliment for Space Marine 2nd edition that first defined the 'Big 4' chapters as they are today, however something I'd not noticed until recently is that the vanilla company structure was slightly different: 3 detachments of 30 marines (one each of Tactical, Assault & Devastator for Battle Companies) plus a 5 man command squad and 10 Rhinos. This has turned me into a major heretic: I love the symmetry of this, plus if you go by modern fluff of command squads being separate to the 100 and rhinos having a crew of one then the rhino drivers (10) fit into the company itself rather than being dragged in from elsewhere. I'm planning on doing an Ultramarine force for 40k at the moment and am seriously having to fight the urge to embrace this retro fluff in lieu of the comparatively vulgar 6/2/2 system thats been canon since Codex Ultramarines.

Hrw-Amen
16-09-2009, 19:35
For me it is Battlefleet Gothic. It is the only game that I have ever really enjoyed playing, (As opposed to making/painting the models which i do for 40K.) and I have huge Imperial and Chaos fleets with many conversions.

I just like the thought of hug battles aking place with plenty of massive ships laying into one another from great distances, or drawing alongside and firing off broadsides etc. Probably as I was always more interested in naval battles from WWi & WWII when I was a kid playing wargames as opposed to the usual land battles people played.

Having said that and having just read the previous posts, I may have to look on e-bay for some of the old Space Marine/epic books as this is something I never really got into, but they sound like they would be an interesting read for background fluff regardless of whether I intend to play or not.

grissom2006
16-09-2009, 20:35
1st Edition Space Marine and Adeptus Titanicus plus the expansions. The stories were bold and the history was rich the games were some of the best.

Burnthem
16-09-2009, 20:44
BFG for me, who doesn't like the idea of flying 6 kilometres long cathedrals around space with enough firepower to obliterate almost anything? And as mentioned before, the rulebook and add-ons are an interesting read.


Inquisitor comes a close second for the quality of the rulebook. I haven't played a game in a long long time but still regularly flick through the book.